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The Rakbi


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#1 Rafv Nin IV

Rafv Nin IV

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Posted 20 June 2008 - 10:02 PM

Gesh-Nin the First stretched his lanky body, shielding his eyes from the intense evening sun. Servants granted reality to his every whim as he basked. It's a pity we can only do this for a few hours at dawn and dusk. The sun's rays are just too strong at midday to risk exposure. The white dwarf star loomed large on the horizon, half-obscured by the ends of the ocean. Gesh grunted and rose, then sprinted across the dirt to dive into the surf. He admired the efficiency of a Rakbi body in the water. His short legs gave way to enormous, flipper-like feet with flaps of skin in between the four toes on each. They kicked in harmony with the strokes of Gesh's wide and long hands. A transparent membrane shifted to cover Gesh's eyes and his pupils expanded to adjust to the lesser light under the surface. He made his way below the water, switching his lungs for gills in a desperate effort to reach home in time to avoid his mother's wrath.

As a typical adolescent, Gesh flew past the guards and into the gap between the kelp wall that was his window the moment before his mother angrily pushed aside the portal covering and swam into Gesh's room, expecting it to be empty. She inquired on the state of his studies, to which Gesh anxiously explained how he'd been having too much fun all day to bother with such trivial things. His mother, to say the least, was not pleased, and bared her fangs at Gesh and made a few threatening gestures before leaving. Gesh groaned and swam to his library, leafing through the plastics with the sharp, angular cuneiform language inscribed upon them.

Government

No need to study that. On Rakbi, one controlled what one owned, and the Nin family owned more than any other, with the Kar/Tan clan trailing a distant second.

Meteorology

Yeah, we know everything about the weather here, and most everything everywhere else. What of it?

Space Travel

The Rakbis had only basic warp capabilities in their capital ships, and none to speak of in smaller ones. As such, they have never left the Delta Quadrant, save in exploratory situations.

Energy Acquisition

Gesh smiled and listened to the tide-churners outside. More electrical energy than they would ever need was produced every pass of the planet's three moons. Excess energy was stored in wet-cell batteries, which, in turn, powered Rakbi equipment, spaceships, and IPBM's.

Communication

Low frequency is the way to go. Rakbi voices range from 60 Hz to 0.02 Hz, and have be raised in pitch by machines to communicate with high-pitched, whiny races such as the humans. Likewise, special translation earpieces are equipped to diplomats so that the high frequency sounds can be heard by the Rakbis. The Rakbis use extremely low frequency electromagnetic waves to communicate over large distances. The sub-radio waves require less energy to produce, thus draining less of a ship's energy. As an added bonus, few other races have the technology to decipher messages sent in such a fashion, so the secrecy of Rakbi inter-stellar communications is assured.

Warfare

Finally, something of interest!

Pre-emptive strikes--The Rakbis are known for launching preemptive strikes by establishing small colonies on planetoids in enemy solar systems. They use these to fire large numbers of Inter-Planetary ballistic missiles, which use the gravity of the system's sun to slingshot the missiles towards the enemy planet. When the missiles arrive an Earth-month later, the Rakbi settlement has already packed up and gone, leaving their enemies with no targets to engage.

Daf Kar and the Francium Bomb--For billions of years, since the formation of the Universe, the last member of the Lithium family with a stable nucleus had been Cesium. Francium was so radioactive that it vanished soon after it formed. Daf Kar, a thousand years ago, had created an isotope with a stable nucleus that did not appear naturally. Ever since, the Rakbis have harnassed the incredible explosive power of the element which requires only water to set it off. As a water-based race, the Rakbis are only interested in sea worlds. Their interests and abilities coincide; their weapons can only be used to attack worlds that they wish to inhabit later.

Interplanetary Ballistic Missiles--These form the backbone of the Rakbis' space armament. Each one is independantly crafted for its intended target. In combination with the Rakbis' sophisticated knowledge of Projectile Physics, this results in pinpoint accuracy even for missiles that traverse hundreds of millions of miles. As Francium bombs are the primary warhead, the IPBMs crash into the enemy water body and allow water to enter the Francium chamber at a predetermined depth. *NOTE* Ballistic missiles of the Rakbi accelerate to a speed equal to two-thirds that of light, meaning that it takes about 1.75 (they have to accelerate from zero, so it takes extra time) seconds to traverse the entirety of a space battle over a distance of a light-second (which is seven times around the Earth at the equator--hooray for trivia!).

