Carrion, he thinks. We are dead, abandoned and forgotten, left to rot down in this inferno for the mistakes we made in life. Some would call it justice, some would call it torment, but it is neither. When torment becomes routine, the word loses all meaning and significance. What makes this place so hellish is the hope of release, knowing that each time could be the last, hoping and pleading for death. We are pathetic.
Sometimes he will see the chains unfurl and release a man or a woman. He suspects they have fulfilled their sentence, but a part of him wonders if another punishment has been ordained for them, castigation immortal for sins anything but. He wonders if he will ever find out for himself, or if he will simply remain here until time ends, until the fabric of the universe itself begins to unravel and disperse, leaving pure, untainted nothing in its stead. He longs for this moment, because ceasing to exist will mean ceasing to suffer.
Time is meaningless in this place. There is no night and day, no sunrise and no sunset, no hours, no minutes, no age, no years passing, no seasons by which to mark them. How long it has been since these thoughts crossed what ethereal remains his mind has left he does not know. The chains fall from his wrists and the river of souls around him begins to boil and stir, as it does when releasing a prisoner from their plight. Hope surges up within him, forcing the ectoplasmic blood around his incorporeal being, electric impulses firing back and forth faster than ever before, forcing unto him the knowledge that now may be a chance to escape from Hell.
WINTER VAYU, says a voice. THE ACCORD IS SATISFIED.
* * * * * * * * * * * * *
Theria stood at the prow of the little boat as they sailed on down the river. Zhar had worked his magic and done something or other to clear up her seasickness, and she was enjoying the breeze and the smell of the countryside in the north of Anvar. Thus is was that she was the first to spot the grey stone towers of Anharad, the colossal citadel being built to rival the Maughold and push Anvar into the same status that had kept Envael surviving as a major power for so long.
They had abandoned Zhar's old ghost ship somewhere along the north coast, the mage having found himself a new cove and worked some various magics to keep his old vessel hidden from the naked eye. They had travelled by foot south-west, heading vaguely towards Envael and the hope of civilisation once more, and the Maughold in particular so Shava could report back to her companions of the Arap Datrebil. Apparently moving water threw off her mental links. They had arrived in Valix again and encountered the astonished captain who had taken them to the isle of the Vyre weeks before, thinking never to see them again. Theria had guilted him into giving them the craft that now carried them south, sailing upriver towards the mighty fortress that now broke the horizon.
"There's a harbour been carved out o' the ground in the middle o' the fortress," Bazric had explained, being the only one of the group to have paid attention to the constructions when they had passed through before. "It connects up the rivers as flow north, south, east, west and wherever else. Apparently they had mages diggin' out canals for some of it." Theria remembered smiling at the thought of Zhar, sleeves rolled up to his elbows, hands covered in sludge, pulling away at the muck and mud that lined riverbeds everywhere. The mage had not been to pleased with the thought.
When they arrived at the docks in the outer walls, most of the group was all set to jump ship and hang around with the builders and guards that plied the walls and taverns around and about, but Bazric, Theria, Zhar, Shava and Tom all agreed that heading south was more important than stopping off and having a few drinks, even if Bazric only agreed because he so desperately wanted to examine the harbour and the centre of the fortress.
"Dwarves," muttered Illyriel. He had been looking forward to kicking back his heels and finding some buxom young lass to keep him company. "Can we at least hang around in the centre for a day or so? It'll do us good to get off this damn boat, for one thing. I don't know how much longer I can bear the smell of unwashed Minotaur," he added, giving Rom a companionable slap on the back as he spoke.
"Alright," agreed Theria. "Have a couple of days off and around Anharad. You never know what good might come of it."
At the harbour, locks surrounded the docks themselves from all sides. Zhar gave the boat a little magical push to keep it in line and the gates closed behind them. Water began to leak in from the harbour above and the level within the gates rose sharply, eventually drawing them up to the same level as the flat, serene water of the harbour. A burly man with a burnished bronze breastplate and matching sword at his belt shouted directions to them, sending them to the south-west wall where they found an open jetty and tied up the little craft. Theria stared around, overcome with wonder at the might of this construction. Caravelles, galleys and some kinds of ships that Theria couldn't even begin to guess at the origins of stood at anchor in the centre of the harbour, little rowing boats nipping back and forth to the dockside. Jetties sprung out from all directions, providing thousands of temporary homes for a trader's boat. The open sky was visible above them, but the mighty walls of the fortress encircled the view, shooting up hundreds of feet, towering overhead like mountains, giving the place the feel of a crater within a volcano.
The instant she stepped off the ship, Theria was stopped by an orderly with a quill and a scroll, insisting on knowing her name and the purpose of her visit to Anharad.
"Pleasure," she decided. "We'll only be here for a couple of days at most."
