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#1 Vortigern

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Posted 22 March 2009 - 12:50 PM

Faction Name: The Chalsidii.
Capital: Talkala.
Alliance: The League.
Faction Technology: Cold fusion power cells in all weapons, provides constant supply of energy for photon cannons on ships, rifles and pistols in hands and explosives in torpedoes. Elements of the Chalsithron, the secret police, also carry photon-blades, energy swords capable of slicing through virtually anything without blunting.
Military Strength: The Chalsidii use a titanium-iridium alloy for their shields, which proves to be entirely laser-proof, though explosives and solid slug weaponry are more effective against it than would be preferred. Scientists are currently working on a new form of shielding to cut off this source of damage. The Chalsithron are an extremely well-trained and well-disciplined élite and have not been beaten in combat since first capturing space-age weaponry, nearly two hundred years ago. Their armour is made of the same material as their spacecraft, as are the new bodysuits to be worn by all soldiers, thus rendering lasers absolutely useless against Chalsidii forces. The Chalsidonian military consists of every able-bodied man from within the confines of the Chalsidonian Empire.
The Chalsidii torchships are capable of travelling far above lightspeed, as they distort dimensions to push the ship closer to the destination, thus leaving it less physical distance to travel. The fact that this travelling is all done in alternative dimensions where the distance is greatly decreased anyway make torchship travel extremely fast. They are named for the bright streaks of light left in their path in the first three dimensions like an astral trail between dimensions.
The torchships are huge affairs, and carry within them thousands of fighters, used both in space and in atmospheric dogfights. The fighters are equipped with eight self-propelled photon torpedoes and two rotating photon cannons (like miniguns, but with concentrated beams of intense light.)
Military Weakness: The fleet has no ships in between torchship and fighter, and though the torchships are heavily armed, sometimes the fighters are not fast enough in response to crises. They are also weak against high explosives, though this is, of course, only a factor when environments are concerned. In space combat, cannonballs would be the greatest problem faced by the Chalsidonian fleet.
Government Style: Benevolent dictatorship.
Social Flaws: The Chalsidii are a dictatorship. This is quite possibly a good thing in times of war, which is always for the Chalsidii, but it does prevent their attaining certain freedoms. However, Dethocas, ruler of Talkala, the Chalsidii homeworld, is keen to bring in reform for the common good.
Every able-bodied Chalsidii male joins the military for at least a few years, so the females attend to most of society's needs. However, as the Chalsidonian soldiery is well-treated, conjugal visits are frequent and a new generation of warriors is always guaranteed.
They still live in caves on their homeworld. There are a few areas which have been converted to allow hydroponic farming to account for most of the Talkalan population, but it is an ongoing process. Admittedly, the caves are very nice and have been decorated and redesigned over the generations to become genuine homes, but they're still underground.
Admittedly, the Chalsidii do not care overmuch about the races they subjugate. Talkala is far more important than a bunch of aliens.
Redeeming Features: Dethocas and Rovairn between them provide a benevolent dictatorship, with new spoils from conquered worlds coming in all the time. Talkala is rapidly becoming something of a paradise, and even the sun seems less harsh these days. People are happy and contented, and the Chalsithron are rarely called in for domestic action.
When invading, they do try to broker a peace first, but their offers of domination and tribute are often ignored by the ignorant alien races.
Main characters: Admiral of the Fleet Rovairn, Emperor Dethocas, Captain Rezian.
Other information: The Chalsidii are essentially humanoid in appearance, though at first seem closer to neanderthals than humans. They have heavy, thick eyebrow ridges and dark skin and hair, doubtless due to the years spent toiling for food and shelter beneath the bright orange Talkalan sun. They do, however, have six fingers on each hand, each of which is about eight or nine inches long, though not spindly. They look like normal fingers, but bigger. All Chalsidii weaponry is designed with these long fingers in mind, so would be extremely difficult for any short-fingered race to use.

