Support For The Dark Angels Mod:
#21
Posted 15 May 2009 - 11:09 PM
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#22
Posted 16 May 2009 - 12:04 AM
#23
Posted 16 May 2009 - 02:40 AM
#24
Posted 16 May 2009 - 04:38 PM
Thudo- temp mod lead, AI, coding
Kontuz- coding
Madan- textures
BCV- 3d models
When out of bullets, i often find that throwing rocks/bricks is a great alternative.
#25
Posted 08 June 2009 - 04:14 PM
I'd like to apologise for disappearing earlier. I moved house, and then my Commando got called up to serve as Navy Divers, in the Shatt Al Arab, so wasn't able to get word to you - and I let you know my earlier reason though.
Back to business though, with a guaranteed 3 months off, I can get some work done
#26
Posted 09 June 2009 - 07:07 PM
Retired DoW modder. Retired gMotor2 racing sim modder. Dark Angel Within, Dark Angel Without, Forever Dark Angel.
#27
Posted 11 June 2009 - 02:25 PM
#28
Posted 22 June 2010 - 01:43 AM
i liked what i've seen so far, just wish that it was already out but for DC cuz i don't have SS. but i've always wanted a map of THE ROCK for DoWDC, and i wish i knew how to use the DoW mod developers kit,but alas i have no clue.
I've been playing dark angels since '99 and i recently been trying to do the entire 3rd battle company,but istill play DC when i get tired of painting.
looks good so far let me know what i can do to help
#29
Posted 22 June 2010 - 03:46 PM
- DA project has all its unit's voiced now. Getting em post-processed.
- Rest of project getting spit-and-polish.
We will certainly be needing beta testers for this. Any good DA TT players are welcome to test it.
Don't worry: Dark Angels are doing quite well. Heck, The Fallen Angels voices are almost also half-voiced too.
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#30
Posted 02 July 2010 - 01:04 AM
1) All 3d assets unified and cleaned up so they don't colour bleed (massive amount of work but its done)
2) Added 2 musical scored to the DA main menu so they sound insane! Gives alot of flavour to the mod preparing you to repent!
3) All icons are cleaned up and look f**king awesome. WOOP!
4) Taskbar is mostly ready including the center drop-down UI button.
5) Finalized the UCS so all detailed info on each unit, building, addon, research, weapon, and ability is easy to understand and decently understandable.
6) Added FOUR Custom deepstrike markers to the branches Ravenwing, Deathwing, and Battle Company + an extra one.
7) Loads more stuff I forgot.
Whats to Do..
1) HH wants to look over more of the 3d assets but won't stop a beta test as all DA 3d is in-game.
2) Add in all voices. There are ALOT! TONS!! Almost 3x more than Compiler's Inquisition DaemonHunt. Everything including Sammael, Belial, Azrael (and his companion Watcher in the Dark), Ezekiel, and Asmodai.
3) More spit-and-polish. Tweaks all over.
Really happy the way this is turning out.
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#31
Posted 02 November 2011 - 02:36 AM
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