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Dwarves Tech Tree


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#1 P-40_Warhawk

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Posted 24 September 2007 - 08:36 PM

Heroes

Azaghal

Build Cost: 3000
Description: Azaghal is one of the more powerful melee heroes available to the dwarves. He has good all round stats (except speed).

Abilities:
Lord Of Belegost - Level 1 - Armour and damage boosts to Belegost dwarves
Last Stroke - Level 3 - Azaghal keeps fighting for a few seconds after dieing, gets large damage boost in this time
Dwarven Stoutness - Level 5 - Azaghal and nearby dwarves temporarily get enormous armour boosts, but lose speed
Axe Cleave - Level 7 - Powerful melee attack that wounds target, dealing damage over time
Telchar

Build Cost: 2000
Description: Telchar is a hero with very little fighting skill. He has a high armour rating, and wields a great hammer in battle, making him useful at taking down enemy buildings. His main use is as a walking hero-armoury.

Abilities:
Aimed Blow - Level 1 - A melee attack that does very little damage, but disables the target building for a minute (quite long recharge time)
Dragon Helms - Level 4 - Telchar crafts mighty dragon-helms for all dwarven heroes, giving passive armour boosts and making them immune to fire (Cost: 1000)
Craftsmanship of Telchar - Level 7 - Telchar crafts improved weapons for all heroes (includes non-dwarves) (Cost: 1500)
Mighty Smith - Level 8 - Gives small leadership boosts to all nearby units
Eol

Build Cost: 1800
Description: Eol is a decent melee hero, who is the only dwarf hero to possess any "magic" abilities, and the only one that can mount. Once he gets his armour upgrade he is very hard to kill.

Abilities:
Mount - Level 1 - Mounts Eol on a horse
Enchantments of the Wood - Level 2 - Targeted enemies temporarily suffer from greatly reduced stats
Poisoned Javelin - Level 4 - Hurls a deadly javelin at targeted enemy, dealing heavy damage over time (although little damage initially)
Galvorn Hauberk - Level 8 - Eol puts on his great coat of galvorn, gving him a huge armour boost
Naugladur

Build Cost: 2600
Description: Naugladur is another strong melee hero, more than capable of holding his own against heroes such as Beren. He has the best attack speed out of all the dwarven heroes, and gains bigger bonuses when flanking (as do all the Nogrod dwarves). He uses a sword in battle. Building Naugladur unlocks the Nogrod mini-faction.

Abilities:
Lord Of Nogrod - Level 1 - Damage boost to Nogrod dwarves
Greed - Level 3 - Naugladur and nearby units get resources for each kill
Strength of the Dwarves - Level 4 - Temporarily gets increased damage, knockback and radius damage
Blood-stained Knife - Level 10 - Summons many dwarves out of Belegost
Durin

Build Cost: 3500
Description: Durin is the eldest father of Dwarves. His abode is in the mighty mansions of Khazad-Dum, and there he obtained great wealth, including the precious metal mithril. He wields a great war-axe in battle. Building Durin unlocks the Khazad-Dum mini-faction.

Abilities:
Eldest of the Fathers - Level 1 - Good leadership to all dwarves
Khazad ai-menu - Rank 4 - Dwarven battle cry that greatly boosts all surrounding allies stats temporarily
Great Stroke - Rank 6 - Powerful melee attack capable of taking down several units if aimed correctly
Durin the Deathless - Rank 9 - If Durin loses his health, he gets 50% back (long recharge time to not make it too overpowered)
Thingol

Build Cost: 5000
Description: Thingol will be a very powerful melee hero, who can easily take down grouped enemies due to his skill with a blade. Building Thingol unlocks the Doriath mini-faction.

