Space Wolves Voice Scripts
#2
Posted 21 April 2009 - 10:18 PM
#3
Posted 19 July 2009 - 09:21 AM
#4
Posted 19 July 2009 - 03:09 PM
transform to wulfen - I, I, I've been away too long…I…howwwlll!
I'd change this to:
I've been away for too long *grawhaha*!
Also personally I'd have Wulfen as a special end tier unit which you need a relic to get, they'd be like Possessed Marines Mk2.
Iron Priest-
Repair- Listen laddy, I know a lot more about putting this back together.
Servo Harness-
Repair- Lad, your problem is as good as fixed, but I still maintain my point.
Blood Claw-
Jump- Hah, I'm not too rusty!
Logan Grimnar-
"For Russ and the Allfather!" instead of just "For Leman Russ!"
Ragnar is ok as he is, he's a feral barbarian Or if you wanted make him sound like a Conan guy.
I kind of think of them as Scottish berserkers, with a big sense of honor code and a lot of Nordic thrown in for their culture. Russia= more Valhallan IG and stuff.. Blood Claws are more like determined initiates wanting to prove themselves so I thought make them sound like they're eager to jump into battle, rather than "I think this is how it works" makes them sound like they have no idea and could just crash and burn.
Edited by Elerium, 19 July 2009 - 03:20 PM.
#5
Posted 20 July 2009 - 02:47 PM
Also personally I'd have Wulfen as a special end tier unit which you need a relic to get, they'd be like Possessed Marines Mk2.
They are!
Iron Priest-
Repair- Listen laddy, I know a lot more about putting this back together.
Hadn't thought of Iron Priest as Scotty from Star Trek - interesting.
Logan Grimnar-
"For Russ and the Allfather!" instead of just "For Leman Russ!"
Nice.
Ragnar is ok as he is, he's a feral barbarian Or if you wanted make him sound like a Conan guy.
I kind of think of them as Scottish berserkers, with a big sense of honor code and a lot of Nordic thrown in for their culture. Russia= more Valhallan IG and stuff..
We need variety - so I'm probably going to borrow from a range of Northern accents - if everyone is Scottish they're going to sound very samey.
Blood Claws are more like determined initiates wanting to prove themselves so I thought make them sound like they're eager to jump into battle, rather than "I think this is how it works" makes them sound like they have no idea and could just crash and burn.
I'm trying to convey the idea that they are reluctant to use them. Trust me - with the correct sardonic intonation these lines will work.
Thanks for the ideas and feedback - much appreciated!
#6
Posted 21 July 2009 - 09:50 AM
Like -"Dont you think i know how this works" and "i may be Blood Claw, but if you mess with me...well, too bad!"?I'm trying to convey the idea that they are reluctant to use them. Trust me - with the correct sardonic intonation these lines will work.
Edited by gesmana, 21 July 2009 - 11:23 AM.
#7
Posted 31 July 2009 - 06:43 PM
I've also written some voice scripts for TSons, Harlequins, and Dark Angels,
Edited by goldenhorde, 31 July 2009 - 07:00 PM.
#8
Posted 31 July 2009 - 08:40 PM
Heya, if I can have a look at the build (get a feel for the "personality", tactical feel of units), I can whip up some proper voice scripts for you guys
I've also written some voice scripts for TSons, Harlequins, and Dark Angels,
Thanks Goldenhorde - the scripts are actually written though - they're here for you to look at somewhere... But more ideas are always welcome!
#9
Posted 31 July 2009 - 08:45 PM
Building
========
What:
Builder
=======
Unit_Complete:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
LoadTransport:
UnloadTransport:
MoraleBreak1:
MoraleBreak2:
MoraleRestored1:
MoraleRestored2:
Repair1:
Repair2:
Repair3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Hero/Commander
==============
Unit_Complete:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Battlecry1:
Battlecry2:
Battlecry3:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Join:
Detach:
LoadTransport:
UnloadTransport:
MoraleBreak1:
MoraleBreak2:
MoraleRestored1:
MoraleRestored2:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Squad
=====
Unit_Complete:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Under Fire1:
Under Fire2:
MoraleBreak1:
MoraleBreak2:
MoraleRestored1:
MoraleRestored2:
Capture1:
Capture2:
Capped1:
Capped2:
Battlecry1:
Battlecry2:
Battlecry3:
Jump/Teleport:
Deepstrike:
LoadTransport:
UnloadTransport:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Vehicle
=======
Unit_Complete:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Death1:
Death2:
Death3:
Death4:
Spotting (2 of each - spoken by Tier1 main infantry. ie. Space Marine squad):
~~~~~~~~
Vanilla Factions
================
Chaos
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Sisters of Battle
Space Marines
Tau
User Factions
=============
Space Marine Chapters
---------------------
Black Templars
Blood Angels
Dark Angels
Legion of the Damned
Space Wolves/13th Company
UltraMarines
White Scars
Chaos Marks
-----------
Death Guard/Nurgle
Emperors Children/Slaanesh
Iron Warriors
Thousand Sounds/Tzeentch
World Eaters/Khorne
Other
-----
Harlequins
Inquisition Daemonhunt
Steel Legions
WitchHunters
---
This should certainly help ya build each unit's voice script list.
