Thanks for the input all!
I like the idea of adding in the Broadside-class Missile Cruiser in. Not sure how I feel about the Zann ships though, especially the Aggressor-class Destroyer. It's going to need some serious balancing work.
I think the Vengeance-class Frigate should have the extreme range, especially if you keep it without shields. That will give it a little edge over the more protected ships.
The
Aggressor is going to be effective against the big ships only. In fact, it'll have little hope of hitting anything cruiser sized and below.
My proposal is to make it a very unwieldy weapon. Low accuracy, low rate of fire, with poor maneuverability and few other defenses. It won't be hard to get out of it's firing arc. Since I'm not working with a projectile with defined characteristics in PR, it won't have extreme range either; probably it will end up going as far as a heavy turbolaser.
I might have to try both shields and no shields with buffed speed and hull on the
Vengeance. I haven't really done balancing passes on the incomplete ships since I don't have them in game yet, so I just don't know how it'll work in game. Mainly, I wanted to keep the shield refresh for survivability.
Personally, I think the Aggressor is an ugly ship and doesn't feel Star Wars.
I have my doubts about the Broadside. Will it play like the vanilla-EaW Broadside?
As for the Vengeance, just give it normal mass drivers. XD
Yeah, the only reason I want to add the
Aggressor to add a rather unique ship in.
The
Broadside will be firing the normal projectiles you find in PR already. Basically I wanted it to be this little ball spewing all kinds of missiles. In reference to the games though, I gave it a good bit of concussion missiles and some diamond-boron missiles as well.
Well, the illegal
Carrack has a set of ten heavy mass drivers, and so it seems to me that the purpose designed ship should have something better. Though now that I think about it, it probaby won't have high damage...
Are any of these stats canonical?
We have saga RPG stats for it, from The Force Unleashed Campaign Guide.
Stats are... not exactly canon. At all.
I have neither the RPGs (Can't understand half of the stats they use anyways. :-P) not the Force Unleashed Campaign Guide. The Crusader is built on top of what PR has now, and the Broadside is made from
this page stating that it has forty missile tubes and two turbolasers. Other than that, I have absolutely no references besides the game and backstory.
The other thing is giving them unique roles. The
Tartan in particular was a bit of a challenge, as anti-fighter was filled quite amply by the IPV and
Lancer, while the
Bayonet did long-range anti-frigate. Finally I noticed the Empire's odd habit of mixing lots of ranges, and had no really 'fast' corvette, where the
Tartan was specifically noted as having oversized engines. So now it's the Imp's fastest, and has a whole load of short range weapons as a counterpart to the
Bayonet. (If I added longer range weapons, it stopped too far for it's better weapons to engage, yet was usually well inside the enemy's range.)
Edit: Gee, I can't seem to spell right now.
Edited by Kitkun, 27 January 2009 - 10:11 PM.