I might be able to help with texturing.
#1
Posted 05 April 2009 - 04:25 AM
I don't know what tools I need other than Photoshop. Is there a small, fast viewer for WHMs? That would be the biggest help.
And...of course, there's no telling how much you'll like what comes out of the work.
Mad.
#2
Posted 05 April 2009 - 03:52 PM
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#3
Posted 05 April 2009 - 03:57 PM
I can start right away if I have the viewer, and the model and an overall design you want.
#4
Posted 05 April 2009 - 04:01 PM
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#5
Posted 05 April 2009 - 04:30 PM
Edited by Madan, 05 April 2009 - 04:31 PM.
#6
Posted 05 April 2009 - 05:17 PM
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#7
Posted 05 April 2009 - 05:38 PM
Nope your side of it is done i PS3. Then BRO, RM, or myself, take it and put it on the model and in-game. Its not hard really.
I didn't understand you. I know you put it in game. But to texture something, you need to see how it fits on the model. Even if someone wraps it. Just to know what's up and down. To know how the textures deform and stretch over an object, so you should shorten them or lengthen them. So you can add shadows or highlights that match throughout the entire model.
There's no tool that lets you see the model? Or ooooh wait...the army painter. I could use that. Now someone just needs to give me instructions to load the little buggers in it and I can use that.
Well that, and your sketches and the first model/temp.
#8
Posted 05 April 2009 - 06:15 PM
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#9
Posted 05 April 2009 - 06:40 PM
Also check THIS THREAD for Best Practises guide.
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#10
Posted 06 April 2009 - 09:09 PM
#11
Posted 07 April 2009 - 03:59 AM
#12
Posted 07 April 2009 - 04:18 AM
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#13
Posted 07 April 2009 - 02:44 PM
U need ingame vanilla samples of work from the actual game like Space Marines?
Sure, although I'm assuming I'd be pushing the textures higher right? 512,512 or 1024,1024?
Is the mapping the same?
#14
Posted 07 April 2009 - 02:45 PM
#15
Posted 07 April 2009 - 02:47 PM
http://www.mediafire...php?mjamv4qylmh
http://www.mediafire...php?tnwzywhzytl
http://www.mediafire...php?qi4kknmnjmi
You'll be working primarily in the texture_share folder. I am no 3d/texture expert so you artists know better than I do how to get Madan up to speed.
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#16
Posted 07 April 2009 - 02:55 PM
#17
Posted 07 April 2009 - 03:03 PM
#18
Posted 07 April 2009 - 03:55 PM
I'd also say PM Ravenwing Retribution for some advice on how to get started, he's our primary texture artist, although his tower is currently broke, no power...
Retired DoW modder. Retired gMotor2 racing sim modder. Dark Angel Within, Dark Angel Without, Forever Dark Angel.
#19
Posted 07 April 2009 - 03:57 PM
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#20
Posted 07 April 2009 - 04:49 PM
I'm working on the assualt terminator, I hope that's not a problem. It looks a bit different than the style Relic used but I'm guessing it's up to you guys if you prefer it.
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