I thought it would be fun if I shared my version of Phoenix Rising with you guys. The mod has allot of small changes including all the bug fixes, but it also has some big changes like the Protons and Concussion missiles that can't bypass shields anymore.
Here is the complete list of changes:
- Everything in Galactic Conquest builds faster.
- X7 Factory for Skirmish (Golan III) that can make Fighters, Bombers and Transport groups, this is a solution for the crowded GUI.
- XQ5 Platform for Skirmish (Golan II) to build your own base.
- Heavy Defense Laser Satellite for Skirmish to build your own base.
- Every Skirmish Station has 2 times their original health and shields because of the upgraded ships.
- Proton Torpedoes and Concussion Missiles can't bypass shields anymore, It also includes Shield Absorb Particles when the Protons and Concussions hit the shields.
- The AI only has Build Speed and Credit Income advantages and disadvantages. So no more damage, health and shield advantages or disadvantages.
- All hero transports have better Autoresolve health (25% better than the max upgraded version of the original ship)
- All buildable defense satellites are smaller (including smaller projectiles, radar size, size value, box scale). They also respawn faster and are a little bit stronger.
- New Mini Map appearance for the Bulwark and the MC-120 Moc Calamari (More like an Oval form)
- Smaller Mini Map appearance for the Executor and the Sovereign.
- AI will build TIE Fighter squads more often.
- Skipray Blasboats are a little bit more expencive so that the AI will build them less in Galactic Conquest.
- The Lusyanka's build time is shorter.
- All space units in Galactic Conquest when in Galactic Overview have 0 Population Capactiy, so not in battles but when you can see all the planets.
- Executor and Sovereign population capacity in battles is 32. This makes you able to bring in a Praetor or 2 Imperial Star Destroyers.
- Different Spawning units for all Space Stations.
- All bug fixes that are listed here are included.
Screenshots:
Known bugs:
I was not able to get the AI work with the new Stations, I only know how to do this in the original game. If anybody knows how to do this and can PM me about this I will make a new version.
How to install it:
1. Download the file.
2. Unzip the file.
3. Put the Scripts, Text and XML files in the Phoenix Rising data folder. (Just delete the old files before you paste these in).
4. Make sure you don't have any older save games.
5. Have fun playing.
All the credits go to Phoenix Rising, I've simply modified his mod. I hope some of the changes are added in Phoenix Rising v1.1
Invadious
Attached Files
Edited by Invadious, 11 October 2008 - 09:38 AM.