Character Registration

Character Name: Rovairn, Admiral of the fleet
Character Age by Terran standards: Mid-40s.
Character Gender: Male.
Character Profession: Admiral of the Fleet - most important military figure in Chalsidonian Empire.
Character Appearance: Tall (6'10"), sturdy, dark hair and skin, black uniform as ranking officer aboard ship.
Character History: See this post. Also this thread for general Chalsidii information.

Character Name: Emperor Dethocas.
Character Age by Terran standards: Mid-40s.
Character Gender: Male.
Character Profession: Emperor - rules over Chalsidonian Empire.
Character Appearance: Lithe and slender by Talkalan standards, very long hair, has an air of keen intelligence about him. Quite tall for a Chalsidia at nearly seven foot tall.
Character History: See same post as for Rovairn.

Character Name: Captain Rezian.
Character Age by Terran standards: 50ish.
Character Gender: Male.
Character Profession: Captain - commands one of the torchships.
Character Appearance: Like a Talkalan should - 6 and a half feet tall, solidly built and heavily muscled, dark leathery skin and jet black hair shaved off on either side of the head and tied back into a mohawk-tail, as is expected of Captains.
Character History: Became captain of a torchship after being a good captain and good soldier for some years before.




Man, that took a while. By the way, not that this impacts my faction in any great way, but I'd like to point out, SWG, that you are being too restrictive in terms of age and gender. My faction is strongly humanoid, so it doesn't matter, but for others they might not have genderm or have several genders, or live for thousands of years in a gaseous state after a life as a solid form for a couple of hundred. Or maybe they have evolutionary stages, and spend fifty years each in sixteen different forms, but are still the same person and still alive. We're talking science fiction here, man, think outside the box.

Edited by Durandel, 25 April 2009 - 10:01 PM.

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#2 some_weirdGuy

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Posted 23 March 2009 - 06:49 AM

the first flaws i see are:

Alliance: The Chalsidonian Empire.

Alliance is meant to be which Galactic Power are you allied with, thats why i put in brackets after it Alliance, Dominion, Republic, Empire or Collective.

Not so much a flaw, but yes, i can see that took a while :popcorn: i had expected more 'simple answers' (eg.Military Strength: Super Powerful Beam Cannon designed to take out energy shields), with less description. Letting people later on go into more detail like that.

Now, the energy blades... Light sabers right? as long as you dont go doing things like having them cutting through space ships with ease, then they will probably be ok.
Also, this titanium alloy thing that negates lasers... Convince me that this wont be overpowered

Also, in your social flaws you seem to have stated, and then negated them all (eg. they are ruled by a dictator... but he is nice and everyone is happy) :p


Like how is living in a nice house underground really a flaw? seems more like a product of their environment. If they were being forced to live underground by an evil lord who had taken the surface as his own private estate and does not allow people onto his property, then it could be a social flaw.


And with those guides on the characters, that was going to be for the character not of your race(just thought i might as well stick it up). For the characters of your race you could either not fill out the form or fill it out how it allies to that race.
fixed now, it was just an oversight, forgot to mention those guidelines were for not-of-your-race character.

Edited by some_weirdGuy, 23 March 2009 - 06:54 AM.

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#3 Vortigern

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Posted 23 March 2009 - 08:59 AM

Well, you asked for social flaws. That's what they have. There were never any massive social traumas rampant throughout Chalsidonian society. Also, I thought you said I had an Empire? That's why I put it like that. Besides, we probably wouldn't ally ourselves with anyone less than already a major power, and no major power would just straight-up ally with us, so we'll have to smash our way to the top first. We're brutal and aggressive, not very diplomatic.

The armour will be fine because it's only lasers that are negated. Like, that's our tech-special, that lasers just bounce straight off our armour. Plasma, photon, solid and electric weaponry would still have as serious an effect as on pretty much any other armour. And photon swords are not like lightsabers. Imagine a regular sword, but with a glowing dark red superheated edge that cuts through things like a hot knife through butter. It's more like that than a stick of magic light that somehow deflects lasers and kills people.

