<?xml version="1.0" ?>
- <Factions>
- <!-- SUPER IMPORTANT!!!!! ONLY EVER ADD FACTIONS TO THE END OF THIS FILE!!!! NEVER IN BETWEEN OR AT THE TOP OR STRANGE ERROS WILL OCCUR
-->
- <Faction Name="Military">
- <!-- MARIA 10.18.2006
This field is to determine how "tactical money" (raw materials) will be converted into
"strategic money" (credits) once the tactical battle is over
-->
<Raw_Materials_To_Credits_Conversion_Rate>0.0</Raw_Materials_To_Credits_Conversion_Rate>
<Is_Debug_Switchable_To>Yes</Is_Debug_Switchable_To>
<Text_ID>TEXT_FACTION_MILITARY</Text_ID>
<Is_Human_Playable>No</Is_Human_Playable>
<Is_AI_Playable>Yes</Is_AI_Playable>
<Primary_Enemy />
<Is_Neutral>No</Is_Neutral>
<Basic_AI>DefaultAIPlayer</Basic_AI>
<Radar_Color>10, 180, 80, 255</Radar_Color>
<No_Colorization_Color>109, 124, 55, 255</No_Colorization_Color>
<Fleet_Icon_Name>i_button_uea_fleettag.tga</Fleet_Icon_Name>
<Create_Player_In_Multiplayer_Games>true</Create_Player_In_Multiplayer_Games>
- <!-- Military do not feature in global; since, however, it's possible to switch to them by sneaky means, we had better
-->
- <!-- give them some UI. They can share Novus's for now.
-->
<Strategic_GUI_Scene_Name>Novus_Global_Command_Bar</Strategic_GUI_Scene_Name>
<Tactical_GUI_Scene_Name>MILITARY_Tactical_Command_Bar</Tactical_GUI_Scene_Name>
<GUI_Mega_Texture_Name>MT_CommandBar_Military_Megatexture</GUI_Mega_Texture_Name>
<AssetBank>BANK_MILITARY</AssetBank>
This part of the list goes on forever but anyway.
Go to the line
<Is_Human_Playable>No</Is_Human_Playable>
From No change to Yes.
i think thats how you do it anyway lool.
Now run mod and see changes.
Edited by elvenfury, 26 January 2008 - 01:10 AM.