Heroes
Melkor
Build Cost: 12000 + Silmaril
Description: Melkor is the mightiest being who dwells in Arda. Although he is not as strong as Tulkas, he has a good variety of power. His melee attack is devastating to clumped units, but heroes are slightly more resistant to it. You need the silmaril in your possession to build Melkor. BTW, depending on how easy it is to code, I wish to make it so that his name appears as Morgoth (not Melkor) for enemies.
Abilities:
* Lord of Middle-Earth - Level 1 - Melkor grants huge leadership to all non-hero units
* Fires of Angband - Level 2 - Powerful fire attack with a large range
* Destroyer of the Two Trees - Level 4 - Powerful melee attack that instantly kills any building
* Mutator Of Orcs - Level 6 - Grants several experience levels to all orcs in a large radius
* Scream - Level 8 - Scares all enemies, including heroes
* Mockery Of Eagles - Level 9 - Summons several winged dragons
Gothmog
Build Cost: 5000
Description: Gothmog is the chieftain of the Balrogs, and High Captain of Angband. He is a capable fighter, but is best used to increase the fighting ability of nearby units. When built he comes with a guard of a few trolls.
Abilities:
* Lord of Balrogs - Level 1 - Nearby Balrogs get increased stats
* Fire Breath - Level 4 - Breathes a devastating fire over target area
* High Captain of Angband - Level 6 - Grants leadership to all units (except monsters)
* Slayer of Feanor - Level 8 - Gets passive damage increase against heroes
* Spirits Of Fire - Level 10 - Summons 3 Balrogs to his aid
Ancalagon
Build Cost: 5000
Description: Ancalagon The Black is the mightiest dragon ever to exist, and very nearly brought ruin to the Host of the Valar during the War of Wrath. He will have a very strong armour, but will be very vulnerable to other flying creatures (mainly Earendil).
Abilities:
* Fireball - Level 3 - Hurls a deadly ball of fire at enemies
* Greatest of Dragons - Level 4 - Leadership to winged dragons
* Wing Blast - Level 7 - Deadly attack that damages enemies below him
* Incinerate - Level 10 - Delivers heavy fire damage to enemies
NOTE: I know his abilities aren't unique, so if you have any suggestions please post them.
Carcharoth
Build Cost: 3000
Description: Carcharoth is the mightiest wolf ever to inhabit Arda. He was fed by the hand of Melkor himself. He has a very high damage rating, but is vulnerable to heroes (particularily magic-using heroes).
Abilities:
* Fell Bite - Level 2 - Devastating melee attack that poisons target enemy
* Rage of the Silmaril - Level 5 - Carcharoth gets passive stat boosts
* Mightiest Wolf - Level 7 - Carcharoth leads the wolves of Angband into battle, giving them greatly increased stats
Orcobal
Build Cost: 1200
Description: Orcobal is the orcs greatest chieftain. Although not weak by any stretch of the imagination, he can not stand up against most other heroes. He is best used in conjuction with large armies of orcs.
Abilities:
* Orc Chieftain - Level 1 - Grants small amounts of leadership to nearby orcs
* Orc Slash - Level 3 - A powerful melee attack
* Words of Melkor - Level 6 - Speaks the fell words of Melkor, granting experience to orcs
* Call the Horde - Level 8 - All orc units temporarily get greatly increased build times
Sauron
Build Cost: 4500
Description: Sauron is the greatest of the Maiar. He should be used more as a support hero though, driving forth his armies in fear before him, while he hangs back until the last. He can "mount". Building Sauron unlocks the Tol-in-Gaurhoth mini-faction.
Abilities:
* Spirit Of Fire - Level 1 - Any enemy who attacks him receives a bit of fire damage
* Fireball - Rank 2 - Shoots a great fireball at enemy
* Toggle Form - Level 4 - Toggles between werewolf and normal Sauron
* Lord Of Werewolves - Rank 6 - Grants bonuses to nearby werewolves
* Annatar, Lord Of Gifts - Rank 7 - Allows Sauron to corrupt enemies to fight for him
* Sorcery Of Sauron - Rank 10 - A huge fire attack with roughly the same radius as WOP
Glaurung
Build Cost: 5500
Description: Glaurung is the father of dragons. He is an incredibly powerful melee hero, who can take down large armies with ease. He is very weak against heroes though. Building Glaurung unlocks the Dragon mini-faction.