Also, if you wanted the character registration thing to be for the not-of-my-race character, you should at least have told us who the other race were going to be before putting up the registration form. You have an issue with timing there.
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#4 Drakconus

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Posted 23 March 2009 - 06:31 PM

Empire is the generic name for the alliance dude, later when everyone has joined their alliances I'm sure SWG will let us change the name.

And I see that you race has armor but does it at least have partice shielding against highspeed stellar particles?

#5 Vortigern

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Posted 23 March 2009 - 10:51 PM

Yes, I forgot to write that in. The big ships have a shield of some form, I can't remember what it was. I'll sort that out at some point.
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#6 some_weirdGuy

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Posted 24 March 2009 - 07:06 AM

No. Everyone jumped up and down when alliances were named after their factions from the old worlds of war, because they didn't get to control the new faction whose name was shared by their old race.

Besides, it was always going to be that the different galatic powers were alliances of multiple races, with no one race ruling them all really.

I put up the character registration form at the same time as the faction registration cause it seemed like the right thing to do. Also it meant that if people wanted they could make their races characters using that as a basic template if they so chose.

This has been a real nightmare :p with all the assessments coming and the organising for this still not finished yet.
Like i said in the main topic:

So i am going to ask now; should i risk starting this and have the chance that it wont run smoothly and have a bit of 'make it up as i go' type thing going along, or should i wait and hopefully get some time for some good planning and then get it up.


I put up the registration form so people could atleast post up a WIP registration form for their race, and get everything on their side sorted. Even though everything wasn't started yet i felt i should atleast get something going, as this is taking ages.

I expected things like this to happen, so dont worry. As i had it planned people would start putting up things and i would say 'oh no, i didn't mean that' or 'i think i might change this in the form, sorry'

So the sorts of things that are happening right now really.

and with the flaws, can you see how 'they are ruled by a dictator, but they like it that way' isn't a flaw? unless it is something wrong then it cant be a flaw.
And you have to ally with one of the Galactic Powers. Your race seems to sorta match the Dominion(which is why i picked their name when i first made the dominion)

your race along with others is allied, and this alliance is called the 'Dominion'(which is a placeholder name like the other 4 are), or whichever galatic power you decide your race is part of.

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#7 Vortigern

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Posted 24 March 2009 - 08:43 AM

Which galactic faction would take on a brutal and invasive dictatorship? Also, I don't see why we can't be part of our own separate faction and just declare war on everyone else. We're extremely violently-minded.

I think the real nightmare here is that you have all these ideas but explained them very poorly and then we disagreed with them anyway.
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#8 some_weirdGuy

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Posted 25 March 2009 - 03:53 AM

This war is between the five Galactic Powers(well, four to begin with)

Any single faction declaring war on all others wouldn't stand a chance. Thats like one man declaring war on a country, he would easily be crushed.
I try and explain things but most of the time find myself being ignored/overlooked, or misunderstood despite many repetitions and examples and making it clear what i mean, for things which aren't very hard to understand in the first place.

You have to ally with one of the Galactic Powers, either as a race new to that alliance who is joining for the current conflict, or as a long-time member of which alliance. As to which one thats up to you, but your guys seem to match more my concept of what the Dominion was going to be, before everyone made me have to release all control in the matter.

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#9 Vortigern

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Posted 25 March 2009 - 11:14 AM

No, it's not like that at all. A fifth or sixth party would have just as much chance as any of the others. What, do you expect the old big five to gang up on me and nuke my homeworld just because I'm the new guy?

Here's the thing: you have decent ideas and everything, but they don't make social, political, cultural or military sense. My faction is expansionist and self-absorbed by nature, they believe in their own strength and have faith in their own ships, weaponry and command structure. They would see no need to ally themselves with anyone, and would simply expand and develop until able to combat the superpowers on their own terms. And they would know how to go about not getting themselves blasted into oblivion.

