Camera distance
#2
Posted 29 February 2008 - 03:09 PM
Alternatively, you can change the camera. This can actually be done rather easily if you know where to look. In GameConstants.xml, find the <GMC_InitialPullbackDistance> tag. Its value is currently 750.0, but making it smaller will cause it to zoom in and make the planets larger. However, if you change it this way, you will be unable to connect to other players in multiplayer, so make a backup, or better yet, a different copy of the mod.
Fix found on the first page of this thread. For more quick fixes check this topic.
#3
Posted 01 March 2008 - 11:29 PM
Might be a pipe dream though. I haven't yet found any setting that applies to this directly.
#4
Posted 07 March 2008 - 07:57 PM
Dal, I think the BattleCam is pretty much hardcoded, however, there is a way to override what it's looking at with glory cinematics:
<Glory_Cinematics>cam_calamari_cruiser_die.tec</Glory_Cinematics>
In vanilla, they use this to focus it on dying ships, but I've commented it because my death explosions are what they are. I've never messed with TEC files, but you might want to look into it if you're interested.
#5
Posted 08 March 2008 - 10:07 AM
ttleCam is pretty much hardcoded, however, there is a way to override what it's looking at with glory cinematics:
<Glory_Cinematics>cam_calamari_cruiser_die.tec</Glory_Cinematics>
In vanilla, they use this to focus it on dying ships, but I've commented it because my death explosions are what they are. I've never messed with TEC files, but you might want to look into it if you're interested.
Ahh that sounds interesting enough to play with.
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