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Galaxy at War Update - Kashyyyk


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#21 pipinowns

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Posted 23 September 2007 - 06:24 PM

Were those all of Yoda's moves or just his coolest ones? I love the way he dies!
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#22 Master Windu

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Posted 23 September 2007 - 06:27 PM

Well, they are his coolest....which is all of them :p

You can see the attacks, idles, walking, turning, special attacks, etc. He might later get a couple other special animations like force push, etc. (I think).
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#23 TiJiL

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Posted 23 September 2007 - 07:43 PM

Indeed. There are a number of animations I did not do because we don't yet know how they'll fit into the game. Things like certain abilities, death whilst holding the cane, etc.
\\\\Galaxy at War - Transient Modeler and Animator.\\\\

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#24 Master Windu

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Posted 23 September 2007 - 11:28 PM

And a little screenie for those of you who like to see detail.

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#25 spyVspy

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Posted 24 September 2007 - 12:33 AM

Thats a lot of detail, very nice.

I really like the animations. Have you figured out how to get the glow from his sabre to effect the ground in game? I'm pretty sure they have that kind of effect for the Scrins somewhere.
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#26 Master Windu

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Posted 24 September 2007 - 12:53 AM

No, haven't figured it out yet but we will. Well do all we can to make it look as awesome as possible.
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#27 pipinowns

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Posted 24 September 2007 - 01:08 AM

I'll make a avatar for it. Just a picture of his face in case anyone wants it. I know this is very easy to do. I am bored and want to make something that someone may use.

here is a normal sized version:

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Here is a smaller one:

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Here is one in the middle:

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Edited by pipinowns, 24 September 2007 - 01:11 AM.

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be nicely helping those teens get happy again, copy and paste this into your signature.

#28 Torn

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Posted 24 September 2007 - 02:26 PM

Just out of interest, did you use 3ds max cloth to animate the cloak or just using bones? Could be troublesome when exporting if you didn't use bones.

#29 TiJiL

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Posted 24 September 2007 - 03:58 PM

Used bones.
\\\\Galaxy at War - Transient Modeler and Animator.\\\\

\\\"Just make the models and worry about the poly counts later.\\\"

#30 Torn

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Posted 24 September 2007 - 03:59 PM

Cool, you'll be fine then :grin:

#31 pipinowns

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Posted 29 September 2007 - 05:11 AM

So it is Order 66 any day now?
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#32 Master Windu

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Posted 29 September 2007 - 05:21 AM

Yeah, next update will be Order 66.

Be patient though, most mods don't update as much as we do.
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#33 Murderdevil

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Posted 29 September 2007 - 12:46 PM

oh my FREAKIN GRAWD tthaat wasss awwweesssoooommmeeee!!!!!!!!!!!!!!!!!!!!!! :good:
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#34 Master Windu

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Posted 29 September 2007 - 01:52 PM

I'm gonna go out on a limb and say you liked the update :good:
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#35 Torn

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Posted 29 September 2007 - 03:56 PM

most mods don't update as much as we do.


3 news posts since July? :)

When you produce such quality stuff then I suppose frequency of the updates doesn't really matter.

#36 Master Windu

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Posted 29 September 2007 - 05:53 PM

Well, think of it this way: we usually have about 4 renders in each of our news posts, or it is a video of a completely modeled, skinned, and animated character. Most mods don't even have their own animations...

True, we don't update that much :) But if you really want to get technical, look at the amount of work shown to the public compared to the other mods.
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