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Mods and Game Versions/Patches/Expansions


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#1 Gfire

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Posted 29 July 2009 - 04:56 PM

I've been wondering about mod compatibility with expansions and patches. In BFME, I remember you have to make your mod for X expansion with X Patch. How do you think this will be for SC2? That is, how was it for WC3?

I'm hoping a mod will work for the version it's made for and any following expansions and patches... That seems to be the way maps work in SC1 at least.
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#2 Gfire

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Posted 12 August 2009 - 04:25 AM

Anything?
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#3 GodSun666

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Posted 12 August 2009 - 08:42 AM

I guess maps will keep working patch after patch.

About mods iam not sure though.
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#4 Digz

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Posted 12 August 2009 - 10:47 AM

For WC3, a lot of the maps are actually called mods, as they mod the actual game but in a map, like DotA. I'm not sure how they will be regarding patch-wise, however I can only hope that all mods will work for all versions of the game. I'll have to ask around really how it was done in WC3.

#5 Gfire

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Posted 12 August 2009 - 04:11 PM

Yeah... I mean, they've still put patches out for SC1 ten years later. I want my mods to always work with the latest patch, and I don't want to wait 10+ years before starting. :p

Oh, yeah, the map mod things confused me. I had a look at a few WC3 modding sites and :)

Anyone know how it was for WC3?

Edited by Gfire, 16 August 2009 - 04:40 AM.

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#6 segwayrulz

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Posted 17 August 2009 - 09:31 AM

WC3 is modded via the map maker I think, and you install the custom models etc. to use in the map maker which lets you make custom units.

#7 Gfire

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Posted 17 August 2009 - 07:56 PM

:unsure: so it will probably have the same compatibility options as maps do? It could be used with whatever patch, at least, and any later expansions, I guess. Anything that includes all the units you made, or whatever.
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