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So who likes expendable NPCs?


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Poll: Should we meet a group of survivors who can conveniently die-off?

Well?

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#1 Fire Ze Missiles!

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Posted 14 December 2007 - 05:27 PM

WeirdGuy's idea as I understand it. When we get to him, should we conveniently find some random other surviveys (primarily controlled by Darkskul and myself) to "build the high-casualty feel"?
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#2 southsidediablo

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Posted 14 December 2007 - 08:57 PM

I like the idea, it'd cause some awesome stuff to happen.... :)
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#3 some_weirdGuy

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Posted 15 December 2007 - 12:02 AM

yes, i think its good idea (well i came up with it, but still)



but one thing, how big a group of npc's do we want with us?


also, where are we going after the car park? we could get the big group, and then leave town (or thats when we could get 'rescued', and taken to the military base),

cause then we could start with a big group that we find, but when we get attacked at the base, most of them die


or, we could find the group, and then keep heading around town
(if we vote for the npc's of coarse, which it would seem likely we are)

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#4 Cheshire Fox

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Posted 15 December 2007 - 04:17 PM

We probably won't create a massive army of them, just scatter them around. NPCs used to turn up more often, back in Chapter 1...
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#5 Pastinator

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Posted 15 December 2007 - 09:50 PM

Aye, scattering is good.
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#6 some_weirdGuy

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Posted 16 December 2007 - 01:48 AM

so, maybe we find 5 now, but 1 or 2 die shortly after we find them



i think later, if we end up going to the military base, we should find a group like ours, but they are like a super zombie hunter team, all survivors from the military base, so all of them trained, etc.


then they can join with us for a bit, then go their own way after that

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#7 southsidediablo

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Posted 16 December 2007 - 03:12 AM

There are soldiers at the base. Don't worry about it till we get there. Darkskul, should I send you the idea for that?
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#8 Cheshire Fox

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Posted 16 December 2007 - 05:12 AM

Uh, yeah send it to me and FZM where it will be secretly discussed. Veeeeeery secretly.
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#9 some_weirdGuy

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Posted 16 December 2007 - 06:06 AM

lol


so, are we going to be heading there next maybe?

or are we gona hang around here a bit longer?

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#10 Fire Ze Missiles!

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Posted 16 December 2007 - 02:21 PM

The idea of getting to the car park was so that we could grab a coupla cars or vans or whatever to hold the large amount of supplies and weaponry we're currently carrying and then drive off to somewhere. IIRC that was where SouthSide's military base came into it.
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#11 some_weirdGuy

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Posted 17 December 2007 - 06:47 AM

security vans? :rolleyes:
(it is a Security Corps car park after all, armored security vans would be a good choice)

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#12 Cheshire Fox

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Posted 17 December 2007 - 08:28 PM

All will be revealed/decided/discussed in-game.

Edited by Darkskul, 17 December 2007 - 08:32 PM.

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#13 some_weirdGuy

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Posted 17 December 2007 - 10:55 PM

welll, looking at the poll, id say we are going to have npc's popping up now and again


but who decides when they pop up?(im guessing darkskul and FZM?)

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#14 Cheshire Fox

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Posted 18 December 2007 - 12:12 AM

For the most part yes, but you guys can create NPCs if you'd like, just keep it reasonable and remember to send any major plot changes to me or FZM before submitting them.
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#15 some_weirdGuy

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Posted 19 December 2007 - 01:44 AM

got it :crazed:

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