All we have here is a faction choosing not to leap down from the fence and into the bigger dog's lap. [/confused metaphor] Basically, there is no godly reason whatsoever why the Chalsidii would join a galactic alliance, and I have no wish to compromise the integrity of a well-developed faction. Intellectual property and whatnot.
I hope I am a good enough writer that some day dwarves kill me and drink my blood for wisdom.

#10 Drakconus

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Posted 25 March 2009 - 06:44 PM

No, it's not like that at all. A fifth or sixth party would have just as much chance as any of the others. What, do you expect the old big five to gang up on me and nuke my homeworld just because I'm the new guy?


From what I have seen SWG has removed this from the plot, and anyway your not the new guy I am. :wink_new:

My faction is expansionist and self-absorbed by nature, they believe in their own strength and have faith in their own ships, weaponry and command structure. They would see no need to ally themselves with anyone, and would simply expand and develop until able to combat the superpowers on their own terms. And they would know how to go about not getting themselves blasted into oblivion.

All we have here is a faction choosing not to leap down from the fence and into the bigger dog's lap. [/confused metaphor] Basically, there is no godly reason whatsoever why the Chalsidii would join a galactic alliance, and I have no wish to compromise the integrity of a well-developed faction. Intellectual property and whatnot.


You have to remember that the whole point of these alliances it to resist the Dominion. Just join a alliance, develope inside the alliance, and become the most badass race in your alliance. Use the time your are part of the alliance to gather intel on those races closest to you and gather new technology for expansion after the Dominion are defeated.

Edited by Drakconus, 25 March 2009 - 06:52 PM.


#11 Vortigern

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Posted 25 March 2009 - 08:56 PM

Hmm... I reckon I could spin that. Well argued, Drakconus. Alright then, somebody select me an alliance in which I can be wicked badass and blow shit up! :wink_new:
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#12 some_weirdGuy

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Posted 26 March 2009 - 04:16 AM

No, it's not like that at all. A fifth or sixth party would have just as much chance as any of the others. What, do you expect the old big five to gang up on me and nuke my homeworld just because I'm the new guy?


Its exactly like that. They wouldn't need to gang up on you. Like i said, your faction is like one man, while any one of the galactic powers would be like a whole contenent of people.
One man fighting a contenent, you can see how it would be no contest.

Its very annoying when you ignore me like that.

Here's the thing: you have decent ideas and everything, but they don't make social, political, cultural or military sense. My faction is expansionist and self-absorbed by nature, they believe in their own strength and have faith in their own ships, weaponry and command structure. They would see no need to ally themselves with anyone, and would simply expand and develop until able to combat the superpowers on their own terms. And they would know how to go about not getting themselves blasted into oblivion.


They do make sense when you listen.

The amount of expansion required for them to be a contest would be massive, and that would attract attention if they go around conquering over races' domains and stuff, especially if those races are allied with one of the galactic powers(or even if they are not).
One or more of the galactic powers would then step in and be like 'oi, leave them alone' and if you didn't they would then woop your ass big time.


You have to remember that the whole point of these alliances it to resist the Dominion. Just join a alliance, develope inside the alliance, and become the most badass race in your alliance. Use the time your are part of the alliance to gather intel on those races closest to you and gather new technology for expansion after the Dominion are defeated.


And this is the first time you get it wrong, although you are sorta right.

Dominion and Collective are one 'team', Republic and Alliance are another.

So depending on which galactic power you join you will have different objectives.
Republic and Alliance are pretty well the defenders, with Dominion and Collective being the attackers.

Dominion is like an angry bull who just got poked in the eye and is on a rampage for revenge.
A whole planet, one of the dominion races Captial planets just got blow up(maybe i should make it a few capital planets got blown up... they have a big area of space), killing billions and trillions. The whole planet was like a very densely populated city, and the whole thing got annihilated .

Dominion are after republic because they know republic were the ones who did it. Collective has stronger ties with dominion, and has allied in this battle as a way to get at their rival power the Alliance.

