Also - feel welcome to give me your thoughts and feedback. Please don't try to draw us on giving away more than is here though.
Wolf Lords Tech Tree vs 2.6
#1
Posted 21 April 2009 - 03:32 PM
Also - feel welcome to give me your thoughts and feedback. Please don't try to draw us on giving away more than is here though.
#2
Posted 21 April 2009 - 08:51 PM
Whats your plans with the Leman Russ Exterminator? It dont seem to be a placeholder of any kind, so im guessing its a full unit.
Just wondering why a Gaurd unit snuck in there....
--Richter
#3
Posted 21 April 2009 - 09:17 PM
Ha. But seriously, it's a very reasonable question. The Leman Russ Exterminator is a fluffy SW unit - a tithe of tanks from a forge world that Russ defended (and note the tank itself bears the name of Russ - primarch of the SW). It was a logical addition by GW to the Wolves army, despite normally being an IG unit. The decision to include it is therefore really out of my hands...
#4
Posted 21 April 2009 - 10:15 PM
#5
Posted 22 April 2009 - 04:45 AM
#7
Posted 22 April 2009 - 07:28 AM
#8
Posted 22 April 2009 - 11:43 AM
#9
Posted 22 April 2009 - 11:44 AM
#10
Posted 08 May 2009 - 01:43 PM
#11
Posted 08 May 2009 - 07:21 PM
Bump ^^ anyway, i may have nothing to fear but i think i might! where are the wulfen!! it is told that wolflords would take transformed brothers from their companys to war with them to die with honour. a wulfen would be an awesome attack unit still wearing power armour perhaps. how about it?
Fear not - they are there my friend! The wolf scouts can be transformed into Wulfen in Tier 4. And yes they will still have pieces of power armour on...
#12
Posted 08 May 2009 - 09:07 PM
#13
Posted 09 May 2009 - 07:30 AM
#14
Posted 09 May 2009 - 12:57 PM
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#16
Posted 10 May 2009 - 10:16 AM
#17
Posted 10 May 2009 - 10:35 AM
terminaters rarely turn XD, shouldnt it be the bloodclaws, (this is a suggestion) that if you could sorta level your bloodclaws as they have more and more melee combat some of them could turn?
Logically it should be Blood Claws, and it's a neat idea to have them turn in combat - but Wolf Scouts turning to Wulfen works better as far as the game concerned IMO. The Wulfen need to be loners in this mod.
#18
Posted 10 May 2009 - 08:42 PM
anyways just an idea pool, dive in
Edited by Long Fang, 10 May 2009 - 08:43 PM.
#19
Posted 11 May 2009 - 03:27 AM
in an ideal world this mod would be 100% compatable with the thousand sons mod, imagine being able to create the last space wolf book, forcing wolves to change. addition to my other suggestion, the wulfen can be in different stages, if its completly taken over instantly the wolf will be incapable of defending himself for a minuete whilst his fangs grow with hair and nails. I suggest if you would do this you would change the transforming marines terrain cover to negative or below so he takes 60% more damage. in a differet suggestion, as i found out about in the last SW book about becoming wolf bitten. perhaps advanced sense untill the moment of transformation.
anyways just an idea pool, dive in
Thanks for that - what's this last space wolf book - is this some thousand sons fluff I don't know, or do u mean the last GW paperback? Do tell all - I haven't read any of GW's space wolves books TBH.
I dearly hope one day this mod WILL be compatible with others, but all in good time. We do have a research for Ancient Grudges, which works with Dark Angels and TS in mind, but it is of course available against other races too.
Edited by Mephistoned, 11 May 2009 - 03:28 AM.
#20
Posted 11 May 2009 - 11:29 AM
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