We do this by rolling five dice for each character which is in danger. The results of the rolls are added up, and the higher the total, the better for you (we changed that part around). Basic rules are as follows:
1) New players are given a "grace period" in which they will not be killed. It won't be that long (Lenny and Kelvin's have already worn off )
2) All players get certain 'modifiers', i.e. plus' or minus' to your roll depending on how good he/she is at fighting zombies. For example, a wounded player would have a -1 or 2 in a combat situation.
OK, so, here are the numbers that you need:
5-9 = Death
10-17 = Injury
18-30 = Survival
And here, this is the interesting part, here is the list of characters and their modifiers:
Dean: +1 for veterancy
Carl: +1 for veterancy
Helena: +0
Jimmy King: +0
'Lancer' Jenkins: +1 for Military Training
Lenny: +0
'Silva' Robertson: +1 for being insane
Gary Angelos: ...well, 'nuff said about him
Kevin Kaltesh: +1 for veterancy
Jamie Beal: -1 for being a weed (Pasty says so)
Jeff Baker: +0
Johnny Darkman: +3 for being a veteran zombie-hunter
Titus Atley: +3, ditto
Ryn Necavero: ...nuff' said about him too
John Doe: +3 for Military Training and being a vet
Stenton White: +0
Jaden Green(?): +0
Gabriel Llopiz(?): +0
Jimmy Dean: +2 for veterancy
Augustus Livingstone: +0
Joe Johnson: +1 for being a psychopath
Bear in mind, these are provisional and subject to change.
EDIT: Oh, and I forgot to mention, this is also as of now the official thread where you should post if you object to having your character possibly hurt. Hopefully no-one does, but here is an opt-out, if you really must. If you don't post we'll assume you don't mind
Edited by Fire Ze Missiles!, 29 July 2008 - 02:42 PM.
Updating stats