Alliance has allied with republic as a sort of defensive pact. 'The enemy of my enemy' type deal.

Empire refuses to pick a side, for now.

So, like i said, depending on which power you ally with you will have different goals and objectives.
With a bit of PvP coming in where one person of the Dominion is attacking someone else of the Republic.

From what I have seen SWG has removed this from the plot, and anyway your not the new guy I am. smile.gif

It was Never part of the plot.

The different Galactic Powers are made up of many races, not just one. You all seem to be under the impression that the galatic Powers are one race that you ally with. The galatic powers is the name of the five great galactic alliances.

Which i have said and given examples of to explain and more all before, yet people still dont seem to get it.

All we have here is a faction choosing not to leap down from the fence and into the bigger dog's lap. [/confused metaphor] Basically, there is no godly reason whatsoever why the Chalsidii would join a galactic alliance, and I have no wish to compromise the integrity of a well-developed faction. Intellectual property and whatnot.

Your faction wouldn't have to change a bit. The only thing joining an alliance would do is make you at the mercy of the 'groups' vote. So even if your race didn't want to do something, but all the other races of the alliance did, you would be outvoted and so have to do whatever it is.

It would not 'compromise integrity' or do anything to your 'intellectual property'.

It just means in the war your race is cooperating with other races to do whatever, in an alliance.

Hmm... I reckon I could spin that. Well argued, Drakconus. Alright then, somebody select me an alliance in which I can be wicked badass and blow shit up! biggrin.gif


The Dominion would best match your factions 'style', which is another thing i have Already said and you have again ignored.

(I swear i dont know why i even bother posting when everything i say seems to go in one ear and out the other... come on vort, how can you keep missing these things unless you are either not reading my posts at all, or choosing to ignore what i say. It is getting a bit annoying you know. Right now i could basically compose my replies out of quotes alone from things i have already said)

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#13 Rafv Nin IV

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Posted 26 March 2009 - 05:30 AM

Adding my two cents, Vort.

The Galaxy is fucking gigantic. There are five loosely coalitioned "super-powers," made up of our individual factions. You could, potentially, be an unallied faction, entirely on your own; but the first time you infringed on one of the five super-powers, you'd be crushed by a collection of factions. Even if the Chaldisii may be far more badass than, say, the Rakbi in terms of combat, you wouldn't just be fighting the Rakbi if you were unallied. You'd be fighting the entire collection of factions, who are grouped together in something reminiscent of the U.N. (except, unlike the UN, they actually get stuff done :umad:). It is logical that you could be unallied, but it wouldn't fit your race. The Rakbi could be unallied because they are content to kill each other and go swimming in the afternoon; but as you have an aggressive, united race, they'd want to expand. And the only way they could expand rapidly without attracting the negative attention of one of the super-powers would be to join with one of them.

If you wanted to, you could implement misinformation: say, Rovairn and Dethocas accept the terms of their membership in the Dominion, but they've convinced the Chaldisii populace through propaganda that they are still wildly antagonistic and aren't blatantly peaceful with some other races. That way, you can still preserve the entirety of your expansionist culture.

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#14 Drakconus

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Posted 26 March 2009 - 05:46 AM

Dominion and Collective are one 'team', Republic and Alliance are another.

So depending on which galactic power you join you will have different objectives.
Republic and Alliance are pretty well the defenders, with Dominion and Collective being the attackers.


First that I have read of this line drawn in the sand, so its two alliances verse each other with the final alliance just sitting back waiting to see what happens.

Adding my two cents, Vort.

