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Questions regarding the Bugfix Mod


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#1 Zenoth

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Posted 17 August 2008 - 04:42 AM

I know that from the Bugfix Mod's readme (which I just downloaded) the Dawn of Skirmish A.I's version for Soulstorm has been included in it. But I wanted to know if there's any settings I need to set manually or any separate hotfixe(s) I should get to get the very latest version running smoothly?

For instance, the separate fix available from a link in that thread: http://forums.revora...p...st&p=599944

Do I have to install that fix as well or is it included already? I just want to be sure. I'm a little tired of waiting for the official patch and since I have more time to play games lately I decided to play some Soulstorm Skirmishes and also trying a better "fixed" Soulstorm at the same, time thanks to that Bugfix Mod, and I haven't followed anything concerning Dawn of Skirmish since a few months.

Thanks.

EDIT: Additionally, is it possible to add the Heroes, Massive Battles and Fortress mods?

EDIT #2: Never mind, I just answered all of my questions myself. I installed the updated files from the link in the thread mentioned above, and then I compared the scar folder from both installations (Bugfix and Dowai folders) and I noticed how winconditions were handled and applied everything that was "missing" to the Bugfix folder so I'm fine right now I guess.

Edited by Zenoth, 17 August 2008 - 05:11 AM.


#2 thudo

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Posted 17 August 2008 - 05:41 PM

Fantastic to hear..

Btw, still twindling thumbs @ Relic.. WTF is the SS 1.1 Patch?!?!? :(
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#3 Zenoth

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Posted 17 August 2008 - 10:03 PM

Fantastic to hear..

Btw, still twindling thumbs @ Relic.. WTF is the SS 1.1 Patch?!?!? :(


No kidding huh? I don't get it too. I'm very patient in nature but it does get annoying to wait for it, but thankfully the community has made that mod which in the meantime serves us well enough for off-line play I'd presume, at least it does for me. I just feel like Soulstorm and perhaps DoW II will end up like Oblivion where the community had to create an unofficial patch that fixes literally thousands of bugs which the developers themselves never fixed (they did released patches themselves but it apparently wasn't enough).

Anyhow...

I tried the bugfix mod and it's very good, I can see a noticeable difference in game-play now compared to the un-fixed version. As I mentioned in my edits in the first post I've managed to include the Heroes, Massive Battles and Fortress mods, they all work, except that when I click on any units while the Heroes mod is active, even units that didn't receive any levels, show their actual level as something like "$560000008", so I don't know what went wrong, probably some line in one file somewhere I should edit, but the actual HP gain and ect from new levels work, it's just the name of the level that's screwed up, I'm not sure why, any ideas?

Edited by Zenoth, 17 August 2008 - 10:03 PM.


#4 Maktaka

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Posted 17 August 2008 - 11:47 PM

I tried the bugfix mod and it's very good, I can see a noticeable difference in game-play now compared to the un-fixed version. As I mentioned in my edits in the first post I've managed to include the Heroes, Massive Battles and Fortress mods, they all work, except that when I click on any units while the Heroes mod is active, even units that didn't receive any levels, show their actual level as something like "$560000008", so I don't know what went wrong, probably some line in one file somewhere I should edit, but the actual HP gain and ect from new levels work, it's just the name of the level that's screwed up, I'm not sure why, any ideas?

Glad you're enjoying the mod. Personally, I like the fact that Celestians actually work correctly the most. Although I suppose if I played Eldar more, then the working Dance of Death would be better (by the way, that's re-enabled for the DoS AI in this mod since it won't kill its resources).

Anywho, I'm betting the error you're seeing is due to the Heroes mod adding some lines to one of the two ucs files, or even creating its own UCS file. $560000008 is WELL beyond the normal range of UCS values used in the game, so the mod likely includes an extra UCS file in the mod to contain those lines of text. Assuming you're just copying the mods straight over from their normal install in the Dowai_mod folder, then look in there. There should be a locale\english folder, and in there should be a UCS file that is NOT DXP2.UCS or DXP2_VO.UCS. Copy that extra UCS file into the same subfolder in the bugfix's mod folder and you should be all set.

If there isn't an extra file, then the lines are just tacked on to DXP2.UCS. Go into that file using a standard text editor, find the extra lines (they'll be the ones with ridiculously high numbers), and copy them into the matching file of the bugfix folder. Unfortunately, you'll have to redo that process when the next version of the Bugfix mod comes out (maybe this one will actually be after the patch, who knows), unlike the above process which wouldn't need repeating.

One of those two should do the trick, hopefully the first one.

#5 Zenoth

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Posted 18 August 2008 - 01:44 AM

Thanks a lot Maktaka.

That was it, there's a Heroes.ucs file in the English folder of the Dowai installation, so I copied it over to that same folder of the Bugfix installation and voila, it fixed everything, I looked in it via Notepad and indeed that filed contains the level names and numbering system.

Much appreciated :p

#6 thudo

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Posted 18 August 2008 - 02:41 AM

Is ThetaOrion playing the BugFix Mod? Seems like this work is a wet dream for him since it fixes alot of the issues with SoulStorm AND it uses the Advanced AI. <bliss>

Really appreciate Zenoth you taking the lead in integrating our 3.00 AI with that project. Bravo to you, sir.
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