Basic Explanations for weaponry:
MicroRyfle - A machine gun that fires super-small bullets at a very high rate. While they don't appear to do too terribly much damage on the outside, pierced organs on the inside isn't normally a good thing...
PXZ-79 - A module system based off of one core system, which fires your basic hollow-point armor-piercing bullet. Depending on what you add to it, your weapon can do more damage per each bullet based on shot placement, caliber, or explosive-filled rounds. Also, the PXZ-79 can be fitted with a combination of several additions in order to become even more deadly. I.e. Caliber Increase + Explosive Rounds + Shot Placement = Big Sniper rifle that blows your head off. Or, Caliber Increase + Scatter Shot = shotgun.
T-9 - Rocket turret. You carry it around, put it on the ground when you want to use it, and it shoots off 3 rockets based on a very large (size, not quantity) magazine. Because the magazine is so cumbersome, most T-9 operators have only one magazine and carry a PXZ with them as a backup.
Tx-9 - Rocket platform. T-9 on steroids, pretty much. It rolls around on its treads, and has 5 rocket launchers mounted on it. Each rocket is bigger and carries more explosive than the T-9, and each launcher has a magazine of 5 rockets. The Tx-9 can carry up to 2 magazines per launcher. Because it is so loaded down, the Tx-9 is very slow in combat.
PPBR - The rifle is a scaled down version of what most AA ships are equipped with. It takes a pre-loaded quantity of heavy metal particles (not really in a magazine, more like the jockeys that needelers used in that one level in Halo:CE.), ionizes them, and then shoots them out at extremely high velocities using polar magnets. It is based on two principals - more numerous, small holes cause more internal damage; and lots of radioactive particles inside you will kill you eventually.
Energy Cannon - Duh. It takes any kind of damaging energy you can provide it with (heat, radioactivity, etc.) and shoots it out. Very, very large weapon with a large Line of Fire, but then again, it's very deadly.
DFIC - A pretty basic weapon. It takes a paintball-like sphere filled with combustible gels, and splats a target with them multiple times. After that, the operator switches to a low-inertial-impact round that, oh by the way, makes a flame upon impact. Combustible gels + flame = more fire...
Inertial Mass-Destruction system - A HUGE caliber gun... we're talking about 5 inch diameter bullets here. Mounted via a special jack attached to special troop's armor, it fires these bullets at a slower rate, but with halfway decent accuracy. These are also hollow-tipped. So if you are hit by a 5-inch hollow tipped bullet, you pretty much get torn in half.
Energy Sword - Pretty much the same as the one from Halo, but it looks like a Katana. Takes polarized plasma, uses a strong magnetic field to shape it into a blade. The shape of the field is unique, and so is its polarity, so metals = not attracted to your sword unless you polarize them a special way.
Edited by Copaman, 06 January 2008 - 07:34 PM.