The Galaxy is fucking gigantic. There are five loosely coalitioned "super-powers," made up of our individual factions. You could, potentially, be an unallied faction, entirely on your own; but the first time you infringed on one of the five super-powers, you'd be crushed by a collection of factions. Even if the Chaldisii may be far more badass than, say, the Rakbi in terms of combat, you wouldn't just be fighting the Rakbi if you were unallied. You'd be fighting the entire collection of factions, who are grouped together in something reminiscent of the U.N. (except, unlike the UN, they actually get stuff done :umad:). It is logical that you could be unallied, but it wouldn't fit your race. The Rakbi could be unallied because they are content to kill each other and go swimming in the afternoon; but as you have an aggressive, united race, they'd want to expand. And the only way they could expand rapidly without attracting the negative attention of one of the super-powers would be to join with one of them.

If you wanted to, you could implement misinformation: say, Rovairn and Dethocas accept the terms of their membership in the Dominion, but they've convinced the Chaldisii populace through propaganda that they are still wildly antagonistic and aren't blatantly peaceful with some other races. That way, you can still preserve the entirety of your expansionist culture.


Rafv thats what I was trying to say :p

Edited by Drakconus, 26 March 2009 - 05:47 AM.


#15 Vortigern

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Posted 26 March 2009 - 09:22 AM

It's exactly like that. They wouldn't need to gang up on you. Like I said, your faction is like one man, while any one of the galactic powers would be like a whole continent of people.
One man fighting a continent, you can see how it would be no contest.

One man with a fleet of battle-ready spaceships, maybe. Bring it on, continent, I've got more than enough interplanetary nuclear missiles to blow the shit out of you and your continent.

The amount of expansion required for them to be a contest would be massive, and that would attract attention if they go around conquering over races' domains and stuff, especially if those races are allied with one of the galactic powers(or even if they are not).
One or more of the galactic powers would then step in and be like 'oi, leave them alone' and if you didn't they would then woop your ass big time.

Youre damn right they'd step in, that's kinda the point. That's how I made my entry into the original WoW, I invaded a Lumiaran dependent colony and they declared war on me. Admittedly, I then had to leave due to RL concerns, such as backpacking across the world, but the point remains. I would also like to add that they would not 'woop my ass big time'. See, space is huge. There are so many places I could hide, or just sit in the middle of empty space and they'd have no idea where I was, and there's no way they'd have gathered intelligence on me beforehand, so whomsoever I invaded would not be able to trace my homeworld and thus burn me, so I'm pretty sure I'm safe.

Basically, I try very hard to make the big factions come to me. That's how the Chalsidii work. We steal other people's technology, and the best way to do that is to make them come to you and then board their ships, and, believe me, the Chalsidii are experts at that by now. I'm sorry, but if you're my enemy in here you can expect to have at least one ship stolen at some point. Also by extension your weaponry. Salvage and techno-thievery is our faction speciality.

Anyway, SWG, you too should pay attention to what I'm saying:

Hmm... I reckon I could spin that. Well argued, Drakconus. Alright then, somebody select me an alliance in which I can be wicked badass and blow shit up! :umad:

I've given up contesting this. I'll join one of your damned galactic powers.

One last thing: I absolutely loathe, to the very core of my being, this 'two major factions on each side' situation you've got going. It's just so inescapably bland. What would be far more interesting is if, for example, you had two major collections of races on one side, and one superpower and a gathering of minor powers on the other side who don't cooperate very well because they barely speak any of the same languages, or if you went into detail with some of them and explained how there are major players within these superpowers that disagree with everything just for the hell of it, so really it's 2 vs 1 on the galactic scale because one superpower isn't allowed to join in because of the opinion of their strongest member.

Please, for the love of all that you hold dear, mix it up a bit! Nobody's interested in a stalemate.
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#16 some_weirdGuy

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Posted 27 March 2009 - 05:15 AM

One man with a fleet of battle-ready spaceships, maybe. Bring it on, continent, I've got more than enough interplanetary nuclear missiles to blow the shit out of you and your continent.


Your fleet of battle ready spaceships and nukes is the equivalent of one man, thats what im saying. Compared to the heaps larger force of a galactic power.

