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Factions.


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Poll: Factions. (3 member(s) have cast votes)

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#1 Spectre

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Posted 25 April 2009 - 02:06 AM

Since we're all just sub-factions, lets figure out who and what we are working with.

Key =
Tech - (How Advanced you are. 1 = Crude tech, Heavy Armor, Low Firepower, mobility : Slow
2 = Semi-Crude Tech, Medium-Heavy armor, Semi-Medium Firepower, Mobility : Medium
3 = Adequate Tech, Medium armor, Medium Firepower, Mobility : Medium-High
4 = High Tech, semi-light armor, Medium-High Firepower, Mobility : high
5 = Advanced Tech, Light armor, High firepower, Mobility : Fast)
Force - (Army Size and amount of training. 1 = Militia, small size, little training.
2 = Merc Company, semi-small size, Advanced Training.
3 = Core, Medium size, moderate Training.
4 = Planetary Assault, large size, barely trained.
5 = Massive Force, Large size, good training)
Morality - ( readiness of troops, willingness to fight, and Moral type. 1 = DEFCON 5, afraid, Religous Zealots.
2 = DEFCON 4, Willing, no moral values.
3 = DEFCON 3, Unwilling, Morally nuts
4 = DEFCON 2, High Hopes, Unmoral.
5 = DEFCON 1, Uncertain, Moderately Moral)

Dominion -
Tech - 1
Force - 4
Morality - 4

Republic
Tech - 3
Force - 3
Morality - 1

Collective
Tech - 4
Force - 1
Morality - 5

Empire
Tech - 2
Force - 5
Morality - 3

Alliance
Tech - 5
Force - 2
Morality - 2

Edited by Durandel, 25 April 2009 - 02:07 AM.


#2 Rafv Nin IV

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Posted 25 April 2009 - 02:21 AM

Gaaaa! Numbers!!

Seriously, I hope we can all be responsible enough to RP without having to have DND-esque number systems. We're roleplaying in text. The leaders of the RP are here to make sure nobody goes all "my l453r5 pwn50rs U!!1!" and I think we can all figure out our own factions' strengths and weaknesses.

For instance, the Rakbi are a water race and have exceptionally strong navies. They also have extraordinary meteorology and ballistics. They have enormously destructive space-to-planet and planet-to-space weapons.

However, the Rakbi are relatively new to spacial combat, and their weapons, while devastating, need gigantic ships to hold them. "Small" and "Agile" are not words familiar to Vore Space-Fleet Captains. Their hyperspacial drives are unwieldy and have large margins of error, meaning that once a Rakbi fleet is committed to battle, whatever formation they're in is the one they're stuck with, unless they retreat or use conventional propulsion--hyperspacial drives are for transportation only, not battle tactics. The Rakbi have a political system which is slow to reach a unified position. They are primarily ocean creatures and few are comfortable on land for extended periods of time.

I don't like numbers when I RP. Isn't it enough for us to just understand that the Rakbi are going to get their asses handed to them if they fight on land, and will destroy their enemies on an ocean? The same sentiment goes for other people's factions.

Edited by Rafv Nin IV, 25 April 2009 - 02:21 AM.

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#3 Drakconus

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Posted 25 April 2009 - 07:04 AM

Change the whole morals thing, the way it is laid out is confusing and doesn't make sense. also change Alliance to Confederation, it would make understading that the five big factions are alliances of different races.


On a side and (completely silly) note Rafv, to solve the probelm of coming up agaist the Rakbi the Astrum (being desended from Humans) will use humans knowledge of ocean fighting to become harded to kill (not unkilllable and no double suffering horrendus casualties) on the water (not in it but on it, depth carges baby :p ).

Edited by Drakconus, 25 April 2009 - 07:13 AM.


#4 Vortigern

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Posted 25 April 2009 - 09:46 AM

The Chalsidii don't have super-advanced technology and don't have massive armies, but we're big enough and have technology sufficient enough to blow up most things. Also, because we're from an extremely hot desert planet, fighting in cold climes is extremely difficult for Chalsidii. The Chalsithron, the absolute elite (we're talking futuristic equivalent of the SAS here) have full-body armour suits with personal climate control systems, but they're fucking expensive and difficult to make, so most soldiers don't have them. If your planet is too cold, we probably won't bother with it.

Besides, Durandel, your system leaves nothing for more advanced options, like "awesome small core of the army, decent enough main force" and "much-faster-than-light travel and awesome high-explosive lasers, but not much else" for technology. Or "supremely warlike, will fight for fighting's sake". Ennumerating stuff like this just makes it a bit confusing.
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#5 Spectre

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Posted 25 April 2009 - 03:15 PM

We're speaking of the factions here, not sub-factions. If you chose the option 'other', then please help out by showing me a system for the factions that you like.

I have a new system we could try.

Key -
Tech (Weakness - Crude Tech. Strength - Advanced Tech.)
Firepower (Weakness - army less effective, Brute force. Strength - army more effective, hit and run.)
Moral (Weakness - troops have low moral, less death rate. Strength - A lot of Moral, high death rate)
Productivity (Weakness - small quantities of equiptment, troops more resourceful. Strength - large quantities of equiptment, troops less resourceful)
Force ( Weakness - Small force, good training. Strength - Large Force, little training)

Dominion -
Weakness - low tech
Strength - Force

Republic -
Weakness - firepower
Strength - Moral (Like the Japanese in WWII, they were so motivated against the US they killed themselves in battle.)

Empire -
Weakness - Moral
Strength - firepower

Alliance -
Weakness - Productivity
Strength - tech

Collective -
Weakness - Force
Strength - Productivity

#6 Drakconus

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Posted 25 April 2009 - 07:19 PM

No each race is a faction and the alliances are exactly that, alliances of the factions.

What you want to talk about it the as of right now non-existant Faction Alliances.

And please change the Alliance's name to something other that Alliance because it is just confusing, The Alliance Alliance argg.

#7 Vortigern

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Posted 25 April 2009 - 08:25 PM

Second. Drakconus is exactly right. A faction is a faction is a faction, and no matter what alliance they join they will still be the same thing. For example, if a high-tech faction were to join a low-tech alliance through geographical convenience or whatever, they wouldn't have to downgrade everything. If anything, they'd help upgrade everyone else, then the faction loses its weakness. It only takes one to mess up everything. Also, the Chalsidii were originally based around salvaging everyone else's stuff and refitting it for their own ships (see the original faction archive for further details) so if my alliance came across someone high-tech and captured just one ship, we'd be able to get everything our enemies had and win the war in about three weeks. Your proposal is inherently flawed.
I hope I am a good enough writer that some day dwarves kill me and drink my blood for wisdom.

#8 Rafv Nin IV

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Posted 25 April 2009 - 09:10 PM

What if the alien race has thought processes so radically different than yours that you can't make head nor tail of what the devices are supposed to do, let alone how they work?

VORT: You know, it's never come up. And if it does, then fuck it, we'll do our best and see what comes out of it. There's probably something usable in there somewhere. Oh, and sorry, I would have posted for myself but Durandel's gone ahead and locked this topic, and I can't be bothered with opening it just for me and whatever.

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#9 Spectre

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Posted 25 April 2009 - 09:56 PM

I'll change the Faction names.

Instead of the Alliance, you'll have the Coalition.
The Republic will change to the Initiative
The Collective will be changed to the Federation
The Dominion will be changed to the League (No, no references to the Justice League here)
The Empire will be changed to the Kingdom

There, names not used yet, so no one is confused on if it is the Alliance or sub-faction someone is talking about.

Before any more ado, and before this thread can be hijacked further, this poll shall be closed.




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