Skirmish AI 3.10 RC1 - Post Comments In Thread
#1
Posted 01 December 2008 - 02:11 PM
- DarkEldar -- removed Hellion strategy
- DarkEldar -- tweaked Haemonculus attachment code
- Added a slight capturing improvement
This is probably the final internal release before we go public.
TESTERS: if you don't find anything too outstanding, then we're ready to go live with this.
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#2
Posted 01 December 2008 - 04:26 PM
I'm sure that this will be a successful release!
Edited by Inquisitor, 01 December 2008 - 04:27 PM.
#3
Posted 03 December 2008 - 01:44 AM
#5
Posted 03 December 2008 - 07:55 PM
- early harras with IG CS
- do not reinforce first FW squad but used req to build new FW squad in order to outsquad ennemy
Small things here and there but nothing outstanding....
#6
Posted 03 December 2008 - 08:04 PM
Hmm.. is that not suicidal and specifically why using Commander Rushes is a bad thing hence the reason we don't do it for the AI? If you do it, then the AI will simply send the IG CS to his death as it cannot intelligently wait for other support squads to pull off the rush. Its delicate timing.- early harras with IG CS
Oh right.. make the Tau even more nastier. I think Tau AI has it handed well in most games that early on but then again do we need to begin reinforcing when the second FW squad is out? Might be nitpicking.- do not reinforce first FW squad but used req to build new FW squad in order to out-squad enemy
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#12
Posted 08 December 2008 - 02:05 PM
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#13
Posted 09 December 2008 - 09:55 PM
I believe it is probably much too late for this release (rule is at beta state anyway). But would you be interested that I try to look on how to include it in MassiveBattles.scar?
#14
Posted 09 December 2008 - 11:13 PM
Solving this problem would be even worth a hotfix. Good luck with it. I hope you get it working!I believe it is probably much too late for this release (rule is at beta state anyway). But would you be interested that I try to look on how to include it in MassiveBattles.scar?
#15
Posted 10 December 2008 - 08:30 PM
I have a bug report: One of my friends installed the game to the root of his F:\ drive and he can't install the mod. It would be really nice if this was supported. Another ting regarding the installer: I requested that the installer would ask or install profiles and army colors from the the standard game (a big thing). This is real easy to do and I offer my support if needed.
#16
Posted 10 December 2008 - 08:40 PM
Hmm.. but the installer detects where Soulstorm resides. Not quite understanding why its not finding it.One of my friends installed the game to the root of his F:\ drive and he can't install the mod. It would be really nice if this was supported. Another ting regarding the installer: I requested that the installer would ask or install profiles and army colors from the the standard game (a big thing).
As for profiles/army colours being Xferred.. yeah I guess: thats a quick fix by the user mind you. How often do we release DoW Adv. AI updates? Like 2x a year and now thats likely going to be it unless we get Soulstorm 1.3.
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#17
Posted 10 December 2008 - 09:50 PM
I guess you should be able to reproduce it if you change HKEY_LOCAL_MACHINE\SOFTWARE\THQ\Dawn of War - Soulstorm\InstallLocation to the root of a drive, e.g. C:\ and see what your installer suggests the install location to be.Hmm.. but the installer detects where Soulstorm resides. Not quite understanding why its not finding it.One of my friends installed the game to the root of his F:\ drive and he can't install the mod. It would be really nice if this was supported. Another ting regarding the installer: I requested that the installer would ask or install profiles and army colors from the the standard game (a big thing).
As for profiles/army colours being Xferred.. yeah I guess: thats a quick fix by the user mind you. How often do we release DoW Adv. AI updates? Like 2x a year and now thats likely going to be it unless we get Soulstorm 1.3.
Regarding the profiles, my friends use a lot of custom army colors and schemes and sound settings, so it would be a big help if installing the mod would be "transparent" in this regard.
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