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#1 8492nd

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Posted 02 January 2008 - 11:02 AM

Hi Phoenix and thank you for the great mod. :rolleyes:
I noticed a problem with the XQ5 platform in the Skirmish .
Even if it is under a factions control, the faction units continue to fire at it ! So it works as a trap !
Even the enemy does this. I noticed it when 2 MC80 Liberty_class cruisers were firing at it although it was under their control. So I just sent 2 Venators to take them out, easily ! :grin:

#2 anakinskysolo

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Posted 02 January 2008 - 05:36 PM

You mean the X7 platform, the one in which you can build old starfighters? Yeah, I have the same bug.

#3 Phoenix Rising

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Posted 02 January 2008 - 09:15 PM

It's actually shooting at an invisible flag at (0, 0, 0). I'm not sure what's causing it because I didn't really change any of the flags, but it happens in GC too (I think it may be shooting at a FoW reveal flag or something). I might have to ask PG on this.

Edited by Phoenix Rising, 02 January 2008 - 09:16 PM.


#4 8492nd

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Posted 02 January 2008 - 09:46 PM

You mean the X7 platform, the one in which you can build old starfighters? Yeah, I have the same bug.


The X7 has it too?? Man !

But I definitely meant the XQ5. The one you can build heroes from.

#5 8492nd

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Posted 02 January 2008 - 10:21 PM

Some bugs I encountered :

1.When I upgraded Palpatine to be with the Majestic , he could not be used in ground battles anymore. :grin:
He had no means of transportation. He suddenly apeared and he could not be selected. He was freezed in his place !!!

I tried this out twice with Palpatine and once with Vader. But Vader does fine. I upgraded him to be with the Exactor.
Any idea why this happens? ^_^

2.Are the Elite units not to be counted for the unit cap ? Even Vader with the Immortal can be brought into combat with a star dreadnought !

3.I'm not sure if this is a bug report or a question but What's the Dominators Force Crush doing anyways? It just intensifies the firepower, no FORCE CRUSHING ! :rolleyes:

Edited by 8492nd, 02 January 2008 - 10:26 PM.


#6 Phoenix Rising

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Posted 02 January 2008 - 10:25 PM

1.When I upgraded Palpatine to be with the Majestic , he can't be used in ground battles. :grin:

I'll look into this.

2.Are the Elite units not to be counted for the unit cap ?

Yeah, it's a terrible bug that EaW causes and I forgot to include in the readme.

3.I'm not sure if this is a bug report or a question but What's the Dominators Force Crush doing anyways? It just intensifies the firepower, no FORCE CRUSHING ! :rolleyes:

It works. You have to target something.

#7 Dane Kiet

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Posted 03 January 2008 - 03:02 AM

Dominator has force crush?!?!??!?! *twitch*
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#8 Phoenix Rising

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Posted 03 January 2008 - 06:51 AM

"Two-wave gravshock" I think technically.

#9 8492nd

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Posted 03 January 2008 - 02:13 PM

3.I'm not sure if this is a bug report or a question but What's the Dominators Force Crush doing anyways? It just intensifies the firepower, no FORCE CRUSHING ! :)

It works. You have to target something.

But what can I target ? I was only allowed to target transports !
This problem even gets worse with the Immobilizer. Its ability does not work at all ! When I clicked the icon, the icon got clicked but nothing happend !! :ohmy:
Another possibility is that I'm doing something wrong. :unsure: Please advise.


New bug ! I'll report any bugs I found here to avoid double posting.

Has anybody conquered Corellia ? I seem to have some problems conquering it ! Every time I WIN the battle and return to the galaxy it is still hostile and Garm Bel Iblis spawns at the planet immidiately ! I've experienced this before in another mod, still don't khow why it happens. :rolleyes:

#10 8492nd

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Posted 03 January 2008 - 06:41 PM

More Bugs !

Man I hate to say this but I encountered an Exception ! Here are the details :

I was playing the Core Worlds. I attacked Kuat surface. I put 2M Repulsor Tanks in the pathfinder slot. After the loading completed, I found out that I have no reinforcements pionts. Local humans got killed by the Rebels as I was assessing the situation. So I just moved my tanks away from the enemy and a few moments later the exception occured. :ohmy: Any ideas?

Edited by 8492nd, 03 January 2008 - 06:44 PM.