"And how many within your party?" Theria looked over her head and counted them up, pausing at Zhar. How many people was he these days?
"Ten," she settled on. "One of them's a Minotaur." The orderly didn't seem to care, and handed Theria ten bracelets from a bag affixed to his belt.
"You must wear these until you leave Anharad. Hand them in to the dockmaster when you untie your boat." Theria raised an eyebrow, then shook her head resignedly. No race could ever match humanity for bureaucracy. She handed them out as the group descended from the boat, provoking varied reactions. None of the bracelets were large enough to fit around Rom's wrist, so he settled for fitting it around his ankle, where it still pressed into his fur but would at least connect end to end.
"So," announced Illyriel, looking up from his wrist where the little stamped bronze bracelet lay. "See you back here at what, noon the day after tomorrow?" Theria shrugged, and the others gave their assent. "Who's up for a drink then?" Bazric, Tom, Illyriel and Morion wandered off in search of whatever pleasures took their fancy, and Theria made her solitary way out of the docks, up through the markets surrounding the waterfront to where the roads led out to the surface and natural light, not the mirrored reflections that provided visibility for the underground world of the poorer traders. It was true, she considered, she could use a little time to herself, and now seemed as good a moment as any.
She wandered around for a while, passing a few inns until she found one that looked more upmarket than the competition. She pushed open the door and wandered into the bar area, walled with rich, deep mahogany, beautifully hand-carved. Well-dressed merchants and what she guessed were minor nobility or some such sat around polished oak tables, laughing and smiling. It had been a long while since she had kept company like this. The bartender offered her a friendly smile and she took a seat, pleased by how comfortable even the stools were in this place.
"You look like you've travelled a fair way, my lady," said the barman, rubbing a cloth around embossed silver tankards. Theria half-sighed, half-chuckled.
"You have no idea," she replied, and pulled out a handful of gold coins. "Something good to eat and drink, please, and somewhere more comfortable than a boat shared with nine others to rest my head." The barman let out a low whistle.
"A lady of your wealth and stature, sharing a little boat? What is the world coming to?" he wondered, opening the tap on a heavy oak barrel behind the counter. A rich, dark red wine flowed out, and Theria could not help but lick her lips at the sight of it. "Of course, times are changing a great deal these days," he continued. "The Vyre can talk now, the melds have all run east, the Furya are all over the place and apparently someone's pulling the Paladins back together. How do you feel about a good steak?" he added. "Served with potatoes, onions and an assortment of other vegetables. Gravy's optional."
"It'll complement the wine quite nicely, I should think," nodded Theria. The barman swung open a little shutter to his right and called through to the kitchen. "What was that about the Vyre?"
"Seems they're more than just predators these days, ma'am. Just like people now, I've heard, though of course they still won't eat any vegetables. Unhealthy lifestyle, that."
"Not for a Vyre. Their whole body is designed to be carnivorous," Theria murmured. Interesting, she thought. So whatever it was Zhar and Shava did seems to have stuck. "Any details on the situation with the Paladins?"
"No, not much. A few of the wizards working on the walls have been talking about it, and news filters through, you know? All I can tell you is that someone's reorganising them, now that they've been kicked out of the Maughold by the gnomes." He shook his head, obviously amazed by the facts. "Who'd have thought a powerful military order like the Paladins could be beaten by a bunch of two-foot-high ugly folk?" Theria laughed and smiled at him.
"Clearly you've never met a gnome." The barman shrugged in acquiescence and Theria took her wine to a table under a window, overlooking a small but very well-kept garden. Her food was brought over soon after and she polished it off in no time, all the while wondering about the Paladins. She could not help but wonder if this was the start of something major, not just for the few the fates involved but for the whole of Arsencia this time.
The barman showed her to a room, comfortably furnished and containing a marble bathtub and a full-length mirror. "Just turn these little taps," he explained. "It's something new the dwarves and the wizards figured out between them. Hot water straight from the ground. If you like I can send up the tailor in a couple of hours, get you some new clean clothes." Theria nodded, and began experimenting with pulling a bath of fresh hot water, which came spurting out of the tap, filling the tub with clean, hot water in ten minutes flat. Impressed, Theria sank into the water, still wondering about the Paladins. She'd have to let the others know when they got back to the boat. But for now, she had some far more pressing issues to attend to. Breathing deeply, Theria began to wash the accumulated grime of the past months from her body.
((Let a new chapter begin! Feel free to invent whatever it is you want to do around Anharad. It's a whole city, so there's got to be plenty of options. You can even start a few fights if you want. And there are all races here, even Minotaurs and Furya, so who knows what you might find. Have fun, chaps and chapesses. Any new characters, this is a perfect opportunity to step in.))