Well, my reply:
2) never mind i got some crazy idea.
1)well i want to do some group (i dont think it is good word for it,but hope you undestand me) of pasive auras for CaH. (which will affect only them,maybe will be better to make some script ability which will change a weapon...?)
Something like this: (JUST AN EXAMPLE, NOT FINAL VALUES!!!)
Archer: attack rate aura (name for example Loriens Bows...???): 1.lvl 350% (can get only on high levels)
Wizard: recharge time aura (Masters of Witchcraft....?) 1.lvl 85%
2.lvl 75
3.lvl 50%
4.lvl 40%
armor aura for Men and so one, but I want to make it this way: when you get the ability it must by visible contrast (difference) before the attack with it and without. Like automatic gun
Well, of course not as crazy, but if a make so boosted aura, other speed limits(caps) of weapon(CreateAHeroBasicRangedWeapon) makes hero still attacking slow. So my question: can i prepare some big cap to make so boosted pasive abilities working properly???
And final: exist some list of objects that i can define for leadesrhip? I think this:
LEADERSHIPFILTER1 ANY
+INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION +HERO ALLIES