Abilities:
Lord of Beleriand - Level 1 - Armour and damage boosts to all nearby elves
Rage of the Sindar - Level 2 - Temporarily gets damage boost, although loses armour during that time
Dwarven Hauberk - Level 5 - Gets a large armour boost, due to the superior mail of the Dwarves
Love of Melian - Level 7 - Gets passive stat boosts, due to Melian lending him power
Trade Agreement - Level 10 - Summons several treasure chests, all filled with a varying amount of money
Buildings

Mine Shaft

Build Cost: 300
Description: Basic resource building for Dwarves

Lumber Mill

Build Cost: 400
Description: Additional resource building, harvests trees, reduces cost of upgrades

Trains:
Dwarven Forester - Cost 100 - Unit that chops down trees for resources, can repair buildings, weak stats
Belegost Barracks

Build Cost: 500
Description: Trains Belegost units

Trains:
Level 1 - Dwarven Warriors - Cost 400 - Basic axe-wielding unit, high stats but very slow
Level 1 - Dwarven Archers - Cost 300 - Weak archer unit, quite fast but lack armour
Level 2 - Dwarven Phalanxes - Cost 600 - Anti-cavalry unit, wield long spears and round shields
Level 2 - Demolisher - Cost 200 - Powerful melee siege unit, very vulnerable in melee
Level 3 - Guardians of The Lord - Cost 800 - Elite infantry unit. Wield battle-axes, great shields and have a deadly axe throw ability
Nogrod Camp

Build Cost: 500
Description: Trains the Nogrod units, who are more suited to flanking than the Belegost units. Requires Nogrod mini-faction

Trains:
Level 1 - Dwarven Craftsmen - Cost 200 - Single unit that increase productivity of nearby buildings (doesn't stack), can repair buildings, can attack with weak hammers, decent against buildings
Level 2 - Nogrod Raiders - Cost 400 - Hammer wielding units that do well against armoured units and buildings, steal resources when attacking buildings
Level 3 - Warriors of Nogrod - Units that wield sword/axe (randomly, not toggle), high rate of attack, good bonuses when flanking
Upgrades:
Level 3 - War Maces - Cost 600 - Hammer wielding units get decent boosts
Great Halls

Build Cost: 600
Description: Trains the soldiers of Khazad-Dum, who provide versatility to the Dwarves. Requires Khazad-Dum mini-faction

Trains:
Level 1 - Longbeard Warriors - Cost 600 - Sword/shield wielding units, good armour rating
Level 2 - Mountain Miners - Cost 500 - Mattock wielding unit, high damage but very vulnerable to arrows
Level 3 - Catapult - Cost 400 - Ranged siege unit that deals high damage to enemy structures
Doriath Barracks

Build Cost: 400
Description: Trains the elves of Doriath, who are much faster than their dwarven counterparts. Requires Doriath mini-faction.

Trains:
Level 1 - Doriath Swordsmen - Cost 250 - Basic infantry unit
Level 2 - Marchwardens - Cost 550 - Versatile unit. Switch between bows and swords, superior stealth
Level 2 - Falathrim Raiders - Cost 600 - Light cavalry
Level 3 - Thingol's Guard - Cost 800 - Elite spearmen unit, can only be dealt with well by flanking
Hearth

Build Cost: 300
Description: Heals nearby units and heroes

Statue Of Aule

Build Cost: 250
Description: Gives leadership to nearby units, reduces building time of all buildings except fortress

Dwarven Armoury

Build Cost: 1000
Description: Researches upgrades

Upgrades:
Level 1 - Dwarven Champion - Cost 600 - Improved banner carrier unit, many variations
Level 1 - Longswords - Cost 600 - Grants improved damage to sword-wielding hordes
Level 2 - Thrice-Forged Spears - Cost 600 - Grants improved damage to spear-wielding hordes
Level 2 - Steel Tipped Arrows - Cost 800 - Grants improved damage to archers
Level 3 - Dwarven Mail - Cost 1200 - Upgraded hordes take muchless damage from attacks
Level 3 - Battle Axes - Cost 1000 - Axe-wielding hordes get large bonuses and deal radius damage
Dock