#11 anakinskysolo

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Posted 03 January 2008 - 08:45 PM

Here are some other bugs I encountered:

1. Lancer frigates do not attack fighters! Can you believe this? They do attack capital ships, though, but at an extremely close distance.

2. Golan platforms' guns have very little range. You can attack them with a SD and they won't attack back, if you position your SD far enough. Is this intentional?

Edited by anakinskysolo, 03 January 2008 - 08:45 PM.


#12 Dane Kiet

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Posted 04 January 2008 - 12:46 AM

the lancers must hate you, they like to kill MY fighters :(
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#13 muneyoshi

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Posted 04 January 2008 - 01:00 AM

the lancers must hate you, they like to kill MY fighters :(


I agree.. howeverI did noticewhen you are USING the lancers they are abit buggy.. Iwould issue a move order into a mass of fighters.. only to have it mve 1/2 across the field AWAY from them.. Iwas using a gruop of 3.. 2 went in and 1 went away.. maybe hegot scared? maybe PR secerty put a mral system into play and that captain failed his check? lol.. but yeah.. they are lil twitchy

#14 Phoenix Rising

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Posted 06 January 2008 - 06:04 AM

I was playing the Core Worlds. I attacked Kuat surface. I put 2M Repulsor Tanks in the pathfinder slot. After the loading completed, I found out that I have no reinforcements pionts. Local humans got killed by the Rebels as I was assessing the situation. So I just moved my tanks away from the enemy and a few moments later the exception occured. ;) Any ideas?

I'm guessing one of the bombing runs is messed up. There's another thread about those.

1. Lancer frigates do not attack fighters! Can you believe this? They do attack capital ships, though, but at an extremely close distance.

Well, they have the correct targeting priority set. The AI is just stupid :dry:.

2. Golan platforms' guns have very little range. You can attack them with a SD and they won't attack back, if you position your SD far enough. Is this intentional?

According to the WEG RPG, yes, they only have regular turbolasers opposed to heavies or anything fancy. I can check WotC though.

Iwould issue a move order into a mass of fighters.. only to have it mve 1/2 across the field AWAY from them.. Iwas using a gruop of 3.. 2 went in and 1 went away.. maybe hegot scared? maybe PR secerty put a mral system into play and that captain failed his check? lol..

Haha, yes, that's exactly what I did :crazed:...

Edited by Phoenix Rising, 06 January 2008 - 06:05 AM.


#15 Zarkis

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Posted 06 January 2008 - 09:23 AM

2. Golan platforms' guns have very little range. You can attack them with a SD and they won't attack back, if you position your SD far enough. Is this intentional?

According to the WEG RPG, yes, they only have regular turbolasers opposed to heavies or anything fancy. I can check WotC though.


I agree. The golan platforms are a waste of money. Canon or not, they need some long range firepower badly. Maybe just give them long range torpedoes and something to defend against bombers.

#16 Phoenix Rising

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Posted 06 January 2008 - 05:29 PM

I can adjust the prices I guess. But I didn't want them to show up everywhere :dry:. Hm... maybe an ability?

#17 anakinskysolo

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Posted 06 January 2008 - 05:36 PM

I did some testing and found out that the Lancer issue only happened with pirate fighters. Anyone having the same problem?

About the Golans, I don't think they are a waste of money, but they need a higher research rate of the turbolasers and maybe a little more range. But that's all. I don't think it would be wise to deviate from canon.

#18 muneyoshi

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Posted 06 January 2008 - 06:40 PM

I can adjust the prices I guess. But I didn't want them to show up everywhere :dry:. Hm... maybe an ability?


lol.. I think they are damned pricey enough thank you very much.. yeah long range fire WOULD be nice.. but I agree that it wasn't canon for them to have long range guns.. though realisticlly I WOULD have designed them to have heavy long range guns.. and quad lasers.. but that's just me.. maybe have a "upgrade" for the golans.. research better weapons on them? That would allow for the canon platform.. and allow us alil room to manuever realisticlly.. though witht he changes in fighter spawns from stations that I have been messing with I find the fighters they are spawning often make up for the shortcoming.. atleast as the rebels (they spawn x-wings for me :) )

#19 Phoenix Rising

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Posted 07 January 2008 - 02:26 AM

I don't think it would be wise to deviate from canon.

Yeah, I'm not in business to do that.

lol.. I think they are damned pricey enough thank you very much..

I meant adjust down.



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