Welcome to anyone joining the Dark Angels mod forum for the first time
#21
Posted 02 February 2009 - 02:28 PM
Retired DoW modder. Retired gMotor2 racing sim modder. Dark Angel Within, Dark Angel Without, Forever Dark Angel.
#22
Posted 04 February 2009 - 07:45 PM
#23
Posted 19 February 2009 - 03:10 AM
May the Emperors favor be on your side
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#24
Posted 19 February 2009 - 09:48 PM
#25
Posted 19 February 2009 - 11:45 PM
For the Emperor, Brothers!
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#26
Posted 20 February 2009 - 11:19 PM
#27
Posted 21 February 2009 - 01:54 PM
I can't really do much more with the mod due to lack of the necessary skills, that and I'm just not playing DoW at all at the moment.
I'm having an issue where I sit reading/posting on forums, and don't really do much else, I've got GTR Evo/STCC/Race07, CoH OF, DoW, Fallout 3, Oblivion, MoH Airborne, GTA IV, Star Wars Republic Commando, GTR 2 and GT Legends on my system and I don't play any of them for more than an hour or so a week if that and I don't really want to stick to playing just one of them, to be honest I don't really feel like playing any of them a lot of the time.
I've had malaises before where I just can't do anything useful and then in the middle of night I've had an idea for the DA mod and done it, but I'm fresh out of ideas and the mod needs some work done that I cannot do.
I don't know why this is the case, perhaps I suffer from manic depression, who knows, I'm getting on with life in general, just not really gaming and modding much.
Although I am moonlighting as a "converter" for GTR Evo/STCC/Race07/GTR 2/GT Legends/rFactor but that also doesn't require any real 3D skills - it only requires notepad and some knowledge of how the cars work, it's a whole lot easier than DoW modding.
If/when the time comes that I'm required for the mod and I have the spirit to do it then I'll be back, but "leading" something that isn't going anywhere is a bit pointless.
And don't worry Thud'll make sure the personnel required to carry the mod forward get on-board, he's better and more experienced at that than I am, plus he knows more people than I do.
Good to see that Brother-Captain Vesuvious has been in contact with Thud to offer his services though, well done that man.
Edited by ravenmorpheus, 21 February 2009 - 01:56 PM.
Retired DoW modder. Retired gMotor2 racing sim modder. Dark Angel Within, Dark Angel Without, Forever Dark Angel.
#28
Posted 24 February 2009 - 08:00 PM
Spoke with Thud, he's suggested I join up, so here I am, and this is one of my favourite Chapters, so I'll be EXTREMELY happy to have a part in continuing the work the Raven, Greenphaero, Morat, Ravenwing and anyone else I may have missed out (Sorry!). If you want the units at least keeping to codex fluff, or even TT, I do have a fair bit of knowledge, and well-established connections at some of the best fluff sites and forums, and members of such sites. Anything you're not sure of, I hope to aid with something.
For coding, I'm okayish for it, and use CMS to make my changes. I've made a fully working mod (Private use only, I'm afraid, as I have used other Mods models without consent, it will not be leaving my computer for no amount of money), but I've managed to balance it well, and can use what I've learnt in this, if needed.
I'm afraid I'm not too good at 3D modelling, but I might have access to 3DS Max 8 soon, as a friend of mine has recently got a degree in 3D Design work - if I can't persuade him to join, then I might be able to use the software - of course, that means learning, and time is short, as we all know.
UCS is my thing - CMS has been a godsend, and made it far easier to edit the files, and can cross-reference all in one window... Bah you know it all anyway.
Anywho, thanks to the mod-team for designing the mod, and I just hope that where I can be of help, I can do you all proud
Cheers, Vaz.
#29
Posted 24 February 2009 - 10:18 PM
As you can see I'm still here. I've got one idea to work through then I'm taking the already mentioned here and at relicnews sabbatical until the mod gets moving again and things need coding.
I too use CMS, no-one on the team who has done any of the coding uses anything else, and that would be because since Morat left there has only been me doing the code work.
Oh and join the club on not being able to 3d model...
If you haven't already got access bug Thud for access to the private forum and download yourself a copy of the v1.05 internal beta and have a look at the mod, PM me if you need the password for the private forum.
Edited by ravenmorpheus, 26 February 2009 - 10:51 AM.
Retired DoW modder. Retired gMotor2 racing sim modder. Dark Angel Within, Dark Angel Without, Forever Dark Angel.
#30
Posted 26 February 2009 - 12:16 AM
#31
Posted 26 February 2009 - 12:50 AM
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#32
Posted 28 February 2009 - 03:22 PM
If you have any questions over whether something should be in or not, just give me a PM and I'll give you an answer
I think I'm correct in saying that this isn't a Strictly C2C mod (Like TTRU, or FoK), so it's a case of 'if it's cool, and it's Dark Angels, it's in'? NOw, to work out how to get Santos' Tools to be recognised =/
#33
Posted 28 February 2009 - 05:00 PM
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#34
Posted 28 February 2009 - 05:06 PM
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#35
Posted 28 February 2009 - 08:00 PM
#36
Posted 28 February 2009 - 08:21 PM
~~~~~~~~~~~~
http://wiki.relicrank.com/index.php?title=...ntos'_Tools
DoW Exporter
~~~~~~~~~~~~
http://wiki.relicran..._Model_Exporter
Thats part of it.. Exporting is more "involved" but know how it works and why it would fail.
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#37
Posted 28 February 2009 - 11:07 PM
Aaah, so you're our 3D modeller Thud has been telling me about? Well, I've managed to get a hold of a 3D modelling program, so as soon as I get my head around it, hopefully, I'll be able to help out
If you have any questions over whether something should be in or not, just give me a PM and I'll give you an answer
I think I'm correct in saying that this isn't a Strictly C2C mod (Like TTRU, or FoK), so it's a case of 'if it's cool, and it's Dark Angels, it's in'? NOw, to work out how to get Santos' Tools to be recognised =/
Well the idea at the start was to be as "codex" as possible while maintaining a balance between the DA mod and the vanilla races. Something which has been achieved I believe...
...we've got 10 man marine squads at least.
Retired DoW modder. Retired gMotor2 racing sim modder. Dark Angel Within, Dark Angel Without, Forever Dark Angel.
#38
Posted 15 March 2009 - 09:02 PM
NOT!!!!!!!!!!!!!!!!!!!!!!
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#39
Posted 18 March 2009 - 09:29 PM
#40
Posted 19 March 2009 - 02:56 AM
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
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