Update - ThousandSons Beta commencing VERY soon.
#1
Posted 26 January 2009 - 04:49 PM
You will have a private pass-protected beta forum to give us all your comments.
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#2
Posted 27 January 2009 - 03:04 AM
#3
Posted 27 January 2009 - 03:06 AM
#4
Posted 27 January 2009 - 03:11 AM
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#5
Posted 27 January 2009 - 03:27 AM
#6
Posted 27 January 2009 - 03:29 AM
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#7
Posted 27 January 2009 - 04:38 AM
@Shuma - yer posts were deleted because the staff here don't take kind to "trolling". We deal with the cool arse work of the project so lets stay on topic plez.
With your permission I'd like to start a new thread that is free of mods, like the forums back in the original forum.
However,if it's not allowed, then I own't do anything.
#8
Posted 27 January 2009 - 05:25 AM
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#9
Posted 27 January 2009 - 06:48 AM
#10
Posted 27 January 2009 - 02:20 PM
Yeah this place may feel more "business like" rather than social. I just wanted to get down to the mod itself and get it closer to completion because it lapsed for far too long into the doldrums.
Good to see some old faces from the old forums even if I lost my frick'n mind of who all of you were.
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#11
Posted 27 January 2009 - 04:18 PM
Just a question: The TS marines only have their bolters huh?
#12
Posted 27 January 2009 - 04:24 PM
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#13
Posted 27 January 2009 - 09:12 PM
By the way, are trainers and other cheat devices to experiment?
Edited by IGdood, 27 January 2009 - 09:13 PM.
#14
Posted 27 January 2009 - 10:19 PM
First I'll battle against one medium AI of all the Original Vanilla Races (SM, Chaos, Orks, Eldar)
Then I'll try on hard AI against the same, then the same against the Imperial Guard
and then, I'll battle both on hard and medium against all the expansions' races (Tau, Necron, DE and SoB, providing the mod works with Soulstorm)
If the modteam desires, I can pit the forces of the Lord of Sorcerers against the Iniquistion and the Tyranids.
#15
Posted 28 January 2009 - 12:41 AM
PMed Chaos on RelicNews, thought I might as well register here.
#16
Posted 28 January 2009 - 01:50 AM
Huh? What do you mean?By the way, are trainers and other cheat devices to experiment?
@DarkReborn - like all faction mods in beta, it likely will NOT support inter-moddability quite yet. In future it will but I cannot guarantee that other faction mods will work with it as this is beta.
@Gorbs - Yep.. all good.
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#17
Posted 28 January 2009 - 02:09 AM
Huh? What do you mean?By the way, are trainers and other cheat devices to experiment?
@DarkReborn - like all faction mods in beta, it likely will NOT support inter-moddability quite yet. In future it will but I cannot guarantee that other faction mods will work with it as this is beta.
@Gorbs - Yep.. all good.
Like...a program that runs in the background and gives you infinite resources or instant unit creation.
#18
Posted 28 January 2009 - 02:25 AM
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#19
Posted 28 January 2009 - 02:36 AM
Just asking!
#20
Posted 28 January 2009 - 02:39 AM
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