Abilities:
* Father of Dragons - Level 1 - Leadership to nearby non-flying dragons
* Flames of Angband - Rank 3 - Powerful melee attack (only usable on buildings) that takes down all buildings in 1 hit (except upgraded fortresses)
* Dragon Spell - Level 7 - Cripples target hero
Ulfang
Build Cost: 2000
Description: Ulfang will be another of Angband's support heroes. He will be fairly weak on his own, although very useful at leading armies (particularily Easterlings). He has good damage but weak armour. Building Ulfang unlocks the Easterling mini-faction.
Abilities:
* Chieftain of the Easterlings - Level 1 - Leadership to nearby Easterling units
* Axe Strike - Level 1 - Powerful melee attack
* Wrath of the East - Level 4 - Temporarily gets damage increase
* Disunion Amongst Foes - Level 6 - Turns targeted enemies against each other
Buildings
Furnace
Build Cost: 300
Description: Basic resource building, lowers the cost of upgrades
Lumber Mill
Build Cost: 400
Description: Additional resource building, harvests trees.
Trains:
* Enslaved Elf - Cost 50 - Worker unit that harvests trees
Orc Pit
Build Cost: 400
Description: Trains the orcs of Angband.
Trains:
* Level 1 - Orc Warriors - Cost 0 - Bog standard orc unit. Come with a variety of weapons
* Level 1 - Orc Archers - Cost 150 - High damage archer unit with very low accuracy
* Level 1 - Orc Spearmen - Cost 250 - Basic anti-cavalry unit, need to seriously outnumber cavalry to win though
* Level 2 - Orc Trackers - Cost 400 - More accurate archer unit. Long range of sight
* Level 2 - Fell Orcs - Cost 500 - Powerful axe-wielding orcs, deal poison damage
* Level 3 - Armoured Orcs - Cost 600 - Heavily armoured orc unit, wield great war maces and shields
Siege Works
Build Cost: 1100
Description: Builds siege units.
Trains:
* Level 1 - Battering Ram Cost 400 - Standard battering ram, operated by orcs
* Level 2 - Catapult - Cost 600 - Standard catapult, operated by orcs
* Level 3 - Miner - Cost 500 - A single unit that lowers the armour of nearby enemy buildings, can attack but poor stats.
Tol-in-Gaurhoth
Build Cost: 800
Description: Trains cavalry units. Requires the Tol-in-Gaurhoth mini-faction.
Trains:
* Level 1 - Werewolves - Cost 600 - High damage cavalry unit with weak armour
* Level 2 - Fell Werewolf - Cost 700 - Single werewolf unit with great stats, much larger than normal
* Level 3 - Poisoned Fangs - Cost 800 - Equips all werewolves with poisoned fangs, which makes them do poison damage (duh tongue.gif)
Dragon Lair
Build Cost: 2000
Description: Trains the mighty dragons. Requires the Dragon mini-faction.
Trains:
* Level 1 - Drake - Cost 1400 - Powerful non-flying dragon unit, weak to arrows and axes
* Level 2 - Winged Dragons - Cost 2000 - A dragon that can fly, and swoops down on enemies with deadly precision
* Level 3 - Fireballs - Cost 500 - Allows winged dragons to hurl fireballs at enemies
Easterling War Hut
Build Cost: 500
Description: Trains the easterlings. Requires the Easterling mini-faction.