Space Combat Ships--Only two types of ships are used in the event of encountering enemy fleets.
1) The StormCaster series of capital ships hold the StormRider series fighters, and send out random EM pulses of all frequencies excepting the exceptionally low ones used by the Rakbis, effectively scrambling the communications of enemy vessels. They are outfitted with weak but rapid-firing projectile turrets for defense against lightly armored enemy fighters and have ports to launch ballistic missiles (carrying Francium and water) to shoot down frigates and capital ships. New ships are outfitted with the just-invented Vibroblade Drones, which fly to ships with strong armor and slowly cut through the shielding, searching for power and communication lines and fluid pipes.

StormCaster series ships use FalseShield protection against beam attacks from frigates and other capital ships. A shield is projected far away from the ship itself, and an image is projected onto the shield. This causes the ship to look much larger than it really is. Beam weapons are focused on the FalseShield, which immediately collapses under the attack. When the beams hit the true shield, they are dispersed and not as powerful. The FalseShield is then re-erected.

2) The StormRider series fighters use jet propulsion in the vacuum of space. These are fast and swift, but lightly armored. They bear only a few tracking missiles to target small enemy ships. Their low ammunition supplies result in frequent trips back to StormCaster ships to refuel and rearm.

Navy--Below, on, and above the water, the Rakbis are in their comfort zone.
1) Below
a] StormSighter series forretresses are semi-permanent (they can be moved, but they are vulnerable when in motion and therefore are only moved behind friendly lines) bases that are essentially well-defended supercomputers. Their primary function is to receive information from StormDarter and StormMerger ships via low frequency EM waves, calculate it and send it back with little delay.
b] StormMerger series battlesubs assault surface and submarine enemy ships with ballistic missiles (Francium bombs, of course). The trajectory paths are calculated by StormSighters. StormMergers are built entirely metal-free, so as to make use of large electromagnets on the ship. When metal ships come within a half-mile radius, the electromagnets can be turned on (the range can be adjusted by changing the amount of electrical energy flowing through the magnet) and disrupt the course of the enemy ships. The magnet strength changes every second so as to avoid compensation by the enemy ships.
c] StormDarter series raidersubs assault surface and submarine enemy ships with ballistic missiles. Each sub holds only 2 missiles. They leave from either StormSighters or StormMergers, fly through the water at unparalleled speeds towards enemy ships, shoot the missiles and return to base to reload. The missile paths are calculated by StormSighter forretresses.

2) On
a] StormLauncher series capital ships serve as a staging ground for StormGlider and StormWreaker missions and also launch water-to-space missiles to destroy enemy space stations.
b] StormMatcher destroyers engage in surface-to-surface or surface-to-air battles. They use ballistic missiles and rapid-firing projectile weapons. Both StormLaunchers and StormMatchers launch PereGull suicide drones.

3) Above
a] StormGlider series fighters are launched from StormLauncher capital ships and engage in air-to-air combat with rapid-firing projectile weapons.
b] StormWreaker series air-to-water fighters fly off of StormLauncher capital ships and shoot missiles at surface ships.
c] PereGull suicide drones are launched from StormLaunchers or StormMatchers. They fly upwards, then dive at enemy ships. Whether by self-destruction or after being hit by enemy fire, the drones scatter pellets of Francium with a coating around the enemy ship. The coating wears off about five feet underwater. The water and Francium mix, creating an explosion that envelops the enemy ship in blue flame and incinerates the crew, if not the ship itself.

Land--There is little land on any of the Rakbi colonies, so the race has not had much land warfare in its history. As such, the Rakbi have no land vehicles or any standing army. Their entire land force consists of highly trained saboteurs and assassins. The Rakbi land forces are lightly armored to maximize energy efficiency and speed; their armor will halt light sidearms and reduce the blows of slightly more powerful weapons, but against any heavy weapon the difference will be negligible. Common armanents of a Rakbi saboteur are listed below:
1) Sidearms--The most common are small projectile weapons, wide and thin to fit easily with the hands of the Rakbi.
2) Main weapons--Two weapons are typically strapped onto the arms of a saboteur, which can be used while still maintaining the dexterity of the hands. Both focus EM waves on single or multiple targets. The weapons can be adjusted quickly to exchange range and spread. One (the Eye of the Storm) fires concentrated X-Ray radiation to destroy the workings of electrical appliances; the other (the Incinerator) spreads Microwave radiation. The microwaves are absorbed by water and fat molecules, increasing the temperature of any organic target drastically. Death by an Incinerator is exceptionally painful, although quick if the rays are focused on a single target. Unfortunately for the victims, the saboteurs often use the Incinerator with a wide spread to immobilize many organic enemies at once.
3) Other tools include poison gas canisters, sonic grenades (these are used against races that have higher-pitched hearing than the Rakbi--the Rakbi are unaffected because they cannot hear that high of frequency, but other races [such as humans] are rendered unconcious), infrared grenades (your basic heat grenade), vibroblades (tools used to cut swiftly through plastics, metals, and other materials), and straight blades (knives, for silent dispatching of unarmored foes).

