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Tzeentch Building Watch Thread *Jan 27, 2010*


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#1 thudo

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Posted 15 January 2010 - 05:48 AM

Update.. Just to show we're not lying about progress..

These insane gems come from Dr.Grim's masterful modelling and unwrapping skills (and major thanks to Wereturip for helping to get these in-game)..

Yep these are in-game now..

Dark Library
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Machine Pit
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Large Generator
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And finally..

Altar of Tzeentch
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An fx-generated silhouette of the LoC will be built above the Altar.

Now just need Mit's masterful and god-like texturing to do em (if he ever has free cycles to do them.. )
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#2 gesmana

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Posted 15 January 2010 - 12:24 PM

*salutes*

Words fail to describe my respect towards you guys. That´s awesome.

#3 thudo

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Posted 28 January 2010 - 03:20 AM

Added Altar of Tzeentch
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#4 chaoslordx13

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Posted 17 February 2010 - 10:33 PM

Positively stunning :p
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#5 thudo

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Posted 17 February 2010 - 10:38 PM

Ahh there is CL.. :good:

Yeah and now we need em textured by a Mit Clone :p Mit doesn't respond anymore :(
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#6 chaoslordx13

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Posted 19 February 2010 - 05:10 PM

haha yep im back :)

College been keeping me busy lol
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#7 thudo

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Posted 01 March 2011 - 07:35 PM

WE GOT TEXTURES!!

Presenting the Tzeentch Dark Library, Large Generator, and the Listening Post. The original Temple (HQ) which is currently in-game is shown on bottom-right for comparisons.

Posted Image

Thanks for Mihail for this extraordinary texture work. Dr.Grim for the models/Unwraps and original team for the concepts.
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#8 Opuoxions

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Posted 02 March 2011 - 02:20 AM

Hurray! Are those the last of the buildings that needed texturing?

#9 thudo

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Posted 02 March 2011 - 02:35 AM

Nope.. 3 more (Vehicle Depo and Altar of Tzeentch) then the little turret (but thats easy). We're on the move.. fast!

New internal build within the week or less.
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#10 Craftworld123

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Posted 02 March 2011 - 01:57 PM

Nice good work guys! :thumbsupsmiley:

#11 MadSorcerer

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Posted 05 March 2011 - 11:11 AM

Wow, those textures are phenomenal!

#12 thudo

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Posted 04 April 2011 - 07:38 PM

Posted Image
Almost there! ;) Some tweaks to do when I get to him (ie. sounds, shadow, etc.) Still needs OE and FX duty but most anims are complete.
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#13 Opuoxions

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Posted 05 April 2011 - 12:45 AM

It just gets better and better. Very excited for this. ;)

#14 thudo

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Posted 05 April 2011 - 01:13 AM

Yep and Jones re-added this which we never turned on for years..

Posted Image

So now when Rubrics die their wraith escapes. Terminators and Dread will also feature this DeathFX.
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#15 Opuoxions

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Posted 05 April 2011 - 01:26 AM

Awesome, ghostly death animation! That is pretty damn sweet! I remember hearing about that on MitGas's old forum, but I've never seen it before.

#16 thudo

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Posted 05 April 2011 - 01:30 AM

Yep and it looks great in-game. Oh and all the Rubrics weapons (standard bolter, warp bolter, and inferno bolter) now all have custom muzzle and tracerfx. Jones is amazing.
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#17 Opuoxions

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Posted 05 April 2011 - 01:43 AM

It is really coming together pretty well then! Sounds like Jones and Andrei really breathed life into the project on the remaining FX/animation/textures front. Glad things are going well!

#18 thudo

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Posted 05 April 2011 - 01:53 AM

Aren't you in the beta? You can see all these changes as we go. Waiting on the voice actors to put in the final voices too. Exciting times bro.
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#19 Opuoxions

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Posted 05 April 2011 - 01:57 AM

No, I'm in pretty much every beta but this one. ;)
Harlequins/Spacemarines forum betas/Chaos marine forum betas.

#20 thudo

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Posted 05 April 2011 - 02:53 AM

Sure we can add some more. ;) Yeah other projects are nearing beta also.
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