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Public Beta Version - Hero Creator


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#1 TKelly

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Posted 25 September 2005 - 06:21 PM

I'm working on programs in Macromedia Flash, creating a new hero, etc. It was inspired by Gil-Galad's Horde builder, so I thought I should help out to. Right now I'm working on a new hero script, but I was wondering if anybody had any suggestions.

Edited by Gandalf, 27 September 2005 - 12:47 AM.

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#2 Lauri

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Posted 25 September 2005 - 06:28 PM

I'm working on programs in Macromedia Flash, creating a new hero, etc. It was inspired by Gil-Galad's Horde builder, so I thought I should help out to. Right now I'm working on a new hero script, but I was wondering if anybody had any suggestions.

<{POST_SNAPBACK}>

yes a unit code :grin:, and a specialpower maker (don't know who's gonna make that but I know that someone is doing)

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#3 TKelly

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Posted 25 September 2005 - 06:35 PM

Yes, that's in the hero/unit coding. You can choose what powers he has. Also a evenstar/one ring power maker will be next
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#4 Lauri

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Posted 25 September 2005 - 06:53 PM

Yes, that's in the hero/unit coding. You can choose what powers he has. Also a evenstar/one ring power maker will be next

<{POST_SNAPBACK}>

where did you find tutorials? :grin:
I wanna learn

Edited by Ville, 25 September 2005 - 07:00 PM.

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#5 TKelly

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Posted 25 September 2005 - 07:24 PM

I don't have any tutorials, I just use common scripts and common sense. I have a question for everybody though. Here are the animations you can base your hero on

-Aragorn
-Gandalf
-Gimli
-Gondor Archer
-Gondor Soldier
-Legolas
-Lurtz
-Orc Warrior
-Orc Archer
-Peasant
-Pippin
-Saruman

Any others that should be in version 1.0? More will obviously be in later versions, but any important ones?

Also, except to see it, maybe today, but definetly this week

Edited by Gandalf, 25 September 2005 - 07:38 PM.

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#6 TKelly

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Posted 25 September 2005 - 08:51 PM

The program for this is working, now I just need to upload all the animation text, the file size is 8.00 KB, so not large, yet it's as an .exe file, so you don't need the Flash plug-in. I should have it done by atleast in two days, if not tomorrow, if not today.

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#7 ched

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Posted 25 September 2005 - 08:57 PM

those bunch of programs are seriously gonna simplify the modders work :grin:
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#8 TKelly

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Posted 25 September 2005 - 09:00 PM

That's the point. I'm also am going to work on a building creator, a unit creator, a horde creator. All based on this. Then I'll work on the spell creator.

Then I'll join with Gil-Galad and we can make a mod creator. :grin:
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#9 {IP}Gil-Galad

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Posted 25 September 2005 - 09:01 PM

Im already creating a hero creator and it has over 1000 unique things you can do.. Basically im adding every behavior and ability into it like...

make a weapon for hero or pick an existing one.
make armor for the hero or an existing one.
make moves based off premade ones like summons, attributive modifiers. etc
make commandSets and commandbuttons.
How many levels it can level up to and how much experience inbetween or base it off a prexisting one. etc etc bleh

anyway sorry to advertise in your topic but im just letting you no i already started one a while ago....of course no competition intended were to modders wanting to help the modding community

#10 ched

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Posted 25 September 2005 - 09:08 PM

mod creator


ok so basically i'd like to have a mod set in the Star Wars Universe

-> program opens WordPad and starts writing a scenario, at the same time, Renx pops up and starts modelling

:grin:
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#11 TKelly

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Posted 25 September 2005 - 09:12 PM

What aren't you working on, then I can work on that.

