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A long overdue update


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#1 Kelso

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Posted 31 July 2006 - 01:09 AM

Man I really fell down on the updates for RoR2. Sorry guys. Some rumors have started to spring up that this production is dead and I am here to smash them. Below are 4 shots of an online game between Inf1d3l and myself to test out our new in-house version....the first playable stable version we've had so far. So I am going to keep this brief and let the images speak for themselves. We'll have some more stuff in the near future, I promise. I suck at PR, what can I say.

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#2 Athena

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Posted 31 July 2006 - 05:12 AM

Awesome stuff!

#3 Hostile

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Posted 31 July 2006 - 05:28 AM

Looking real good dude...

#4 Inf1d3l

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Posted 31 July 2006 - 08:36 AM

That was a hella fun game, and just watching those siege placements demolish infantry was so worth it. Loving the mod!

#5 cahik_

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Posted 31 July 2006 - 08:46 AM

great work. looks very cool and professional. keep it up.

may i ask for some technical parametres? i see there a huge number of soldiers so i want to ask how many polygons approximately are they. i want to know if that doesnt caused lag, since they look like they have higher polycount then bfme2 normal units like gondor soldier or uruk hai.

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#6 Nertea

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Posted 31 July 2006 - 09:02 AM

That is a LOT of guys. Looks bloody awesome.

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#7 Clement

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Posted 31 July 2006 - 02:10 PM

Awesome job! I love buildings! Keep it up!
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#8 Kelso

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Posted 31 July 2006 - 03:40 PM

The poly counts are slightly less than BFME2 infantry. And yes, when 2000 guys run at each other, you do hit some lag, but I have an average machine and I was playing on "high detail" (we changed the detail settings a bit, so this is ror2 high detail, not bfme2 high detail) and it was never unbearable.
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#9 Pixel

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Posted 31 July 2006 - 05:14 PM

Awsome Work!

#10 Mullers_11

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Posted 31 July 2006 - 08:15 PM

Now that's a battle. :p

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#11 ched

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Posted 01 August 2006 - 09:58 PM

long overdue, perhaps
absolutely great, certainly
Software is like sex; it's better when it's free ~Linus Torvald

#12 Wulfgar3

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Posted 04 August 2006 - 03:22 AM

Nice! The pics. are crazy awsome. J/w from your perspective was it harder to command such a large army?

#13 Kelso

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Posted 04 August 2006 - 04:18 AM

Not at all. The number of units may have increased, but the number of battallions has not because we drastically increased the size of them. Stock BFME2 horde is 20-30 units, ours are 30-50.
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#14 Wulfgar3

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Posted 04 August 2006 - 08:29 PM

Ok. That was one of my concerns. The other was the lagg but we already disscused that. Um I must say the 3rd screen shot where they are charging through that gate is my favorit. It looks Really really cool. It kinda looked like the walls might be thick enough to put troops on. Do you think that would be possible?

#15 milbot

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Posted 04 August 2006 - 10:12 PM

It has been said, but it gives problems with the units running over them, when for example a part of the wall is destroyed.
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#16 Wulfgar3

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Posted 04 August 2006 - 11:54 PM

I dont quite understand what you mean. Could you repeat that in a different way?

#17 Kelso

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Posted 05 August 2006 - 07:19 AM

We're working on getting that implemented in a later verision.
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#18 Wulfgar3

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Posted 06 August 2006 - 02:44 AM

HAHA. Thxs for dumbing it down for me :p

#19 FuhrerEuik

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Posted 14 August 2006 - 03:34 AM

*Rises from a deep grave, brushes off the month-old cobwebs*

Yaay!!! An update! Thank you God!

Oh, and they look "flipping sweet!"




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