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Giving Ackbar an MC-80


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#1 the drazz

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Posted 28 May 2008 - 11:59 PM

One thing I've had a problem with in this mod is that the Home One is a MC-80 not a MC-120. Now, I understand that this is a power balancing thing but What if we called the MC-120 the 'Defiance' and then inserted a buildable home one MC-80 in front of the MC-120 and called it the home one?

Edited by the drazz, 29 May 2008 - 12:00 AM.


#2 Tropical Bob

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Posted 29 May 2008 - 02:42 AM

The Defiance doesn't appear to have been commanded by Admiral Ackbar anyway. Unless you mean the MC90 version.

That's certainly possible, though. We'd have to decrease the amount of time it takes to build the Independence-class transport for Ackbar.

#3 Kitkun

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Posted 29 May 2008 - 05:38 AM

The Home One and other Mon Calamari designs are pretty hard to pin down on actual stats.
Go see the Behind the Scenes section at Wookieepedia.

I actually prefer the way that PR did it, as it seems to be closest to the actual movie. If the writers are too inept to classify it separately, oh well.

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#4 keraunos

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Posted 29 May 2008 - 10:38 AM

I fully agree with Kitkun; although Home One seems to be a bit OP now, you can only build it once, and Rebellion really needs something stronger, as it can't hide from the Empire...

#5 Kaleb Graff

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Posted 29 May 2008 - 07:27 PM

Very true. Actually if the Grand Admiral project comes through, the rebels are going to need a lot of new heroes. I would propose New Republic fleet commanders (Ethan A'bhat, Karka Kre'fey, Nek Bwa'tu) I'm not sure I spelled those right, but you get the point.

#6 the drazz

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Posted 29 May 2008 - 08:17 PM

well im not saying the MC-120 shouldnt exist im saying that it shouldnt be called the home one, because wookiepedia does say that the Home One was a MC-80. What im proposing is just adding another smaller ship to build before the 120, and calling that the home one instead of the 120. Or, just changing the name of the 120 to something bigger that Ackabar commanded.

And I also agree that the rebellion needs more heroes. Add Carlist Rieekan to the list?

Edited by the drazz, 29 May 2008 - 08:25 PM.


#7 TheEmpire

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Posted 29 May 2008 - 08:19 PM

I was thinking about making an MC-90 but I have been busy this week with no time of anything.
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#8 keraunos

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Posted 29 May 2008 - 09:11 PM

Grand Admirals could replace 'Fleet Commanders' for Empire, in a similar way some Rebels could replace their 'Fleet Commanders'... I'd give both sides generic units (ISD-IIs and MC-80bs), as they are somewhat 'minor' heroes anyway.

#9 Tropical Bob

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Posted 29 May 2008 - 09:30 PM

I guess I could replace the Imperial IV-class Star Destroyers in their files with Imperial II-class ones. I really like the experimental turbolasers though. A problem with that is two of them will have Executor-class Star Dreadnaughts on top of their Star Destroyer transports. I'm pretty much giving most of the Grand Admiral transports different ability types anyway, so I can just remove the photon beam if that's why you're proposing the downgrade.

One hero perhaps could be Supreme Commander Sien Sovv, and he upgrades into the Guardian. And Nek Bwua'tu needs an ability that reveals stealthed/cloaked units. His best transport could be the Admiral Ackbar, a Victory IV-class Star Destroyer with gravity well generators. One or two other Rebel heroes should get Bulwark-class Battlecruisers as well. And honestly, I would rather have the Rebel heroes be given Republic-class Star Destroyers rather than MC80s.

The Grand Admirals will only be all available in the GFFA campaign.

Anyway, back to the topic...I always thought it was odd that the Home One was a MC120. I think it's a good idea to put the real Home One in there, but the next upgrade will have to be shortened, since it's so long already.

#10 Kaleb Graff

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Posted 29 May 2008 - 10:07 PM

That's acceptable. I would give A'bhat a Republic as well. Sovv is a good idea.

#11 Tropical Bob

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Posted 30 May 2008 - 02:53 AM

I'm just kind of brainstorming some things, like how we can add some more large ships for the Rebels to counter all the Imperial heroes' big ones (Emperor, Darth Vader, the two Grand Admirals, etc.).

Perhaps if the Lucrehulk is finished a hero can be upgraded into one of those?

#12 Kaleb Graff

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Posted 30 May 2008 - 04:30 PM

That might work. We really do need a lot more Rebel fleet commanders if we are going to add the Grand Admirals, though. Here is the list so far:
Lando Calrissian
Ethan A'bhat
Nek Bwa'tu
Sein Sovv
Karka Kre'fey
Hiram Drayson
Carlist Reekian
Gavin Darklighter

And PR decided to change the Home One to an MC 120 based on movie measurements, which put it much longer then 1.2 km. Also, he changed the designation to reflect tonnage.

