Empire Dreadnaught Upgrade Bug and general upgrade issue
#1
Posted 27 March 2008 - 02:13 AM
1. You can purchase Dreadnaughts right off the bat from lv4 bases. Based on numerous threads here this shouldn't be the case and have to research the tech first. I have restarted a game 4 times now and this has been the case every single time.
2. Once you decide to build a research facility the option to research the Dreadnaught becomes available. Should you choose to do this it will create a research icon above a planet as if it was a ship but the description inside will be that of the research button. It cannot be moved off world unless you attach it to a fleet and move the fleet. It doesn't do anything else.
General Upgrade Issue
Despite my best attempt to find an answer or documentation there is no information regarding the method to upgrading ships already produced yet threads on the forums have referred to this. Maybe it's my misunderstanding but you cannot upgrade ships in the game that are produced prior to researching the upgrade. Despite the various upgrades I have done to, for example, the Tie Targeter it never upgrades to the Tie Bomber and subsequent upgrades. Perhaps ships produced after the upgrades will use the new ships but previously built ships such as ISDs will not.
If someone could address this for me it would be greatly appreciated. Thx
P.S. This is an awesome mod with tons of features, I simply don't know what half those features are due to no documentation.
#2
Posted 27 March 2008 - 02:00 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#4 Guest_Guest_Sausage_*_*
Posted 27 March 2008 - 09:05 PM
The fact that you can't upgrade existing ships is intentional. There was a suggestion about upgrade stations, but PR said that that would mean redoing the whole tech tree.
Thanks very much. This was a rather murky point I couldn't find info on.
#5
Posted 27 March 2008 - 11:13 PM
It's doable, it's just not easy. PR was discussing it earlier and suggested it might be something for a much later version if it was done.
Which campaign? Some campaigns start with the dreadnaught as a buildable ship, and the research option is for upgrades to tech II and beyond.1. You can purchase Dreadnaughts right off the bat from lv4 bases. Based on numerous threads here this shouldn't be the case and have to research the tech first. I have restarted a game 4 times now and this has been the case every single time.
This sounds very much like the Home One bug, but odd as dreadnaught research is dependent on Universal Story Start, not another unit like the Home One. Can you give a little more detail for this? Which campaign and which faction is causing this problem for you, and on what starting tech level?2. Once you decide to build a research facility the option to research the Dreadnaught becomes available. Should you choose to do this it will create a research icon above a planet as if it was a ship but the description inside will be that of the research button. It cannot be moved off world unless you attach it to a fleet and move the fleet. It doesn't do anything else.
#6
Posted 27 March 2008 - 11:33 PM
Hi and thanks for the reply.Well upgrading ships is doable, it's just a lot of work to implement it. Every upgrade would need it's own ship entry with a requirement of the ship being in orbit. Like taking the entire list of possible ships and doubling it. And that's assuming that you only allow upgrading of one level at a time. Trying to allow for tech jumps (like upgrading from tech 1 to tech 4 in one shot) would be an exponential nightmare and not really feasible. Also there'd have to be a different kind of staton for it that wasn't allowed to be built with regular stations, otherwise the units would easily overfill the build list every time you had a fleet of older ships in orbit.
It's doable, it's just not easy. PR was discussing it earlier and suggested it might be something for a much later version if it was done.Which campaign? Some campaigns start with the dreadnaught as a buildable ship, and the research option is for upgrades to tech II and beyond.1. You can purchase Dreadnaughts right off the bat from lv4 bases. Based on numerous threads here this shouldn't be the case and have to research the tech first. I have restarted a game 4 times now and this has been the case every single time.
This sounds very much like the Home One bug, but odd as dreadnaught research is dependent on Universal Story Start, not another unit like the Home One. Can you give a little more detail for this? Which campaign and which faction is causing this problem for you, and on what starting tech level?2. Once you decide to build a research facility the option to research the Dreadnaught becomes available. Should you choose to do this it will create a research icon above a planet as if it was a ship but the description inside will be that of the research button. It cannot be moved off world unless you attach it to a fleet and move the fleet. It doesn't do anything else.
I play the GFFA map with the 139 planets and as the Empire. Another thing I dunno how to do is advance the tech level. Is this even possible? I don't see the option to do this, or I have so much stuff in the build queue the option is in the tail end somewhere off the screen. Anyway I start on tech level 1 and I don't change any settings from default.
#7
Posted 27 March 2008 - 11:58 PM
Anyway, I'm assuming you are leaving that set at default values then?
#8
Posted 28 March 2008 - 12:34 AM
Before you start the game, you can select advanced options and tailor your starting money, initial tech level and max tech level. There is no 'tech level upgrade' in the mod, but if you set your starting tech level to a higher value (before starting the game) you will start with more tech upgrades than if you leave it at default level 1.
Anyway, I'm assuming you are leaving that set at default values then?
Correct I like to build up and play from scratch. It makes it feel like you are actually accomplishing something.
#9
Posted 28 March 2008 - 04:10 AM
Not only is it much easier to implement, it is also realistic. Especially in some upgrades, the changes are so dramatic that the engineers might have scraped the whole ship and rebuild it in order to 'upgrade' the ship.
Well.. you can 'upgrade' existing ships by selling it for 50% cost as you build a newer one. This makes better sense actually...
You can sort of work around the limited build button space problem by having research stations on multiple planets, some with a Lv5 station some with a Lv4 (or even Lv3).
The fact that the cost of an upgrade doesn’t require pre-payment means that you can queue 5 researches on one planet. Go to another planet and repeat queuing until you can 'dig' the research you want. Then cancel all the researches you don't want. Anyway, just have some lower level stations to research build the lower tech units.
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