Heroes
Fingolfin
Build Cost: 4500
Description: Fingolfin will be a very powerful melee hero who can also mount. I'm thinking that sending units to try and kill him will just be feeding him experience (i.e. uber strong against non-heroes).
Abilities:
King of the Noldor in Beleriand - Level 1 - Very good leadership to Noldor units
Trumpets of the Noldor - Level 2 - Gives temporary boosts to targeted units
Mount - Level 3 - Mounts Fingolfin on his great horse
Return of the Noldor - Level 5 - Summons several groups of Noldorin Swordsmen
Likeness of Orome - Level 8 - The enemy fears Fingolfin for a long time, only usable when mounted
Last Breath - Level 10 - Once Fingolfin reaches 0 health he keeps fighting for a bit, in which time he gets a huge damage boost
Fingon
Build Cost: 3500
Description: Fingon will be the most versatile hero in this mod. He will weild sword and bow with great skill, both on foot and on horseback.
Abilities:
Son of Fingolfin - Level 1 - Leadership to Noldor units
Weapon Toggle - Level 1 - Allows Fingon to toggle between sword and bow
Mount - Level 1 - Mounts Fingon on a great steed
Fingon The Valiant - Level 3 - Temporarily gives Fingon huge boosts (onlu usable when unmounted with sword)
Dart of the Noldoli - Level 5 - Powerful arrow attack only usable from horseback, does great damage and causes dragons to flee (including dragon heroes)
Might Of Fingon - Level 9 - Stuns all nearby enemy heroes for 30 seconds (obviously doesn't effect people like Morgoth)
Galadriel
Build Cost: 2500
Description: Galadriel will be a support hero. She won't be suited to taking down armies herself, but will be useful if supported.
Abilities:
Telerin Heritage - Level 1 - Good leadership to archers
Galadriels Power - Level 2 - Heals nearby units and heroes
Spirit of the Three Kindreds - Level 4 - Powerful magic attack
Wisest of the Noldor - Level 6 - Grants experience to targeted units
Love of Celeborn - Level 8 - Summons Celeborn, he stays forever but the ability becomes unusable after it's been used once, Celeborn can't be revived
Turgon
Build Cost: 3000
Description: Turgon will be another good support hero. While more than capable of taking down powerful enemies himself, he will struggle if greatly outnumbered. Turgon comes with many powerful spear units guarding him. Building Turgon unlocks the Gondolin faction.
Abilities:
King of Gondolin the Fair - Level 1 - Leadership to Gondolin units and heroes (Ecthelion, Glorfindel etc)
Glamdring - Level 5 - Turgon wields his great sword Glamdring, which does high damage to monsters (also glows when orcs are near)
The Two Trees - Level 7 - Turgon builds the two trees of Gondolin, in likeness of the trees of Valinor. Only one allowed at a time. Grant leadership and healing
House of the Golden Flower - Level 9 - Summons Glorfindel and many warriors of the fairest house of Gondolin
Ecthelion
Build Cost: 2500
Description: Ecthelion is a powerful melee hero, who can slay vast armies of orcs like they were mere flies. He has some useful support abilities, although he is of most use as a damage dealer.
Abilities:
Lord of the Fountain - Level 1 - Passive healing bonus to nearby units
Flutes of the Gondolindrim - Level 4 - A fair music plays, giving units near to Ecthelion huge boosts
Wrath of the Fountain - Level 6 - Ecthelion gets increased damage, area effect and knockback added to his damage temporarily
Balrogs Bane - Level 10 - Powerful melee attack where Ecthelion drives his helm into the enemy. Instant kill for Balrogs, will severly injure other heroes.
Finrod
Build Cost: 3000
Description: Finrod is mainly a support hero, and will struggle greatly if left alone (see Dagor Bragollach ). He will be useful for defending important buildings though, due to his Hewer of Caves ability. Building Finrod unlocks the Nargothrond mini-faction.
Abilities:
Hewer Of Caves - Level 1 - Nearby structures get a huge armour boost, making them very hard to destroy
Song of Valinor - Level 3 - Finrod sings a song about Valinor. He becomes unusable during this time, but it gives large boosts to nearby allies
Lord of Nargothrond - Level 6 - Summons two battalions of Nargothrond infantry
Finrod the Faithful - Level 9 - Grants large bonuses to nearby units permanently
Gwindor
Build Cost: 1500
Description: Although Gwindor is the cheapest Noldor hero, his usefulness should NEVER be underestimated. He can scare even the stoutest enemy and can inflict grevious damage to enemies.