Also, we'll have two different versions then. A small, less capable, fast one, mine, and a large, satisfying, takes a little longer one, yours. I'm also going to try to make a formation maker with how I was hoping it would be, example seperate X and Y serepations.
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#12 Kwen

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Posted 25 September 2005 - 09:16 PM

make one for the elven warrior anims too

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#13 [OoM]TheNazgul

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Posted 25 September 2005 - 09:34 PM

i cant wait for these to be finished
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#14 Kwen

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Posted 25 September 2005 - 09:57 PM

same here, its a real pain to go through ini's to make a hero lol

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#15 TKelly

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Posted 25 September 2005 - 10:16 PM

anybody want to beta test it?

Note: It's not ready for a real hero making scenerio (of course it could make a new hero, just with a lot of restriction) just to make sure everybody would like the interface, along with making suggestions.
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#16 TKelly

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Posted 25 September 2005 - 11:39 PM

The good thing about my programs is that there is no download, you can view it on the internet.

Note: A not finished version, it would be impossiblt to make a hero with, just what I have after 2 hours, nothing is registered, all I have is the program script in it, is at Hero Creator.swf

Note of the Note: This is only to see the interface, as I said before, it can't be used to make a hero yet.

Yet another note: I will be releasing a private alpha version to a few people, not everybody, but a few people, so if you want to check it out once it's done, just PM me. It will be able to make a hero, just not with an extreme amount of versatility yet. But once the program is complete, it will be extremely versatile.

So PM me if you want to alpha test it


AND another note: A tutorial will be made before the public beta version release.

Edited by Gandalf, 25 September 2005 - 11:40 PM.

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#17 TKelly

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Posted 26 September 2005 - 08:28 PM

If anybody wants to alpha test it, there are still a few spots open and I'm almost done. There are just a few "undefined"'s in the final code. Here's a sample of what it gives out.
NOTE: The undefines aren't the programs fault, I just haven't linked the system of the script to the input boxes. But here is what I have so far.

Another Note: I misspelled Biblo when putting it in. And yes, I did use the aragorn template, because all that I haven't done was linking all the buttons to change the variables and putting it in the code. But the system would have said "Undefined" if I had clicked on Pippin

Object Biblo
SelectPortrait = HPBilbo
 ButtonImage = HIBilbo
DefaultModelConditionState
Model               = Bilbo_SKN
End
TransitionState= TRANS_boredToAttention_Elendil
Animation= GUAragorn_ATND
AnimationName= GUAragorn_SKL.GUAragorn_ATND 
AnimationMode= ONCE
End
FXEvent= Name: FX_ElendilGlowEvent
End

TransitionState= TRANS_attentionToBored_Elendil
Animation= GUAragorn_ATND
AnimationName= GUAragorn_SKL.GUAragorn_ATND
AnimationMode= ONCE_BACKWARDS
End
FXEvent= Name: FX_ElendilGlowEvent
Flags= START_FRAME_LAST
End

TransitionState= TRANS_boredToAttention
Animation= GUAragorn_ATND
AnimationName= GUAragorn_SKL.GUAragorn_ATND 
AnimationMode= ONCE
End
End

TransitionState= TRANS_attentionToBored
Animation= GUAragorn_ATND
AnimationName= GUAragorn_SKL.GUAragorn_ATND
AnimationMode= ONCE_BACKWARDS
End
Flags= START_FRAME_LAST
End

; --- Idle Anims
IdleAnimationState
StateName= STATE_bored

Animation= GUAragorn_IDLE;no_fidget
AnimationName= GUAragorn_SKL.GUAragorn_IDLE
AnimationMode= ONCE
AnimationPriority= 12
End

Animation= GUAragorn_IDLF;fidget
AnimationName= GUAragorn_SKL.GUAragorn_IDLF
AnimationMode= ONCE
AnimationPriority= 1
End

BeginScript
Prev = CurDrawablePrevAnimationState()
ifPrev == "STATE_attention" or
Prev == "STATE_running" or
Prev == "OATH_BREAKERS" then CurDrawableSetTransitionAnimState("TRANS_attentionToBored") end
EndScript
End

AnimationState= THROWN_PROJECTILE
Animation= FLYA
AnimationName= GUAragorn_SKL.GUAragorn_FLYA
AnimationMode= LOOP
End
End

