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One campaign to rule them all


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#41 Ghostrider

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Posted 23 December 2008 - 10:49 AM

I have 2.1GHz (Dual core I think), 4GB RAM, and 256MB video. ;)


Dual core doesnt help that much. You get one core exclusively on PR, and the other core does the background stuff.
Programs have yet to be written that can run on 2 cores simultaneously!

But that sounds like a good old chunk a RAM. (Envy) :p

#42 TheEmpire

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Posted 24 December 2008 - 12:16 AM

Now I have 2 reasons for the release! To find out how you did this and for the game!
"Just once, I'd like to destroy a starship that we didn't pay for!"
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."

#43 Tropical Bob

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Posted 24 December 2008 - 07:34 AM

Dual core doesnt help that much. You get one core exclusively on PR, and the other core does the background stuff.
Programs have yet to be written that can run on 2 cores simultaneously!

But that sounds like a good old chunk a RAM. (Envy) ;)

It may not be good for PR, but it's nice to have dual core anyway, apparently.

Trying to get 4GB RAM was one of my main requirements for when i was looking for my laptop.

#44 bob345

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Posted 26 December 2008 - 05:39 AM

My recommendation is simple: Try running Outer Rim first, but with such a low RAM, I seriously recommend against the larger campaigns.

The basic equation is simple, the more planets in the campaign, the harder it gets for the hardware, both in terms of RAM (there are more units to put into RAM), and CPU (more calculations to run in Galactic Mode) I run 2GB ram and the Master version of the GFFA campaign (slightly bigger than the released full version of GFFA) took over 5 minutes minutes to load and the game required 1.2GB Ram.

With only 640 Ram, your system will be doing a lot of data swapping and this will put further pressure on the CPU. Try the smaller campaigns first and work your way up.


I no this is a few days old but I decided to upgrade my ram to 1 gigabite, and I was wondering with 1.591 GHZ cpu how Outer rim should work (since it's the biggested campaign I could play).

Thanks

sorry if this is the wrong place to ask.

Edited by bob345, 26 December 2008 - 05:42 AM.


#45 Kitkun

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Posted 26 December 2008 - 06:18 AM

Not really sure since PR and Ghost seem to get better performance than most people. I'd expect some lag, though I think you could run Thrawn or Shadow Hand.

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#46 cromy

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Posted 26 December 2008 - 10:33 AM

WEll as of 4:15am central US v1.1.1 is available for download at Mod DB after waiting for nearly ever, anywyas 9 minutes and i can hopefully get more than a handful of weeks play without errors. I'll report back later.
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#47 the drazz

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Posted 09 February 2009 - 12:22 AM

I have 4 gigs of ram and 3.6 gigahertz and I still have a considerably large amount of lag during the GFFA campaighn. Any ideas on what else could be causing it?

#48 Kitkun

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Posted 09 February 2009 - 12:47 AM

3.6 GHz on what kind of processor?
Scratch that. Still not enough. The sheer number of units is just too much for the old EaW engine to handle. Check out the Slim campaign packs.

Edited by Kitkun, 09 February 2009 - 12:48 AM.

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#49 Sidious Invader

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Posted 05 May 2009 - 08:27 PM

We soon realised in the development that the lag (where the map freezes and locks the game) was probably linked to the number of planets in the campaign. After a good bit of poking through various parts of the code we found a small item, forgotten by the deigners and left in the original FOC which caused excessive CPU and memory requirements as the number of planets increased. The offending item has been removed and the map now moves freely with every twitch of the mouse. While this has the greatest effect on the larger campaigns, you should also notice slight improvements in the small campaigns as well.


Wow, this is good news! I have been poking around the AI for about a year, and a half now, and reduced lag by changes to the galacticfreestore.lua. Is this where you found it. I would appreciate it if you could share this little tidbit with me. This mod is very impressive BTW!



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