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Trials of Malvegil


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#1 Radspakr Wolfbane

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Posted 16 September 2009 - 10:37 AM

I have today begun production on a new side project for Lone Wolf called Trials of Malvegil.

Trials of Malvegil will be an adventure/RPG style map for Lone Wolf telling some of Malvegil's story.
The story takes place a few years before Frodo left the shire when Aragorn was hunting Gollum.

The map starts off in a small secret settlement of the Dunedain in the North of Middle-Earth near Angmar.
Malvegil had lived in this area in his youth but was away for many years protecting the Shire and Bree as well as working to keep Eriador free of Evil creatures.
He returns to his old home to find the area has become taken over by Orcs who at anytime could stumble across the secret town.
Deciding to clear the lands of Orcs he prepares to attack some of the nearby Orc camps by himself.
But before he could leave he receives a message that Aragorn is in the area and was suppose to report in but has failed to.
Worried Malvegil sets out to find Aragorn.

In this map he'll cover different types of environments and various types of Orcs from different clans on the way he seeks to lessen the threat to the nearby area.

Exclusive Features include:
Quests
A higher level cap for Malvegil (40)
New ways of training abilities.
Some items used for healing etc may also be made.

The map is rather large with regions to explore.

Edited by Radspakr, 06 October 2009 - 08:28 AM.

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#2 Dant

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Posted 16 September 2009 - 11:26 AM

Good..very good :wink_new:

i'm looking forward to this :sad:
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#3 Radspakr Wolfbane

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Posted 18 September 2009 - 02:57 PM

Update time for Trials of Malvegil

Work continues on this project hell I can't stop working on it.

First some information about this map
The size is a huge 600 square map.
The terrain is vast and varied with Snow capped peaks in the north,Orc camps (a few of those),the pleasant Hill lands,Baladin (your main base),Taur nu Ithil (I think that's spelt right),Taur Anor and others.
There are multiple towns and outposts in this map to heal in and obtain new quests.
Baladin - your starting point a dwelling of the Dunedain of Arnor.
Man Town (no name yet) - a small human town that will be an important place being in middle of the map.
Ashton - A small village hidden (this will be a secret)
ElBalad (temp name for the Elf Town - hidden in Taur nu Ithil (which means Forest under Moon) a small settlements of Elves live.
Naurburg - a small abandoned fort in the Mountain region holding it as an outpost are the Dwarves.

Some of the other areas are
Wolflands - a rocky region very hostile to life somehow the Wolves and Wargs of Sauron live here.
Burz Guarsh - A small Orc Camp located East of Baladin
Cur Thraror - a larger Orc Camp led by the fearsome Orc Orzgar
Ongkar - another large Orc camp North of Cur Thraror the Orcs here are tougher
Gurtha Carang - yet another Orc Camp in the north in a rocky area some high level quests will be here.
Mountains of Angmar - part of the Mountain chain this is the largest region in the map.
In this region there are small Orc outposts,Trolls and all kinds of very strong Orcs.

This map will have quite a few custom units and items.
The Orcs will be custom as will the bosses and most other random creatures.
Malvegil will have 40 levels as will some bosses.
The Orcs aren't in hordes and are pretty tough.
There will be bosses to defeat for quests that will drop items.

I am currently working on developing an advanced ability customisation system.
Essentially you'll be able to choose which abilities Malvegil has in each slot.
There will be multiple slots with different types of attacks and spells ie blademaster style abilities or wound arrow types.
The player will be able to choose from multiple different abilities for each ability slot.
I may even have preset specs so that you can change him around on the go.
The ability system is still in it's infancy so it will take time for me to do properly.


I have some screenshots for show today.
These screenshots are a long way off finished but they'll give you an idea of the types of terrain you'll be playing in.

Elf Town - very early days on this one.
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A winding path trough the cliffs populated by Wolves and Wargs.
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The first Orc Camp you visit,not the last.
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Home of Orzgar
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Baladin - home sweet home,notice the civilians in town they are your quest givers every town will have some like them.
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The imposing Mountains of Angmar still working on this one.(was even bigger than this but had to be scaled down to get the map to work.
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Edited by Radspakr, 18 September 2009 - 02:59 PM.