AnimationState= STUNNED_FLAILING
Animation= FLYA
AnimationName= GUAragorn_SKL.GUAragorn_FLYA
AnimationMode= LOOP
End
End

AnimationState = DYING SPLATTED
Animation = Splatted_On_Ground
AnimationName= GUAragorn_SKL.GUAragorn_LNDA
AnimationMode= ONCE
End
EnteringStateFX= FX_SoldierHitGround
End

; --- Dying anims
AnimationState= DYING
Animation= GUAragorn_DIEA
AnimationName= GUAragorn_SKL.GUAragorn_DIEA
AnimationMode= ONCE
End
Animation= GUAragorn_DIEB
AnimationName= GUAragorn_SKL.GUAragorn_DIEB
AnimationMode= ONCE
End
End

AnimationState= STUNNED_STANDING_UP
Animation= GUAragorn_GTPB
AnimationName= GUAragorn_SKL.GUAragorn_GTPB
AnimationMode= ONCE
AnimationSpeedFactorRange = 1.5 1.5
End
End

AnimationState= STUNNED
Animation= LNDA
AnimationName= GUAragorn_SKL.GUAragorn_LNDA
AnimationMode= ONCE
End
EnteringStateFX= FX_SoldierHitGround
End



; --- Attacking Anims [Weapon_A]



AnimationState        = MOVING FIRING_OR_PREATTACK_A
ShareAnimation= Yes
Animation           = RunAndFire
AnimationName       = GUAragorn_SKL.GUAragorn_ATRA
AnimationMode       = LOOP
End
Flags               = RANDOMSTART  
End

AnimationState= FIRING_OR_PREATTACK_A WEAPONSET_HERO_MODE; Blademaster Mode
StateName= STATE_ready
Animation= ATKF
AnimationName= GUAragorn_SKL.GUAragorn_ATKF
AnimationMode= ONCE
UseWeaponTiming= Yes
End
Flags= RESTART_ANIM_WHEN_COMPLETE
FXEvent= Frame:25 Name: FX_BladeMasterHitOrient
FXEvent= Frame:45 Name: FX_BladeMasterHitOrient
End

AnimationState= FIRING_OR_PREATTACK_A
StateName= STATE_ready
Animation= ATKD
AnimationName= GUAragorn_SKL.GUAragorn_ATKD
AnimationMode= ONCE
UseWeaponTiming= Yes
AnimationPriority= 3
End
Animation= ATKE
AnimationName= GUAragorn_SKL.GUAragorn_ATKE
AnimationMode= ONCE
UseWeaponTiming= Yes
AnimationPriority= 2
End
Flags=RESTART_ANIM_WHEN_COMPLETE
End






; --- Moving Anims
AnimationState= MOVING
StateName= STATE_running

Animation= GUAragorn_RUNB
AnimationName= GUAragorn_SKL.GUAragorn_RUNB
AnimationMode= LOOP
End
End

AnimationState= LEVELED; This state clears itself in 3 seconds
Animation= LevelUp
AnimationName= GUAragorn_SKL.GUAragorn_ATKO
AnimationMode= ONCE
End
End

AnimationState= SPECIAL_POWER_1; Aragorn shouting Elendil anim
StateName= STATE_ready
Animation= GUAragorn_ATKL
AnimationName= GUAragorn_SKL.GUAragorn_ATKL
AnimationMode= ONCE
End
ParticleSysBone= B_SWORDBONE ElendilFlare FollowBone:yes
ParticleSysBone= B_SWORDBONE ElendilSwordFlare FollowBone:yes
;FXEvent= Name: FX_ElendilGlowEvent
End

AnimationState= USER_2
StateName= ATHELAS
Animation= ATKP
AnimationName= GUAragorn_SKL.GUAragorn_ATKP
AnimationMode= ONCE
End
End

AnimationState= USER_1
StateName= OATH_BREAKERS
Animation= ATKN
AnimationName= GUAragorn_SKL.GUAragorn_CHRB
AnimationMode= ONCE
End
End



