BFME II Tutorial - Capture Flags for new Factions!
#21
Posted 16 December 2006 - 10:55 PM
#22
Posted 16 December 2006 - 11:13 PM
One word, FlameGuard: Realism.
Having an Arnor faction makes it more realistic when playing as or against Angmar, in my opinon any ways.
Edited by King Thranduil, 16 December 2006 - 11:15 PM.
#23
Posted 16 December 2006 - 11:41 PM
Why not?
One word, FlameGuard: Realism.
Having an Arnor faction makes it more realistic when playing as or against Angmar, in my opinon any ways.
Isn't Arnor pretty much the same as Gondor in ROTWK ?
The same units except the Soilder / Archer and the same buildings ?
..Just saying
#25
Posted 17 December 2006 - 02:11 AM
Why not?
One word, FlameGuard: Realism.
Having an Arnor faction makes it more realistic when playing as or against Angmar, in my opinon any ways.
Isn't Arnor pretty much the same as Gondor in ROTWK ?
The same units except the Soilder / Archer and the same buildings ?
..Just saying
Realism aye? Playing with a tiny edited gondor faction... With 2isildur clones? and some other random small stuff.... Just use gondor...
#26
Posted 17 December 2006 - 03:05 AM
#27
Posted 17 December 2006 - 03:17 AM
There is no point of getting a little angry or being deffensive.I also like how Arnor is a hybrid between Elves and Men. I use them because I like them. You gotta a problem? Tough. Lets get back on topic please.
#28
Posted 19 December 2006 - 08:55 PM
bt where can i find: 'scripts.lua,' ????
thanks....
Jimiojoe
(Leader OF X-Mod)
www.freewebs.com/jimiojoe
A light from the shadow shall spring.
#30
Posted 20 December 2006 - 05:49 PM
Jimiojoe
(Leader Of X-Mod)
www.freewebs.com/jimiojoe
A light from the shadow shall spring.
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