First things first, I have to tell you most of the things I'll enumerate on this page, were already implemented in the Harlies mod on the version I have... on my comp. Yes... I took the liberty of modifying the Harlies mod in secrecy. I wasn't planning on ever releasing any of these modifications, ANYWHERE! However, I talked to Thudmeizer and he deemed certain "modifications" I did to the Harlies interesting, not all.. just some. So... here I am telling you about what I did. Feel free to flame me, spit on me, curse me
Also, before I begin, I'd like to tell you, that the thing that impressed me the most in this mod, is not the breath-taking FX, the originality of the race or the models, but 1 piece of script, used by all harlequin units. It's a passive ability (Holosuits and Holofields) which enables something I never actually heard of in dow. EVASION. That's right ppl! Harlie units aren't though... they dodge sh*t sent at them.
Now the changes:
Units
===
New Addition:
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Choreographers
-since, the ebps file was there. I took the bonesinger's sbps file and edited it.
-and made them attachable,
-with a passive ability that speeds up building time
-and hardcapped at 4
Troubadours
-but wasn't sure what would they be used in Shin's vision, but I decided I give them a rather crucial role as army-buffers
-represented by the banshee Exarch model
-and Hard capped at 4
-set up with 500 hp/infantry-high
-given 2 abilities. One is the exact replica of the banshee scream (with a bit of more effect), while the other is the already existing passive musician_aura, which, I converted into a 15 second buff affecting 10 radius modifying unit's reload times, dmg and giving morale immunity.
Existing:
---------
Mimes
-aren't using squad cap anymore
-now Hardcapped at 4
-reload of weapons set at 0.5 (special research added to upgrade mimes weaponry)
-power swords taken away
-Infiltration research slightly affects hp
Troupe
-affected by the general 0.5 reload time modifier of the race
-now hard capped at 4
-has normal melee weapon changed to scale with researches through tiers. But being an all round weapon, it's not all that affective
-received power swords. Weapon is modified, i made it as a hardcounter against heavy infantry
-harlequin's kiss modified. Now it's a hardcounter for infantry and monsters
-fusion pistol modified. Now it's a melee range fire-weapon. Extremly effective against all vehicle armors.
-Holosuit now has a 50% / 50% chance to dodge 100% dmg respectively 50% dmg against ranged weapons.
-research on health bonuses only give now +150 total hp.
Death Jesters
-are moved to the troupe portal
-are hardcapped at 2
-Shrieker shot ability rebalanced
-weaponry rebalanced
Jetbikes
-left untouched
-except for haywire grenades (piercing values changed and dmg reduced)
-summonable from the ... vehicle factory (lol)
-weapon dmg reworked reload time set at 0.5
-okay maybe I did changed them a bit
Venom
-Cap use is gone
-Hardcapped at 4
Mocking Bird
-Hardcapped at 2
-Basic weapons left untouched, Vibro cannon was majorly nerfed though (reload rate 0.25, dmg nerfed accordingly)
Master Mime
-received a melee weapon upgrade called fusion gun. It does tremendous dmg to vehicle high and med.
-hp reduced to 750
-affected by mime's infiltration reseach
-is now attachable
-weapon rebalanced, does great dmg to commander armor and monsters
-satchel charge ability rebalanced (namely piercing values and recharge)
-received the great harlequin's dominofield ability
Shadowseer
-hp set to 750
-weapons modified dmg/piercing values redone
-nearly all abilities modified
Great Harlequin
-hp was reduced to 1000
-0.5 reload time on all weapons
-weapon armor piercing values and dmg redone
-Dominofield ability changed to 60% chance to avoid 100% dmg and 60% chance to avoid 75% dmg
-Last Laugh properly working
Solitaire
-hp set to 1500
-0.5 reload time on all weapons (armor piercing values changed, dmg changed)
-Dominofield Solitaire ability changed 75% chance to avoid 100% dmg and 50% chance to avoid 75% dmg
SpiritWalker
-multi-grenade-ability modified (mainly nerfed)
-Dmg nerfed
-Hp set to 7500
-Now affected by holofields
Research:
-Mask of fear morale dmg modifiers changed (reduced slightly)
-Holosuits are wonderful, but I changed some modifiers for all the units which use it
-First Health upgrade hp buffs reduced greatly (kept morale ones)
-Second health upgrade hp buffs reduced greatly, weapon dmg upgrades redone and rebalanced according to the new harlie weapons
-First accuracy upgrade affects weapons in the same way the second health upgrade does
-Second accuracy upgrade reworked so it won't affect only death jesters. Of course values were greatly reduced to maintain balance
I know there are more to it, but I figured they aren't important.
P.S.: Truth is... I am not sure what is original anymore. It seems I touched way too many things. Anyway, look it up, maybe you find something usefull. When the new mod get's out this version goes down the drowner. And I just start again XD
There ya go. Comments anyone?