I would also like to add that they would not 'woop my ass big time'. See, space is huge. There are so many places I could hide, or just sit in the middle of empty space and they'd have no idea where I was, and there's no way they'd have gathered intelligence on me beforehand, so whomsoever I invaded would not be able to trace my homeworld and thus burn me, so I'm pretty sure I'm safe.


If you are a space worthy race they would know about you. Maybe even be keeping an eye on you (anal probing farmers, abducting crazy people who no one would believe anyway, making funny crop circles as a joke. All that stuff aliens obviously do, cause ,gosh, not like they have anything better to do :)), they could hunt you down, or simply wait till you resurfaced again. You cant hide forever you know.
Also, how it is the galaxy has pretty well already all been discovered. They are past the age of exploration, the space worthy races are already all known about.

You could hide for a while, but then what? You cant build up a strong enough force in secret to combat them. If all your ships go into hiding they could find your planets and destroy them if they wanted to be really nasty. And whose to say they dont have super advanced technology way beyond your own, that could let them find you.

Basically, I try very hard to make the big factions come to me. That's how the Chalsidii work. We steal other people's technology, and the best way to do that is to make them come to you and then board their ships, and, believe me, the Chalsidii are experts at that by now. I'm sorry, but if you're my enemy in here you can expect to have at least one ship stolen at some point. Also by extension your weaponry. Salvage and techno-thievery is our faction speciality.


Whose to say it is possible for you to even steal the ships anyway. They could be so radically different that you have no idea what to do. The technology could be so different from your own that it would take years for you to reverse engineer enough for your own use.
And even if you could steal a ship its not like they dont have more, they could just cut their losses and blow the thing up.


But this is all just examples of how things wouldn't work out. In the RP things wont be so impossible for you vort, dont worry :evgr:

Anyway, SWG, you too should pay attention to what I'm saying:

yeah, i saw that you had said that, but i still felt i should answer all those things
(i felt like answering them)

One last thing: I absolutely loathe, to the very core of my being, this 'two major factions on each side' situation you've got going. It's just so inescapably bland. What would be far more interesting is if, for example, you had two major collections of races on one side, and one superpower and a gathering of minor powers on the other side who don't cooperate very well because they barely speak any of the same languages, or if you went into detail with some of them and explained how there are major players within these superpowers that disagree with everything just for the hell of it, so really it's 2 vs 1 on the galactic scale because one superpower isn't allowed to join in because of the opinion of their strongest member.

Please, for the love of all that you hold dear, mix it up a bit! Nobody's interested in a stalemate.


Its not a stalemate, Dominion/Collective alliance holds the advantage

And don't worry, the alliances wont be 'static'. Change will be in the air.
Thats all i'll say for now

First that I have read of this line drawn in the sand, so its two alliances verse each other with the final alliance just sitting back waiting to see what happens.

From the *SPOILERS* that i wrote a while back in the main topic:

Things took a turn for the worst, when both Chalsidii and Fonos representatives did not show
-----------------------
Fonos forces in conjunction with Chalsidii dreadnoughts began invading
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Having the advantage in military forces, numbers(thanks to the Chalsidii) and vast technological might (due to the Fonoss Collective) the Chalsidii/Fonoss alliance's advantage was soon realised.
-----------------------
from both Rakbi and Caenophite(who had formed an alliance against their common enemy
-----------------------
Acctually its Dominion+ Collective VS Alliance + Republic
(but Empire will join in soon enough)


and i cant be bothered finding any more(although im sure there is) as i think that about proves my point.
And even though the names and 'style' of the factions is gone, this (mostly) all still applies

Edited by some_weirdGuy, 27 March 2009 - 11:37 PM.

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#17 Vortigern

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Posted 27 March 2009 - 10:03 AM

Man, way to prove my point.

