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Launch Into Space: Version 1.0 Is Live!


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#61 Phoenix Rising

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Posted 31 December 2007 - 03:49 AM

It goes in the XML folder.

and don't you need to change the dl becous everyone will thing thats normal.

I'm working on that right now before too many people get it.

#62 EduardPais

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Posted 31 December 2007 - 03:51 AM

hahah, I'm playing hypori heat atm and the executor-class is so big, I can't even bring it into the battle.

#63 Phoenix Rising

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Posted 31 December 2007 - 03:54 AM

Yeah, that reminds me, Skirmish isn't affected by my oversight, so play that for now.

#64 Valter

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Posted 31 December 2007 - 03:54 AM

does it normally done a building in 1 sec ???

OMG. I knew I forgot something! Replace this file:


I have no idea how to change replace the file. Could you be a little more specific?

#65 Dane Kiet

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Posted 31 December 2007 - 03:57 AM

well, i can't play it yet, it lags too much, so i need a new processer for my computer, and then i'll download that version that will fix the bug

Edited by Dane Kiet, 31 December 2007 - 03:58 AM.

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#66 iCt.Kr0MiuM

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Posted 31 December 2007 - 04:04 AM

*EDIT*

I understand why it's doing this. Since I have Vista, I have a Program Files(x86). So when it trys to open it, theres no program files. I'd try to right click the shortcut but it freezes when I do. All I have to do is change the path so that it goes to Program Files(x86). Which I can't do. I tried to reinstall to the Program File folder, but it won't allow me. I dunno what to do anymore.

*EDIT 2*

I just got it to install to the Program Files folder. Let's see what happens.

Edited by iCt.Kr0MiuM, 31 December 2007 - 04:16 AM.

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#67 EduardPais

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Posted 31 December 2007 - 04:10 AM

When it was archived it was done mods/phoenix_rising_space, so when you extracted it in the "mods" directory already created, you got mods/mods/phoenix_rising_space. Just cut the phoenix_rising_space directory and move it in the first "mods" directory.

#68 iCt.Kr0MiuM

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Posted 31 December 2007 - 04:12 AM

When it was archived it was done mods/phoenix_rising_space, so when you extracted it in the "mods" directory already created, you got mods/mods/phoenix_rising_space. Just cut the phoenix_rising_space directory and move it in the first "mods" directory.



Read the above editted post please.
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#69 Guest_Guest_LUKAS_*_*

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Posted 31 December 2007 - 04:12 AM

when will the fixed mod be out

#70 Guest_StarWars_*

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Posted 31 December 2007 - 04:17 AM

Do you have an approx. time when a filefront mirror will be out??? The fixed version of course.

#71 Phoenix Rising

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Posted 31 December 2007 - 04:25 AM

When it was archived it was done mods/phoenix_rising_space, so when you extracted it in the "mods" directory already created, you got mods/mods/phoenix_rising_space. Just cut the phoenix_rising_space directory and move it in the first "mods" directory.

That's because you're supposed to extract to the FoC folder. Last time, people didn't know how to create a Mods folder when I did it the other way.

Do you have an approx. time when a filefront mirror will be out??? The fixed version of course.

Seven minutes on the upload, after that it's up to them.

#72 LUKAS

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Posted 31 December 2007 - 04:26 AM

another thing i can't see all the butems like upgrades becous it only can take 20 of them

#73 iCt.Kr0MiuM

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Posted 31 December 2007 - 04:26 AM

Ok, nope, still doesn't work :(. I still can't right click, and it still doesnt recognize the location when I double click the shortcut.
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#74 Phoenix Rising

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Posted 31 December 2007 - 04:30 AM

another thing i can't see all the butems like upgrades becous it only can take 20 of them

Yeah, that's a fix that won't be ready until later. Just play around it for now (build at your smaller starbases).

Ok, nope, still doesn't work :(. I still can't right click, and it still doesnt recognize the location when I double click the shortcut.

Use the batch.

Edited by Phoenix Rising, 31 December 2007 - 04:30 AM.


#75 Phoenix Rising

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Posted 31 December 2007 - 04:53 AM

FF is sent off and Mod DB is re-uploading (I deleted the old one for now).

#76 Dane Kiet

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Posted 31 December 2007 - 04:54 AM

Well, now i know why my comp is laggy I only have 1GB of RAM :p I forgot i needed more, so i will get that soon enough and be able to play the mod!!! :p
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#77 Dane Kiet

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Posted 31 December 2007 - 04:55 AM

wtf?!??!??! :p
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#78 iCt.Kr0MiuM

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Posted 31 December 2007 - 05:31 AM

I got it to work finally! Nice PR!!!
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#79 Guest_Guest_*

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Posted 31 December 2007 - 05:33 AM

Is something wrong? I just checked mod DB and it says that the file has been deleted!

#80 Phoenix Rising

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Posted 31 December 2007 - 05:38 AM

Yeah, I was using quicker build times to debug and forgot to turn them off. A fresh copy will be up within the hour. And then maybe I can finally get some rest.



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