Trains:
* Level 1 - Easterling Warband - Cost 200 - Spear wielding infantry, decent damage against cavalry
* Level 1 - Easterling Woodsmen - Cost 400 - Axe wielding infantry
* Level 2 - Easterling Skirmishers - Cost 600 - A missile unit with short range but high damage, hurl volleys of short spears into the enemy
* Level 3 - Light Lancers - Cost 800 - Light cavalry unit, high crush damage but weak in melee
Wells of Fire
Build Cost: 300
Description: Heals nearby heroes and firey creatures (dragons and balrogs)
Forges of Thangorodrim
Build Cost: 1000
Description: Researches upgrades
Upgrades:
* Level 1 - Standard Bearers - Cost 600 - Banner carrying unit, many variations
* Level 2 - Poisoned Blades - Cost 800 - Adds poison damage to upgraded hordes
* Level 3 - Orc Mail - Cost 1000 - Increases armour value of upgraded units, but not as strong as other armours
* Level 3 - Poisoned Arrows - Cost 800 - Adds poison damage to arrows
Dock
Build Cost: N/A
Description: Stops Angband's enemies building ships tongue.gif
Trains:
* Nothing
Tower of Angband
Build Cost: 500
Description: Fires arrows at enemies
Upgrades:
* Flaming Arrows - Cost 400 - Adds fire damage to all arrows fired
Iron Wall
Build Cost: 150
Description: Wall hub, made of strong iron
Upgrades:
* Wall Segment - Cost 50 - Extends the wall
* Gate - Cost 200 - Builds a gate that can be opened and closed (fancy eh happy.gif )
* Tower of Angband - Cost 500 - Builds a defence tower that fires arrows at nearby enemies
Fortress
Build Cost: 5000
Description: Trains balrogs, heroes and builders
Trains:
* Enslaved Elf - Cost 500 - Builds a skilled elf who has been enslaved by Morgoth
* Balrog - Cost 2000 - Builds a mighty balrog who wields a great mace
Upgrades:
* Vampire Scouts - Cost 500 - Vampires circle around the fortress, granting improved vision
* Smoke of Angband - Cost 1500 - A dark mist covers the fortress, lowering the stats of nearby enemies
* Mighty Defences - Cost 2000 - Greatly strengthens walls and fortress, making them very hard to siege
* Peaks of Thangorodrim - Cost 2500 - Scares nearby enemies in a large radius, needs Mighty Defences upgrade
Inn
Build Cost: N/A
Description: Trains units from nearby allied peoples, can't be upgraded
Trains:
* Enslaved Elf - Cost 50 - A single enslaved elf, who is now forced to serve Morgoth. Can't attack but has good vision and stealth
* Dark Rider - Cost 500 - Single horseman unit, scares nearby enemies although has weak damage
Other Stuff
Defense Foundations: Erm...this is tricky...maybe something showing Melkor's hammer?
Banners:
<<Insert pitch black image here>>
Banner of the Angband units (they had no devices or emblems)
For the werewolves and dragons they obviously won't have and don't need banners.
Something similar to that, except change it so we don't get sued laugh.gif
Spellbook
Tier 1
Fear of Melkor - 5PP - Grants large bonuses to selected units
Thuringwthil - 5PP - Summons vampires who lower stats of nearby enemies and provide scouting
Spirit Of Fire - 5PP - Summons a fiery spirit who can't be killed. Only lasts for 30 seconds but deals heavy fire damage to enemies who it attacks
Tier 2
Grond - 10PP - Changes Melkors weapon from a spear to a hammer, and gives him a passive damage boost
Delvings Of Melkor - 10PP - Creates a tunnel which is linked to Angbands resource building
Darkness of Ungoliant - 10PP - Tainted land gives small bonuses to allies. Also creates a dark mist which stealths units and heroes
Lies of Melkor - 10PP - Corrupts selected enemies to fight for you
Tier 3
Fumes of Angband - 15PP - A dark mist spreads over the enemies, poisoning them
Call The Horde (needs a better name) - 15pp - Grants greatly increased orc production speed for a minute or so
Fell Spirits - 15pp - Summons many werewolves
Tier 4
Treachery Of Ulfang - 25PP - Summons an Easterling army
Rivers Of Fire - 25PP - A great fire is unleashed over the target area, destroying everything in its path
Edited by el kevo, 23 September 2007 - 11:53 PM.