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#11
Posted 01 August 2009 - 02:18 PM
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#12
Posted 01 August 2009 - 02:57 PM
#13
Posted 01 August 2009 - 03:46 PM
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#14
Posted 01 August 2009 - 07:06 PM
#15
Posted 01 August 2009 - 10:43 PM
#16
Posted 02 August 2009 - 01:34 PM
still according to fluff our scouts will be the best starting unit in the whole game
well - one wolf scout is equal to 2-4 vanilla - good enough for you?
Tier 1 they are ok - but once tooled up in later tiers they can become a serious problem for the enemy. An infiltrating wolf scout with a melta bomb, frag grenades and a missile launcher, who lays traps wherever he goes, is no-one's idea of fun. Well, except Grimnar's
Edited by Mephistoned, 02 August 2009 - 01:38 PM.
#17
Posted 02 August 2009 - 01:41 PM
still according to fluff our scouts will be the best starting unit in the whole game
well - one wolf scout is equal to 2-4 vanilla - good enough for you?
Tier 1 they are ok - but once tooled up in later tiers they can become a serious problem for the enemy. An infiltrating wolf scout with a melta bomb, frag grenades and a missile launcher, who lays traps wherever he goes, is no-one's idea of fun. Well, except Grimnar's
Oh and then they turn into Wulfen and eat you. Life sucks.
Was there ever a unit that scaled so well?
#18
Posted 02 August 2009 - 03:53 PM
though if the Wolf Scout is available at start, might I suggest that they are a squad of one until a later upgrade allows them to fill out a full squad?
Edited by goldenhorde, 04 August 2009 - 08:57 PM.
#19
Posted 16 August 2009 - 01:48 PM
Ready:
"Can I take your order?"
What:
"Go ahead, HQ."
"I'm listening."
"Destination?"
"Input coorinates."
"When removing your overhead luggage, please be careful.
"In case of water landing, you may be used as a flotation device."
"To hurl chunks, please use the vomit bag in front of you."
"Keep your arms and legs inside until this ride comes to a full and complete
stop."
Action:
"In the pipe, five by five."
"Hand on, we're in for some chop."
"In transit, HQ."
"Buckle up!"
"Strap yourselves in boys!"
"I copy that."
#20
Posted 18 September 2009 - 02:44 AM
Builder
=======
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Build1:
Build2:
Build3:
Build4:
Build5:
Build6:
Build7:
Lay_Mines1:
Lay_Mines2:
Lay_Mines3:
LoadTransport:
UnloadTransport:
MoraleBreak1:
MoraleBreak2:
MoraleRestored1:
MoraleRestored2:
Repair1:
Repair2:
Repair3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Building
========
What:
Hero/Commander
==============
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Battlecry1:
Battlecry2:
Battlecry3:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Join:
Detach:
LoadTransport:
UnloadTransport:
MoraleBreak1:
MoraleBreak2:
MoraleRestored1:
MoraleRestored2:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Squad
=====
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Under Fire1:
Under Fire2:
MoraleBreak1:
MoraleBreak2:
MoraleRestored1:
MoraleRestored2:
Capture1:
Capture2:
Capped1:
Capped2:
Battlecry1:
Battlecry2:
Battlecry3:
Jump/Teleport:
Deepstrike:
LoadTransport:
UnloadTransport:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Squad Sargent (as required use the Squad List above)
Vehicle
=======
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
What1:
What2:
What3:
What4:
What5:
What6:
What7:
Move1:
Move2:
Move3:
Move4:
Move5:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Death1:
Death2:
Death3:
Death4:
Spotting (2 of each - spoken by Tier1 main infantry. ie. Space Marine squad):
~~~~~~~~
Vanilla Factions
================
Chaos
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Sisters of Battle
Space Marines
Tau
User Factions
=============
Space Marine Chapters
---------------------
Black Templars
Blood Angels
Dark Angels
Legion of the Damned
Space Wolves/13th Company
UltraMarines
White Scars
Chaos Marks
-----------
Death Guard/Nurgle
Emperors Children/Slaanesh
Iron Warriors
Thousand Sounds/Tzeentch
World Eaters/Khorne
Imperial Guard
--------------
Death Korps of Kreig
Elysians
Mordians
Praetorian
Steel Legions
Tallarns
Vahallans
Vostroyans
Eldar
-----
Harlequins
Inquisition
----------
Inquisition Daemonhunt
WitchHunters
Other
-----
Tyranids
I can get voice actors for you but I need example scripts from various units like 2-3 Unit Complete, 2-3 Idle, 2-3 Attack voice scripts.
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