Research - Greece
#1
Posted 09 May 2009 - 01:51 AM
For this one we need some info on Greece.
All research should have sources listed.
Break dancing into the hearts of millions
#2
Posted 09 May 2009 - 02:00 AM
He led the 300 Spartans and several other Greek warriors into battle against the Persians at Thermopylae
Source: Wikipedia
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#3
Posted 09 May 2009 - 04:03 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#4
Posted 09 May 2009 - 04:31 AM
I've been dying to say that since I saw it yesterday.
I will have a look at some Greek stuff if I get a chance.
#5
Posted 09 May 2009 - 07:37 AM
Thus, you can choose to make greek infantry quite cheap, but that wouldn't fit with the fact that the greeks had the best army in the world (before the romans came) and thus should have expensive units to compensate their strength.
please take note that, until further notice, I don't care, so get lost.
#7
Posted 09 May 2009 - 03:32 PM
I think the unit balance needs a new system.
#8
Posted 09 May 2009 - 07:00 PM
#9
Posted 09 May 2009 - 07:15 PM
Use the Specialist weapon type for Pikemen, which really are against horses (thus infantry are resistant, I assume)
And for spears to counter infantry, just use Uruk damage, since you probably won't have other uses for it..
Then, on armors you can set them weak against either of them, both or none...
The 4th Age version 0.8 has been released: Link
#10
Posted 09 May 2009 - 08:11 PM
#11
Posted 09 May 2009 - 08:39 PM
#12
Posted 09 May 2009 - 09:00 PM
http://pspmedia.ign...._1145558975.jpg
Do do this:
http://www.spartanwa...ek_Hoplites.jpg
http://darkwing.uore...nx-improved.jpg
And you'll be okay.
#13
Posted 09 May 2009 - 09:06 PM
Might not look EXACTLY the same, but it's pretty good...
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#15
Posted 09 May 2009 - 09:10 PM
I guess they may find it as an insult
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#16
Posted 09 May 2009 - 10:33 PM
Pierce - Arrows
Uruk - Hoplite/Spear
Slash - Sword
Specialist - Pike
Club - Hammer/Club style units
Crush - Cavalry
Hero Ranged - Axe
Hero - Hero
These are mostly the same as BFME with some new damage types thrown in.
We don't really need Hero_Ranged we can just use Hero for that.
Break dancing into the hearts of millions
#17
Posted 09 May 2009 - 11:02 PM
There's also Cavalry and Cavalry-Ranged.
#18
Posted 10 May 2009 - 12:36 AM
#19
Posted 10 May 2009 - 03:15 AM
#20
Posted 11 May 2009 - 12:47 AM
How about this for damage types
Pierce - Arrows
Uruk - Hoplite/Spear
Slash - Sword
Specialist - Pike
Club - Hammer/Club style units
Crush - Cavalry
Hero Ranged - Axe
Hero - Hero
Reads good to me
However, I think Hoplites should have, rather than extra damage, some extra defense vs infantry (slash damage), and vs archers too if they have shields. This is more accurate in my opinion, since phalanxes are a defensive formation in nature.
Too much defense could slow down gameplay, however, so it would have to be a proper balance, say 75% more defense, 25% more damage against Infantry.
Also the hoplites should have a very slow turning speed (TurnTime in Locomotor) and a huge damage from flanking (FlankedPenalty ArmorSet)
This makes hoplites work just how they would in real life (Or RTW at least ), while it doesn't break BFME's gameplay.
ps: Are we offtopic?
Edited by Crusard, 11 May 2009 - 12:49 AM.
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