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700,000 Bugs


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#1 LUKAS

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Posted 02 March 2008 - 03:53 AM

and i think you should give the ai less money in the patch he is attacking me with 80class cruiser like 3 at a time and still has 700.000 bugs its so dumb that really kilt the mod for me for now but i play it again when that is fixed.
i don't know if you already know but in the ultimate empire at war forum they fund a way to make the build bar thing to never ending without changing the build bar itself read it your self and you could put it in if you like it (it was not my idea and i don't have anything to do with it i only saw it and thought that you would be interested to see a fix for the build bar problem and i m no staff in the ultimate empire at war forum so what i want to say is i would ask them before using it

Edited by LUKAS, 05 March 2008 - 04:29 AM.


#2 Phoenix Rising

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Posted 07 March 2008 - 08:27 PM

and i think you should give the ai less money in the patch he is attacking me with 80class cruiser like 3 at a time and still has 700.000 bugs its so dumb

Report 'em if you got 'em. I'm expecting 700,000 new threads in the bug forum by tomorrow.

#3 hotshot389

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Posted 07 March 2008 - 09:49 PM

haha. I think most of the major bugs have been talked about. and some of them have been addressed allready. I have been a bit of a traitor, i started playing Sins, and forgot to play PR more so that i could give prouper feedback. sins is addictive, if you decide to continue modding, sins is a good place to go. only problem is, at the moment, it really doesn't like being changed at all. :)

#4 Phoenix Rising

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Posted 07 March 2008 - 11:59 PM

sins is addictive, if you decide to continue modding, sins is a good place to go.

Well, I hope to actually get paid for this...

#5 LUKAS

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Posted 08 March 2008 - 12:23 AM

and i think you should give the ai less money in the patch he is attacking me with 80class cruiser like 3 at a time and still has 700.000 bugs its so dumb

Report 'em if you got 'em. I'm expecting 700,000 new threads in the bug forum by tomorrow.


o sorry i meant by bugs like credits meant money sorry (lol sorry if you had understand me wrong with the 700,000 bugs(sorry again please don't shoot me no ! lol lol) the mod is great by the way best mod yet )but like i sayed would be nice if you turn down the money for the ai he is like attacking me every half min and that with at least 2 80class cruiser (in one attack!!)

Edited by LUKAS, 08 March 2008 - 12:26 AM.


#6 Phoenix Rising

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Posted 08 March 2008 - 12:54 AM

Just go into DifficultyAdjustments.xml and adjust it to your liking.

#7 Dalmp

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Posted 08 March 2008 - 01:13 AM

Hey just a random comment:

2 mc80's is not hard to beat, unless you are plumb broke.
I wonder if you knew that building transports generates extra money?

Also the reason he attacks so often is because he only needs two to have a chance of beating your defense fleet. If you had a fleet of like 40 ISD's defending, he'd be attacking you with 60 MC80's once in a long while, rather than 2 at a time in a constant stream of attacks.
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#8 TheEmpire

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Posted 08 March 2008 - 01:54 AM

Yeh they are to easy to beat the hardpoints are placed wierd. Bulwarks are much much better.
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#9 LUKAS

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Posted 08 March 2008 - 04:49 AM

Hey just a random comment:

2 mc80's is not hard to beat, unless you are plumb broke.
I wonder if you knew that building transports generates extra money?

Also the reason he attacks so often is because he only needs two to have a chance of beating your defense fleet. If you had a fleet of like 40 ISD's defending, he'd be attacking you with 60 MC80's once in a long while, rather than 2 at a time in a constant stream of attacks.



but he attacks me at like almost every planet at the same time and it is hard if he attacks at every half min with 2 i can not even build that fast ( i would almost have said : and i don't really care what you think:) (would have almost said that but then i saw this you are the one who dose the effect mod for phoenix mod so)i thank you for the help in telling me that 2mc80 are not strong :) and will the money for the Ai be change in the patch ? if not then please tell me how to do it myself !)

#10 hotshot389

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Posted 08 March 2008 - 05:16 PM

Have you remembered to switch off the instant build thing?
There was a thread about it a while ago. Pheonix had forgoten to remove it. It allows the computer to instantly build stuff. I had a problem that they kept spamming with Preators a while, until i noticed that thread, then they seemed a little more manageable.

#11 Phoenix Rising

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Posted 08 March 2008 - 07:19 PM

Yeh they are to easy to beat the hardpoints are placed wierd.

I didn't have time to rig them properly before the deadline.

Have you remembered to switch off the instant build thing?

Hopefully only a handful of those versions got out...

#12 Antony

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Posted 09 March 2008 - 03:27 AM

Just go into DifficultyAdjustments.xml and adjust it to your liking.

Wow that file opened my eyes thanks for that. I am not savy enought to know all the files but that one WOW hehehe.I expect 700.000 posts about how dumb I am now ROFL.

Main reason imo they are getting attacked so often is because they need to build up a little defence here and there and sacrifice a planet or 2. I am playing on hard and I have been very ambitious in taking over planets in GFFA and get attacked lots by 1 or 2 MC120 ships I think. Also use the ground guns, and forget the station after go in with a fleet and let them chase you about until you kill them with the ground guns. The attacks decrease at a certain point and you can build up more, hehe my fav bit hehehe.

Also I don't see any hardpoints like in the normal game?

Antony

#13 Dalmp

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Posted 09 March 2008 - 10:19 AM

but he attacks me at like almost every planet at the same time and it is hard if he attacks at every half min with 2 i can not even build that fast ( i would almost have said : and i don't really care what you think:) (would have almost said that but then i saw this you are the one who dose the effect mod for phoenix mod so)i thank you for the help in telling me that 2mc80 are not strong :wink_new: and will the money for the Ai be change in the patch ? if not then please tell me how to do it myself !)


Trust me, there's no need to be nice to me for that. If you are a PR fan, then you have my full permission to enjoy the effects pak and bash me at the same time hehehe.

However, it wasn't my intention to be condescending, and appologize if I sounded that way. I'm honestly only trying to be helpful! :grin:

Edited by Dalmp, 09 March 2008 - 11:42 AM.

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#14 Dr-Ludvig

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Posted 09 March 2008 - 02:23 PM

@Antony
that is because there are no hardpoints !
The executor has 5.000, and if they all needed to be targetable it would be one big green mess.. thats why

Edited by Dr-Ludvig, 09 March 2008 - 02:24 PM.

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