The Kraken
#1
Posted 10 August 2007 - 05:06 PM
#2
Posted 10 August 2007 - 05:13 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#3
Posted 10 August 2007 - 06:00 PM
#4
Posted 10 August 2007 - 08:17 PM
No fuel left for the pilgrims
#5
Posted 10 August 2007 - 08:34 PM
#6
Posted 10 August 2007 - 09:13 PM
#7
Posted 10 August 2007 - 09:31 PM
#8
Posted 10 August 2007 - 09:33 PM
#9
Posted 10 August 2007 - 09:36 PM
#10
Posted 10 August 2007 - 10:07 PM
Thats incredible! Great work.the polygon count is 752....
No fuel left for the pilgrims
#12
Posted 11 August 2007 - 01:26 AM
Edited by Eonwe, 11 August 2007 - 01:26 AM.
#13
Posted 11 August 2007 - 09:57 AM
Thanks to Caluadan for the Sig
#14
Posted 11 August 2007 - 03:18 PM
also thanks for all the coments, it will look awsome once skined
Edited by Rudgey, 11 August 2007 - 03:18 PM.
#15
Posted 11 August 2007 - 05:59 PM
It looks great for a low-poly Kraken, understanding that too much more detail would kill the game! I can imagine how great it would look once skinned. (skins make up for what low poly models can't do)
However the mouth is a little bit of a problem. I would remove the teeth and give him a thick lip... Then just skin the teeth in. Would save some polies, and would look more realistic actually...
"There is some good in this world, and its worth fighting for!"
J.M.J.
#16
Posted 11 August 2007 - 06:11 PM
#17
Posted 15 August 2007 - 09:49 AM
they could be complicated...
but looks great =D
A light from the shadow shall spring.
#19
Posted 17 August 2007 - 11:47 AM
,,,,anims wont be hard....
.... really?
for cahik maybe
as its all one model you'll need loads of very complicated animations with all the legs moving at once - the way EA did it was to split up the legs and so do simpler animations but a few of them and then the legs all did different ones at random
but if you can make new animations for it it would be awesome =D
A light from the shadow shall spring.
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