Build Cost: N/A
Description: Builds Ships, although very limited options

Trains:
Raft - Cost 100 - Can transport up to 2 hordes across water
Battle Tower

Build Cost: 400
Description: A strong tower manned by archers

Upgrades:
Steel Tipped Arrows - Cost 300 - Grants improved damage
Walls of Stone

Build Cost: 200
Description: Wall hub for Dwarves, made of strong stone

Upgrades:
Wall Segment - Cost 50 - Extends the wall
Gate - Cost 300 - Builds a gate that can be opened/close
Postern Gate - Cost 700 - Builds a stealthed gate that allies can pass through
Battle Tower - Cost 500 - Builds a defensive tower that fires arrows at nearby enemies
Catapult - Cost 1000 - Builds a mighty catapult that hurls boulders at nearby enemies
Fortress

Build Cost: 5000
Description: Trains builders, heroes and builds fortress upgrades

Trains:
Dwarven Builder - Cost 500 - Builds buildings, puts out fires
Upgrades:
Dwarven Stonework - Cost 2000 - Grants more health and armour to all attached walls
Need more ideas for fortress upgrades

Inn

Build Cost: N/A
Description: Trains units from nearby allied peoples, units can't be upgraded

Trains:
Men of Eraidor - Cost 200 - Spear wielding unit, weak stats but fairly quick
Noldor Hunter - Cost 600 - Spear wielding cavalry unit, limit of 2 hordes
Other Stuff

Defense Foundations: A picture of a hammer smiting an anvil

Banners:

Khazad-Dum:



All others will have similar banners (except Doriath ), but altered slightly to fit the feel of that mini-faction

Spellbook

Tier 1

Dwarven Roots - 5PP - Heals selected units 60% of their health
Dwarven Skill - 5PP - Repairs selected buildings
Pride of the Dwarves - 5PP - Selected units get bonuses temporarily

Tier 2

Children Of Aule - 10PP - Grants units resistance to fear and knockback. Also makes them near invulnerable to fire. Passive ability
Dwarven Riches - 10PP - Selected resource building gets 200% productivity
Amon Rudh - 10PP - Creates building which is permanently stealthed, creates lots of resources and heals nearby allies, guarded by a few petty dwarves
Friendship of Thingol - 10PP - Summons two battalions of Doriath Swordsmen

Tier 3

Rock Fury - 15PP - Summons a barrage of devastating rocks from catapults
Need 2 more tier 3 spells for them

Tier 4

Dwarven Graces - 25PP - Fully upgrades selected units
Need another tier 4 spell
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#2 Smeagolfan24

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Posted 25 September 2007 - 01:23 AM

Upgrades:
Level 1 - Dwarven Champion - Cost 600 - Improved banner carrier unit, many variations
Level 1 - Longswords - Cost 600 - Grants improved damage to sword-wielding hordes
Level 2 - Thrice-Forged Spears - Cost 600 - Grants improved damage to spear-wielding hordes
Level 2 - Steel Tipped Arrows - Cost 800 - Grants improved damage to archers
Level 3 - Dwarven Mail - Cost 1200 - Upgraded hordes take muchless damage from attacks
Level 3 - Battle Axes - Cost 1000 - Axe-wielding hordes get large bonuses and deal radius damage


No Dragon-helms? Look at the Battle of Unnumbered Tears!

Edited by Smeagolfan24, 25 September 2007 - 01:25 AM.

.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.

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#3 P-40_Warhawk

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Posted 25 September 2007 - 01:41 AM

I think there is a little too many upgrade options already lol. am thinking about making those a special power for one of the units instead. The masks may make a good anti-dragon power.
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#4 zimoo

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Posted 25 September 2007 - 09:23 PM

I was planning to include dragon helms with the heavy armour upgrade. When I first wrote the techtree they had about 10 different upgrades >_<
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