Edited by Ravnin IV, 23 July 2008 - 09:45 PM.

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#2 Rafv Nin IV

Rafv Nin IV

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Posted 30 June 2008 - 03:36 PM

History

This is arranged in a timeline, using Earth years, not Rakbi. For trivia ('cause it'll probably not be used in the RP,) one Earth year= 4.2 Rakbi years.

886 AD: Wet-cell battery invented.
1011 AD: First computing machine built.
1230 AD: Tide Tumbler perfected for electrical energy creation.
1232 AD: First ballistic missiles tested.
1300 AD: Rakbi Kinslayer War begins.
1356 AD: Nin-Kar-Tan-Gles-Vore Alliance created.
1435 AD: RKW ends. Peace is brought to Rakbi.
1510 AD: World-Wide Weather founded by the Gles clan.
1555 AD: Dof Kar discovers stable isotope of Francium.
1576 AD: First Francium bomb tested, with incredible results.
1875 AD: First ventures into space via rocket propulsion.
1950 AD: Space-base established on the largest moon of Rakbi.
1984 AD: Technologically superior race discovered on a nearby system.
1988 AD: Peaceful negotiations fail.
1989 AD: Rakbi space-base destroyed.
1990 AD: Invasion of Rakbi by enemy forces comences. Fleet of IPBMs launched by the Kar clan to enemy planet in a last ditch effort of resistance.
1992 AD: Rakbi occupied by enemy and the Rakbi people are subjegated.
1993 AD: Kar/Tan Pact signed. Resistance efforts begin.
2000 AD: Nin clan funds the Kar/Tan clan.
2008 AD: Nin merchant clan refuses to service occupying forces.
2011 AD: IPBM's arrive at enemy planet. Francium bombs destroy key population centers. Chaos erupts on enemy home planet. Many troops are removed from Rakbi to maintain order on the home front.
2013 AD: Rakbi liberated by the Kar/Tan clan.
2014 AD: Warp drive technology obtained from enemy ships.
2015 AD: Rag-tag fleet assembled and equipped with many IPBMs.
2016 AD: Space-base built in the enemy system.
2017 AD: Opposing race destroyed by IPBMs.
2134 AD: First out-of-solar-system colony established.
2442 AD: Promising alien race wiped from existance by Rakbi IPBM pre-emptive striking. Colony established on that planet.
2584 AD: News of the Domain reaches the Rakbi.
2588 AD: First experimental Hyperdrive built.
2589 AD: Current Events

Edited by Ravnin IV, 30 June 2008 - 07:32 PM.

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#3 Rafv Nin IV

Rafv Nin IV

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Posted 30 June 2008 - 03:44 PM

Clans of Rakbi--In order of wealth

Nin-- The Nin clan of merchants is by far the wealthiest clan currently in existance. The Nin serve as the middlemen and suppliers of the other clans.

Kar/Tan--Formed by the merging of the Kar and Tan clans in the Occupation of Rakbi, the Kar/Tan produce 95% of the Francium, and essentially have a monopoly on the production of IPBMs.

Gles--The Gles clan owns World Wide Weather, Inc. WWW has set up extensive forecasting on all three Rakbi planets.

Vore--The Vore subsist by having the most advanced space travel of the Rakbi. They make their money by laying claim to uninhabited planets and then selling them to the other clans when the time comes for more settlements.

Mur--The Mur are the miners and raw material gatherers of the Rakbi.

Lab/Var--Agriculture is typically the business of the Lab/Var, who merged in the RKW.

Other clans fill laborer and prosaic positions.

Miscellaneous words and whatnot--
Masad(Muhsod) are the elite land troops of the Rakbi.

Edited by Ravnin IV, 15 September 2008 - 09:44 PM.

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