Some of us may have already seen us back amongst the BfME II hostees. That's because this mod was originally planned for release on BfME II.
The idea of making a mod featuring the Star Wars universe, more precisely about the Clone Wars, came to me back in June of 2006 when I realized that there were not any official RTS Clone Wars games, and no complete Clone Wars RTS mod released.
I then gathered a team composed of T3A members. We started work a little but quickly came to realize that BfME II's engine was too limited for our vision. EA then announced CnC3, and after a quick look at the screenshots, we came to the decision that moving to this improved version of SAGE's engine was an excellent option, and would draw more interest. So here I am, presenting our work so far for Galaxy at War for CNC3.
To start off, we have some renders of clone troopers and of General Grievous. Both the Republic and CIS will have three 'generals' available. Generals are high-powered hero units that have some special abilities, but will not have as large an impact as heroes in BFME/II.
General Grievous:
Clone Commander Cody:
Clone Trooper:
Clone Medic:
Our site will be up very soon, and extended info on tech trees, gameplay, and more will be available then.
If you are interested in joining the mod staff, just PM me and we'll talk further.
Edited by Master Windu, 08 February 2007 - 12:58 AM.