; --------- Click and Hit Reactions ------------

AnimationState= HIT_REACTION HIT_LEVEL_3
StateName= STATE_bored
Animation= Hit_Level_1_b
AnimationName= GUAragorn_SKL.GUAragorn_HITB
AnimationMode= ONCE
End
End

;----Emotion Animations

AnimationState= EMOTION_CELEBRATING
StateName= STATE_ready
Animation= CHRB
AnimationName= GUAragorn_SKL.GUAragorn_CHRB
AnimationMode= ONCE
AnimationPriority= 1
End
Flags= RESTART_ANIM_WHEN_COMPLETE
End

AnimationState= EMOTION_ALERT
StateName= STATE_ready
Animation= IDLA
AnimationName= GUAragorn_SKL.GUAragorn_IDLA
AnimationMode= ONCE
AnimationPriority= 1
End
End

AnimationState= EMOTION_MORALE_HIGH
StateName= STATE_ready
Animation= ATKN
AnimationName= GUAragorn_SKL.GUAragorn_ATKN
AnimationMode= ONCE
AnimationPriority= 1
End
Animation= ATKP
AnimationName= GUAragorn_SKL.GUAragorn_ATKP
AnimationMode= ONCE
AnimationPriority= 15
End
Animation= TNTC
AnimationName= GUAragorn_SKL.GUAragorn_TNTD
AnimationMode= ONCE
AnimationPriority= 30
End
Animation= TNTD
AnimationName= GUAragorn_SKL.GUAragorn_TNTD
AnimationMode= ONCE
AnimationPriority= 30
End
Flags= RESTART_ANIM_WHEN_COMPLETE
End

AnimationState= ENGAGED
StateName= STATE_ready
Animation= IDLA
AnimationName= GUAragorn_SKL.GUAragorn_IDLA
AnimationMode= ONCE
UseWeaponTiming= Yes
AnimationPriority= 1
End
Flags=RESTART_ANIM_WHEN_COMPLETE
End

AnimationState= SELECTED
StateName= STATE_attention
Animation= ATNE
AnimationName= GUAragorn_SKL.GUAragorn_ATNE
AnimationMode= LOOP
AnimationBlendTime= 5
AnimationMustCompleteBlend = yes
End
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "STATE_bored" then CurDrawableSetTransitionAnimState("TRANS_boredToAttention") end
EndScript
End

End
Side = Gondor
EditorSorting = UNIT
ThreatLevel = 1.0
ThingClass = CHARACTER_UNIT
	DisplayMeleeDamage = 3245
	IsTrainable = Yes
	BuildCost = 3453
 BuildTime = 34534
TransportSlotCount = 1
undefined
	VisionRange = 123
	BountyValue = undefined
	DisplayName = OBJECT:Bilbo
RecruitText = OBJECT:Bilbo
ReviveText	= asdf
	CrushableLevel = 0
CommandSet = BilboCommandSet
CommandPoints = 0
undefined
RadarPriority = UNIT
	KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY PATH_THROUGH_EACH_OTHER SCORE HERO ARMY_SUMMARY
PathfindDiameter = 40.0
undefined345undefined25undefined

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#18 Kwen

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Posted 26 September 2005 - 10:07 PM

i would like to test this program

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#19 TKelly

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Posted 26 September 2005 - 10:11 PM

ok, I'll send it to you in about 10 minutes, I'm just uploading all the codes from the .ini files
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#20 TKelly

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Posted 26 September 2005 - 10:41 PM

Alpha Version finished, if you sent me a PM or posted you recieved an e-mail with a link to the online version, and a downloadable .exe version, online version is 45 KB, .exe is exactly 1 MB

Here's an image of all the codes in it, see all the things around the outside of it

hero_creator_code.JPG

And for those of you testing, you have to already have the OBJECT: code made in your .str file, in the next version, it'll make it for you

Edited by Gandalf, 26 September 2005 - 10:47 PM.

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