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#1 Radspakr Wolfbane

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Posted 24 September 2009 - 03:12 AM

CoPro is dying almost dead before I start writing it's obiturary (i hope I spelt that right).
I want to give CoPro 1 more push.

So here's what I'm proposing if some work can be done on CoPro in the form of Art,audio or whatever I will start coding this mod to the point where it's playable so we have something to show for it.

So if you have been thinking about working on CoPro or you have some suitable content to donate please do.
Let's save the community project.

If in the event this project does fail I will be donating all my work on this project to the community for people to download and edit as they want.

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#2 The 10th Rider

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Posted 24 September 2009 - 04:54 PM

I just got a copy of 3ds max so I might be able to throw in some modeling. I attached 2 pictures of some stuff I made, it's all cell shaded because I can't skin a thing, I'm still working on that suit of armor so I don't know if it'd be wanted for like a hero or something.

Attached Thumbnails

  • Riflecollage.jpg
  • Armor.jpg


#3 Florisz

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Posted 24 September 2009 - 05:30 PM

Why would have a history based mod have guns? :p
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#4 The 10th Rider

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Posted 24 September 2009 - 05:34 PM

The gun's just something I had made. I've only made like three things so I didn't really have much of a choice as to what to put pictures of.

#5 The 10th Rider

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Posted 24 September 2009 - 05:39 PM

However I am using 3ds max 10 which as I just found out can't use the w3d importer and/or exporter. So I don't know if there's a way around that or something.

#6 Lauri

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Posted 24 September 2009 - 06:05 PM

Why would have a history based mod have guns? :p

Sorry if I laugh

Hahahahahahaha! :p

Uhm, sorry, where were we again?
Oh right...

Probably because guns are a part of history.. :p
Why would this mod have is another matter... ;)

Sorry, just had to :xd:

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#7 Pixel

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Posted 25 September 2009 - 05:08 PM

However I am using 3ds max 10 which as I just found out can't use the w3d importer and/or exporter. So I don't know if there's a way around that or something.

You could always use renx to export the models.

Edited by FlameGuard, 25 September 2009 - 05:08 PM.


#8 The 10th Rider

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Posted 25 September 2009 - 07:38 PM

RenX doesn't work with 3ds max, the only solution I see is to use Gmax.

#9 Pixel

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Posted 25 September 2009 - 08:02 PM

I wasnt suggesting you use Renx with 3ds max, I was suggesting you use Renx with Gmax.

Edited by FlameGuard, 25 September 2009 - 08:05 PM.


#10 The 10th Rider

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Posted 26 September 2009 - 03:37 PM

Well, I got Gmax + RenX so if you want me to make some stuff Radspakr I can.

#11 Ridder Geel

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Posted 02 November 2009 - 03:47 PM

Not meaning to be evil or whatever... but is this dead?
Its been over a month since the last reply...
Ridder Geel

#12 Spartan184

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Posted 04 November 2009 - 01:35 AM

It looks dead so it must be dead.


 

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#13 Lauri

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Posted 04 November 2009 - 03:41 PM

haha, now that's a laugh..

Posted Image

Don't know the answer though, but you might get my point :party:

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#14 Radspakr Wolfbane

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Posted 05 November 2009 - 10:23 AM

Being a Community project means it lives and dies according to the community's involvement.

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