Abilities:
Mount - Level 1 - Mounts Gwindor on a great white horse
Wrath - Level 3 - Gwindor enters a wrath mode, where he gets enormous boosts for about 30 seconds. During this time he can take down large armies with ease. Also scares nearby enemy units and heroes (even Morgoth feared him)
Break through (needs better name) - Level 5 - Gwindor puts forth his power and breaks down targeted gate
Friend of Turin - Level 8 - Summons Turin for a short time
Hurin
Build Cost: 3000
Description: Hurin is the most skilled warrior ever among the Edain, and as such you better keep out of his way if you are an enemy to him . Building Hurin unlocks the Dor-Lomin mini-faction.
Abilities:
Lord of Dor-Lomin - Level 1 - Leadership to nearby Dor-Lomin units
Valour of the Atani - Level 1 - If Hurin loses all his health he keeps fighting for a while
Mightiest Warrior of the Edain - Level 4 - Temporarily gets huge armour and damage boosts
Trollslayer - Level 6 - Wields a two-handed axe instead of sword/shield, and gets a passive damage increase against trolls. Also shouts "Aure entuluva" everytime he takes down a troll
Last Stand of the Men of Dor-Lomin - Level 8 - Hurin and all nearby Dor-Lomin swordsmen get huge armour and damage boosts, but can't move for a minute (very useful for holding key locations)
Buildings
Mine Shaft
Build Cost: 300
Description: Basic resource building for Noldor
Hithlum Barracks
Build Cost: 400
Description: Trains Hithlum units
Trains:
Level 1 - Noldor Marksmen - Cost 500 - Skilled archer unit
Level 1 - Noldor Swordsmen - Cost 500 - Basic infantry unit
Level 2 - Noldor Spearmen - Cost 600 - Basic anti-cavalry unit
Level 2 - Fingons Warriors - Cost 700 - Horse archer unit, very good damage vs monsters
Level 3 - Fingolfins Warriors - Cost 900 - Elite unit who crossed the Helcaraxe (have very good health), wield great shields and longswords
Nargothond Cave
Build Cost: 500
Description: Trains the Nargothond units, who are more suited to ambushing than the Hithlum units. Requires Nargothrond mini-faction
Trains:
Level 1 - Nargothrond Scouts - Cost 400 - Stealthy archer unit with good damage
Level 2 - Nargothrond Woodsmen - Cost 600 - Stealthy sword unit
Level 3 - Horse Archers - Cost 800 - Elite horse archer, faster and more damage than Fingons, although less armoured
Gondolin Barracks
Build Cost: 800
Description: Trains the elite Gondolindrim, also has siege. Requires Gondolin mini-faction.
Trains:
Level 1 - Archers of Gondolin - Cost 600 - Heavy armoured archer unit with incredible range
Level 2 - Gondolindrim - Cost 800 - Randomises between several different hordes (all melee). A good way to include a lot of the Gondolin houses IMO
Level 2 - Phalanx of Gondolin - Cost 1000 - Uber spearmen unit, much like the great Greek phalanxes we hear about
Level 3 - Engines Of War - Cost 600 - Catapult that hurls great boulders down on the enemy
Level 3 - Captain of Gondolin - Cost 1200 - Trains a random Gondolin captain, will be mini-heroes with abilities and good stats (although won't appear on the hero menu)
Dor-Lomin Hut
Build Cost: 400
Description: Trains the skilled warriors of Dor-Lomin, who are more spammable than their Hithlum counterparts, although by no stretch of the imagination are they weak. Requires Dor-Lomin mini-faction
Trains:
Level 1 - Hurin's Swordsmen - Cost 300 - Decent infantry unit with good defense
Level 2 - Riders of Dor-Lomin - Cost 600 - Light cavalry unit, best used for harrassing and flanking
Level 3 - Knights of the Royal House - Cost 800 - Heavy cavalry unit suited more to open battles
Waters of Valinor
Build Cost: 200
Description: Heals nearby units and heroes, reduces cost of infantry
Statue Of Aule
Build Cost: 250
Description: Gives leadership to nearby units, rduces building time of all buildings except fortress
Smiths of the Noldoli
Build Cost: 1000
Description: Researches upgrades
Upgrades:
Level 1 - Captains of the Noldor - Cost 600 - Improved banner carrier unit, many variations
Level 2 - Blades of the Noldor - Cost 800 - Grants improved damage to melee hordes
Level 3 - Darts of the Noldoli - Cost 1200 - Grants improved damage to archers
Level 3 - Elf Mail - Cost 1000 - Upgraded hordes take less damage from attacks
Dock
Build Cost: N/A
Description: Builds Ships, although very limited options
Trains:
Transport Ship - Cost 100 - Can transport up to 3 hordes across water
BattleShip - Cost 600 - Basic battleship for protecting transports
Battle Tower
Build Cost: 500
Description: A strong tower manned by skilled archers
Upgrades:
Darts of the Noldoli - Cost 500 - Grants improved damage
Walls of Himring
Build Cost: 200
