I would appreciated if no one replied here before Arkhan, so he can get post #2 instead of somewhere down the page
I think the code team could mark them with
? clarification requested
I implemented
A agreed but not yet implemented
E examination hasn't been done yet
R rejected (it would be great if you noted why, for example because the AI can't do it, because you just disagree, or because coding it is outside of the scope of the project, or whatever the reason)
General
Squads should decap when they destroy an LP, then continue fighting
Effective AV? Is there a way for the AI to detect many opponent vehicles and build specific squads to counter it?
Tight teching Bos – go t3 with just 1 building is beneficial for several races (ie SM doesn’t go both Machine Cult and Sacred Artifact in t2)
SoB
Upgrade infantry with leaders ASAP, they are essential from tier 2 and on
Upgrade Celestians ASAP - they are rather useless without their weapon upgrades
Build early Celestians for AV
More upgrading of battle sister squads to heavy bolters (minor issue)
Seraphims don’t use Angelic Visage
Tau
Tau Commander should upgrade to missile launchers ASAP
Tau Commander should upgrade to plasma rifle ASAP
Stealth suits should built shas’vre, it adds double health to squad and EMP ability
TC places too many snare traps and does it in strange places
Kroots cannibalize under fire
SM
Should upgrade with missile launchers more often
Chaos
Needs to switch to mostly berserkers and some horrors instead of marines t2
Needs Obliterators in t3
Guard
Earlier Tactica Control needed, basic guardsmen are cannon fodder
More than 1 grenade launcher per squad in t1 needed
More heavy weapon teams in t2
Ork
Doesn't mass units, especially t1, plays passively
Edited by Smokeskin, 30 March 2008 - 08:25 PM.