#13 the drazz

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Posted 31 May 2008 - 04:29 AM

Should we also add Daala with the Gorgon to the list of Imperial commanders?

#14 keraunos

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Posted 31 May 2008 - 02:30 PM

Should we also add Daala with the Gorgon to the list of Imperial commanders?

Yes, 100% sure

That might work. We really do need a lot more Rebel fleet commanders if we are going to add the Grand Admirals, though. Here is the list so far:
Lando Calrissian
Ethan A'bhat
Nek Bwa'tu
Sein Sovv
Karka Kre'fey
Hiram Drayson
Carlist Reekian
Gavin Darklighter

And PR decided to change the Home One to an MC 120 based on movie measurements, which put it much longer then 1.2 km. Also, he changed the designation to reflect tonnage.

I'd rather put Lando as Major Hero-Transport Commander. He was smuggler and bussinessman; we already have many fighters commanders for Rebellion. Maybe some bonus for building transports, and some combat bonus as well?

As for the rest, I agree with suggestions and RSDs as their basic starships...

#15 Kaleb Graff

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Posted 31 May 2008 - 02:34 PM

Should we also add Daala with the Gorgon to the list of Imperial commanders?

Yes, 100% sure

That might work. We really do need a lot more Rebel fleet commanders if we are going to add the Grand Admirals, though. Here is the list so far:
Lando Calrissian
Ethan A'bhat
Nek Bwa'tu
Sein Sovv
Karka Kre'fey
Hiram Drayson
Carlist Reekian
Gavin Darklighter

And PR decided to change the Home One to an MC 120 based on movie measurements, which put it much longer then 1.2 km. Also, he changed the designation to reflect tonnage.

I'd rather put Lando as Major Hero-Transport Commander. He was smuggler and bussinessman; we already have many fighters commanders for Rebellion. Maybe some bonus for building transports, and some combat bonus as well?

As for the rest, I agree with suggestions and RSDs as their basic starships...

Daala would be good. For Lando, I was thinking of a major cost reduction on mining facilities. I chose Lando because he has commanded a lot of fleets, not just at Endor.

#16 TheEmpire

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Posted 31 May 2008 - 04:18 PM

I think Daala sould have ugrades to be able to bring in a ISD 1 as a escort into battle. And if it is destroyed you can call in anouther one. But you can only do that four times.
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#17 Tropical Bob

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Posted 31 May 2008 - 09:12 PM

For Daala: I'm not quite sure if it's possible to have that ability or even specify four times. The best way I could think of doing that is if you can somehow alter the DEPLOY SQUAD ability to make an actual ship come in, and have a really long recharge time. The only other way I can think of, which isn't so good in this case, as four free Imperial-class Star Destroyers with no population value is cheap, is the escort tag.

Perhaps a price reduction for mining facilites and the transports/freighter groups (Maybe like 10%)? And as suggested, a combat bonus for transports and freighter groups?

Edited by Tropical Bob, 31 May 2008 - 09:13 PM.


#18 the drazz

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Posted 31 May 2008 - 09:27 PM

ok, well ive already kind of started making a Daala, but I dont know what all of the files are that I need to edit.

Could someone tell me what group of files I have to edit? I think after that I could get a prototype Daala going.

And for another rebellion hero, dare I say Dash Rendar? ;)

Edited by the drazz, 31 May 2008 - 10:03 PM.


#19 Kaleb Graff

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Posted 01 June 2008 - 02:57 AM

I think Daala sould have ugrades to be able to bring in a ISD 1 as a escort into battle. And if it is destroyed you can call in anouther one. But you can only do that four times.

Bad idea. That's incredibly overpowered, espically as you could have Daala stand off and send the escorts in, then retreat her when they're destroyed.

For Daala: I'm not quite sure if it's possible to have that ability or even specify four times. The best way I could think of doing that is if you can somehow alter the DEPLOY SQUAD ability to make an actual ship come in, and have a really long recharge time. The only other way I can think of, which isn't so good in this case, as four free Imperial-class Star Destroyers with no population value is cheap, is the escort tag.

Perhaps a price reduction for mining facilites and the transports/freighter groups (Maybe like 10%)? And as suggested, a combat bonus for transports and freighter groups?

That would work for Lando. Still, my comments on Daala are above.

ok, well ive already kind of started making a Daala, but I dont know what all of the files are that I need to edit.

Could someone tell me what group of files I have to edit? I think after that I could get a prototype Daala going.

And for another rebellion hero, dare I say Dash Rendar? ;)


Use another hero as the prototype, and be sure to edit gameobjectfiles and storyheroesempire.

#20 the drazz

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Posted 01 June 2008 - 03:15 AM

Alright thanks, I've got it going in the right direction, but where should you be able to build her? It says her home world was in between Hutt Space and Ossus and Nespis VIII. or should she be built in the maw?

And I'm also having problems finding a good tutorial for making an icon for her, does anyone know where a good one is?

Edited by the drazz, 01 June 2008 - 03:33 AM.




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