Description: Wall hub for Noldor, made of strong stone
Upgrades:
Wall Segment - Cost 50 - Extends the wall
Gate - Cost 300 - Builds a gate that can be opened/close
Postern Gate - Cost 700 - Builds a stealthed gate that allies can pass through
Battle Tower - Cost 500 - Builds a defensive tower that fires arrows at nearby enemies
Engine Of War - Cost 1200 - Builds a mighty catapult that hurls boulders at nearby enemies
Fortress
Build Cost: 5000
Description: Trains builders, heroes and builds fortress upgrades
Trains:
Noldor Craftsman - Cost 500 - Builds buildings, puts out fires
Eagle - Cost 1000 - Powerful flying unit, requires Eagles Eyrie
Upgrades:
Eagles Eyrie - Cost 2000 - Allows powerful eagles to be trained, requires Gondolin mini-faction
Need more ideas for fortress upgrades
Inn
Build Cost: N/A
Description: Trains units from nearby allied peoples, units can't be upgraded
Trains:
Men of Dorthonion - Cost 200 - Spear wielding unit, high damage but low armour
Falathrim Raiders - Cost 400 - Light cavalry unit. Very weak at attacking, although they get huge bonuses when flanking or attacking buildings
Haladin Axemen - Cost 200 - Good damage dealers, although very weak armour
Other Stuff
Defense Foundations: I think the emblem of Finwe's house would be most suited to this
Banners:
Banner of the Hithlum units
Banner of the Nargothrond units
Banner of the Dor-Lomin units
Gondolin houses each have their own emblem, so the hordes will get banners representing their own houses.
Spellbook
Tier 1
Mercy of Mandos - 5PP - Heals selected units
Noldorin Skill - 5PP - Repairs selected buildings
Light of Valinor - 5PP - Selected units get large bonuses temporarily
Tier 2
Favour of Manwe - 10PP - Summons a lone eagle to your aid
Teachings Of Aule - 10PP - Selected resource building gets 200% productivity
Noldor Stonework - 10PP - All buildings get large armour/health bonuses
Crossing of the Helcaraxe - 10PP - Summons two battalions of Noldor Swordsmen at rank 5
Tier 3
Elbereth The Beloved - 15PP - Stars shine through the sky, cancelling any negative weather effects and giving leadership to Elves
Friendship of the Edain - 15pp - Summons heroes and/or units from the house of Beor
Utulie'n aure! - 15pp - Gives selected units and heroes enormous bonuses
Tier 4
Host of the Valar - 30PP - Summons the Valar army
Need a second tier 4 power. We had originally intended to have a Dor-Lomin summon, but with the mini-factions that doesn't make sense any more
Noldor Tech Tree!
Started by P-40_Warhawk, Sep 24 2007 08:34 PM
4 replies to this topic
#1
Posted 24 September 2007 - 08:34 PM
Siggie by Alensis!
#2
Posted 31 October 2007 - 06:03 PM
Second 4th Tier Power:
Star of Earendil
Summons a spirit, the area around it becomes very bright allied units gain attack speed and attack damage boosts while enemies suffer from fire damage. He moves slowly though and can not be killed except by magic damage.
-or-
Storm-eagles of Manwe
Summons an eagle spirit that can spawn small, uncontrollable tornados and shoot lightning. It cannot physically attack though, nor can be killed except by magic damage.
My suggestion would be to revise the power tree to put some focus on what sort of faction Noldor is supposed to be. At the moment it appears to have everything from Dwarven style powers to Gondor style summons. How is Noldor supposed to play?
Star of Earendil
Summons a spirit, the area around it becomes very bright allied units gain attack speed and attack damage boosts while enemies suffer from fire damage. He moves slowly though and can not be killed except by magic damage.
-or-
Storm-eagles of Manwe
Summons an eagle spirit that can spawn small, uncontrollable tornados and shoot lightning. It cannot physically attack though, nor can be killed except by magic damage.
My suggestion would be to revise the power tree to put some focus on what sort of faction Noldor is supposed to be. At the moment it appears to have everything from Dwarven style powers to Gondor style summons. How is Noldor supposed to play?
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
"There is some good in this world, and its worth fighting for!"
J.M.J.
"There is some good in this world, and its worth fighting for!"
J.M.J.
#4
Posted 04 November 2007 - 08:08 PM
Where do the Vanyar, and or Maiar fit into this?
#5
Posted 04 November 2007 - 11:34 PM
There is little influence from those groups except as a few powers and in Melian as a hero. There are no plans to have a valar faction or anything like that.... though they may make an appearance in a campaign in the distant future.
Siggie by Alensis!
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