The trend was such as:
RTS with base building, poor path finding and cheating AI [last 90s],
RTS with base building, better pathfinding and improved AI (only cheats on harder levels) [early to mid 2000s]
RTS with base building, squad units and territory conquest [mid 2000s]
RTT/RTS mix (less units, less eco, more micro) [last 2000s to early 2010s]
RTS/MOBA mix (hero units, simpler eco, dumber maps).
As long as the net multiplayer become more relevant, the AI development stopped and the microing with few units started
Edited by Roderick, 01 March 2018 - 03:31 PM.