Actually its Dominion+ Collective VS Alliance + Republic

That's exactly what I was saying. That's not what you want. There are more interesting ways to go about this, and if you let me write the history of your human race I will happily explain in detail their diplomatic history, and then everyone will be just as confused because I have every intention of making it more complex than the human genome. :evgr:

Anyway: I don't think you realise quite how vast and empty space is. It's highly unlikely, probably impossible, for anyone to ever cover every part of the galaxy. By the time you were done archiving, the place you started would probably have become a supernova. There is no reason to assume they would know about us. Think of it in Earth terms. Europe didn't know America existed before Columbus in 1492. China apparently did, having discovered it in 1421, but Europe didn't really know about China either. And nobody knew about Australia. My point from this is that no matter how much you try to map somewhere, there are always new frontiers, and what's to say I wouldn't be behind one of them? I don't think space can ever be completely explored. Ever.

Yes, the ships we salvage may be so radically different that we have no idea how to use them, but we'll damn well take them anyway, and maybe we'll find out how to make them work along the way. It is our speciality.

The other thing is this: one fleet of spaceships is just as good as five. What if ours is bigger because we're prepared for war, not just half a fleet idling around their home planet because they don't expect to be attacked? And how much of this colossal fleet can they really bring to bear? If we get our fighters in the midst of their big ships and our cruisers within shooting range, we're pretty much on even terms. Numbers are only an advantage if they're well organised. In a space battle, I'd say extremely well organised, nothing short of perfectly.
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#18 Drakconus

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Posted 27 March 2009 - 08:40 PM

Vort, this whole conflict takes place I'm gussing 500 to 1000 maybe even 2000 years from now with most of the galaxy being charted and most races being found.

Think more Star Wars than Star Trek in the number of race know and the amount of space that has been mapped.

Yes space is ever changing but the changes in space take thousands of years to happen, so any changes in the maps would happen slowly and be predictable to the people making the maps.

And which alliance you should join, well I think you should join the Dominion where you could covertly collect their advanced tech.

#19 some_weirdGuy

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Posted 27 March 2009 - 11:57 PM

Somehow i got quotes all mixed up in that last part, i fixed it now
(i put my reply to your thing inside the quote which was talking to drak, and somehow put the first part i said to drak after your quote. yeah, you see how its confusing :xcahik_:)

That's exactly what I was saying. That's not what you want. There are more interesting ways to go about this

Its not a stalemate, Dominion/Collective alliance holds the advantage

And don't worry, the alliances wont be 'static'. Change will be in the air.
Thats all i'll say for now


And vort, super advanced sci fi. It doesn't have to be too realistic, you explain the impossible through 'super advanced alien technology' or something.
:ex:

Cooperation was fairly good before. for example the basic hyperdrive blueprints were shared out to all space faring races, and also basic shielding systems. Maps and discoveries were shared. There was some things people kept to themselves ofcause but cooperation helped with things like mapping the galaxy.

And the whole of space isn't completely explored, only our galaxy. There's a whole nother frontier out there of different galaxies not explored yet(with a possibility of many enemies or even allies to come from them later on. Haven't really thought that far ahead yet)

The other thing is this: one fleet of spaceships is just as good as five. What if ours is bigger because we're prepared for war, not just half a fleet idling around their home planet because they don't expect to be attacked? And how much of this colossal fleet can they really bring to bear? If we get our fighters in the midst of their big ships and our cruisers within shooting range, we're pretty much on even terms. Numbers are only an advantage if they're well organised. In a space battle, I'd say extremely well organised, nothing short of perfectly.


1 is not > 5
five would win. And they would really only be unprepared once. Once your aggressive intentions are known they wouldn't keep sitting around doing nothing. There are scanners and stuff which could detect you from far away and then they could be waiting for you.

you could be like a thorn in their side if you wanted to. Like the terrorists that keep attacking the soldiers in iraq and stuff. But you against the whole alliance wouldn't hold the power.

also, its not that hard for big ships to target you with their multiple weapons and just keep firing. Especially if they have the advantage. Getting in close wouldn't necessarily be an advantage either. might just make it easier for them to hit you.

But again this is just an example where you are hopelessly outclassed.

Anyway, i think you are approved, good work :good:

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