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Guide on How to Make Humans Faction Playable


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#1 lycan

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Posted 26 January 2008 - 01:07 AM

<?xml version="1.0" ?>
- <Factions>
- <!-- SUPER IMPORTANT!!!!! ONLY EVER ADD FACTIONS TO THE END OF THIS FILE!!!! NEVER IN BETWEEN OR AT THE TOP OR STRANGE ERROS WILL OCCUR
-->
- <Faction Name="Military">
- <!-- MARIA 10.18.2006
This field is to determine how "tactical money" (raw materials) will be converted into
"strategic money" (credits) once the tactical battle is over
-->
<Raw_Materials_To_Credits_Conversion_Rate>0.0</Raw_Materials_To_Credits_Conversion_Rate>
<Is_Debug_Switchable_To>Yes</Is_Debug_Switchable_To>
<Text_ID>TEXT_FACTION_MILITARY</Text_ID>
<Is_Human_Playable>No</Is_Human_Playable>
<Is_AI_Playable>Yes</Is_AI_Playable>
<Primary_Enemy />
<Is_Neutral>No</Is_Neutral>
<Basic_AI>DefaultAIPlayer</Basic_AI>
<Radar_Color>10, 180, 80, 255</Radar_Color>
<No_Colorization_Color>109, 124, 55, 255</No_Colorization_Color>
<Fleet_Icon_Name>i_button_uea_fleettag.tga</Fleet_Icon_Name>
<Create_Player_In_Multiplayer_Games>true</Create_Player_In_Multiplayer_Games>
- <!-- Military do not feature in global; since, however, it's possible to switch to them by sneaky means, we had better
-->
- <!-- give them some UI. They can share Novus's for now.
-->
<Strategic_GUI_Scene_Name>Novus_Global_Command_Bar</Strategic_GUI_Scene_Name>
<Tactical_GUI_Scene_Name>MILITARY_Tactical_Command_Bar</Tactical_GUI_Scene_Name>
<GUI_Mega_Texture_Name>MT_CommandBar_Military_Megatexture</GUI_Mega_Texture_Name>
<AssetBank>BANK_MILITARY</AssetBank>


This part of the list goes on forever but anyway.

Go to the line

<Is_Human_Playable>No</Is_Human_Playable>


From No change to Yes.

i think thats how you do it anyway lool.

Now run mod and see changes.

Edited by elvenfury, 26 January 2008 - 01:10 AM.


#2 Duke

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Posted 28 January 2008 - 01:39 AM

Nice work...although

A) You currently can't launch any 3rd party modifications to UAW due to Live restrictions until the next patch (which will enable full mod support)
B) If you're trying to write a modding tutorial/guide you really need to understand the way in which the various XML files corelate with the rest of the game engine. If you can't actually test your modded files ingame how can your guide possibly be accurate?

Thanks for taking the time to do this but it's just not really that helpful...yet ;) Good to see you're beginning to look through the xml structure though. That's great, keep it up :)

#3 lycan

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Posted 28 January 2008 - 05:23 PM

yes i have done all the mod thing :)

under guide comes mod but the human faction doesn't show (although turned on) :(.

anyway no problem just letting people know how easy it is to make them playable lol. :)

Edited by elvenfury, 28 January 2008 - 05:23 PM.


#4 Kelathin

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Posted 27 February 2008 - 01:18 PM

Humans lack build animations, how you going to get around that?




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