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#4 Florisz

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Posted 18 September 2009 - 03:23 PM

Reminds me a bit of LotRO... In a positive way

Edited by Florisz, 18 September 2009 - 03:24 PM.

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#5 {IRS}Athos

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Posted 18 September 2009 - 10:11 PM

Looks like it's going to be an awesome map... ;)
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#6 Radspakr Wolfbane

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Posted 19 September 2009 - 09:41 AM

I just made a new scripting tutorial teaching how to script in quests as done in this map.
Check it out.

http://www.the3rdage.net/item-466

Also I'm looking for names for the Elf Town,Secret Village and the Main Human Town.

The people who's names I like will get their name in the game (well map at least).
They will put in the game as NPC's in the town they named.

Edited by Radspakr, 19 September 2009 - 11:45 AM.

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#7 {IRS}Athos

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Posted 19 September 2009 - 01:37 PM

Elf Town: Eldreth (m), Talithan (m), Kyra (f)*

Human Town: Barth (m), Aran (m), Falagil (m)**

*Anyone who frequents CoM should know what I'm talking about. :p
**Maybe a second PC unit eventually? ;)
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#8 Radspakr Wolfbane

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Posted 19 September 2009 - 02:47 PM

I should clarify I meant names for the towns.
But all the same I could use some more names for People too.

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#9 {IRS}Athos

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Posted 19 September 2009 - 03:06 PM

Aha... town names. ;)

Elf Town: Sentarshadeen
Secret Village: Woodhaven
Human Town: Bree :p
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#10 Ring o' Fate

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Posted 19 September 2009 - 04:10 PM

Human town: NYC! :lol: jk. Seriously, ARCHET!! :xd: It's closer North than Bree. ^_^
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#11 Fishbone

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Posted 19 September 2009 - 05:43 PM

It looks really good, you have really captured the feel of an RPG, nice level design too, just add a little more vegetation, then I'm hooked :lol:
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#12 Rob38

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Posted 20 September 2009 - 02:52 AM

Interesting and unique addition. :lol: Not many have attempted RPG style maps.

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#13 Radspakr Wolfbane

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Posted 20 September 2009 - 09:53 AM

Which is a pity the game is pretty good for it.

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#14 Fishbone

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Posted 21 September 2009 - 02:34 PM

Yeah, the bfme engine has so much potential, it could be a new "wc3" expericence
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#15 morgoth946

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Posted 21 September 2009 - 04:26 PM

Great idea. I know you said that those screenshots were not definitive; however, I'd add more eyecandie (trees and vegetation, more terrain variations and props such as rocks) to make it look as a rpg.
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#16 Fishbone

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Posted 21 September 2009 - 07:36 PM

good :p
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#17 Radspakr Wolfbane

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Posted 22 September 2009 - 08:33 AM

Great idea. I know you said that those screenshots were not definitive; however, I'd add more eyecandie (trees and vegetation, more terrain variations and props such as rocks) to make it look as a rpg.


There'll be plenty of eye candy :p
Those screenies were taken before a lot of the prop work.

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#18 Fishbone

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Posted 22 September 2009 - 05:06 PM

great, will there be some stealth gameplay?
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#19 Florisz

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Posted 22 September 2009 - 05:07 PM

That would be nice, because that guy is a ranger after all.
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#20 Námo

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Posted 25 September 2009 - 08:59 AM


... Taur nu Ithil (I think that's spelt right), Taur Anor and others.
...

Those names would in proper Sindarin be spelled thus:

Taur nu Ithil: Taur-nu-Ithil ['Forest-under-Moon']
Taur Anor: Taur-en-Anor ['Forest-of-Sun']

In Sindarin geographical names (mountains, forests etc.) are usually hyphenated, when containing a preposition. :p


Edited by Námo, 25 September 2009 - 02:05 PM.

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