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Unused animations in C2


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#1 Haart

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Posted 12 March 2010 - 08:11 AM

Does anybody know commands to play the following enemy animations in the game?

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#2 herbert3000

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Posted 01 April 2010 - 08:52 AM

I managed to play some of the animations:
animations.png

 

Download game files:
Attached File  Unused_animations.zip   2.33MB   232 downloads
 


TU01.MIS: added new soldier ALE_TEST, incl. some comments
COMANDO.ANI: replaced the single gun animations
ALECABO2.ANI: added animations INQUIETO_WILSON (XP.ABI/365) and QUIETO_PRESO (XP.ABI/435)
XP2.ABI: replaced the "walk" animation

 

 



#3 AndrewT

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Posted 01 April 2010 - 09:46 AM

i remember the up-left animation, it was used in Colditz, when you handed over a German uniform to a P.O.W., he took up this posture and started to walk out of the castle. maybe you can find the proper code at that mission?

#4 Haart

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Posted 26 April 2010 - 10:02 AM

Thank you guys for your help. This was very useful for me.

#5 Haart

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Posted 05 May 2010 - 09:22 AM

XP2.ABI: replaced the "walk" animation


Can you explain how to modify .abi files? There are too much changed bytes in your XP2.abi. Thanks.

#6 herbert3000

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Posted 07 May 2010 - 12:09 AM

I opened XP.ABI with a hex editor, searched for "ANDAR_MARCIAL" and copied 196 (0xC4) bytes after the FF FF ... FF block.
Then I searched for "ANDAR" (from the beginning of the file) and replaced the 196 bytes with the bytes I just copied.

Posted Image


I did the same with the other animations:
037 COMIENZA_ANDAR_GIRO_180_DRH
038 COMIENZA_ANDAR_GIRO_180_IZQ
039 COMIENZA_ANDAR_GIRO_90_IZQ
040 COMIENZA_ANDAR_GIRO_90_DRH

442 COMZA_ANDARMARC_GIRO_180_DRH
443 COMZA_ANDARMARC_GIRO_180_IZQ
444 COMZA_ANDARMARC_GIRO_90_DRH
445 COMZA_ANDARMARC_GIRO_90_IZQ


The number in front of the names is the animation id (used in the 3D .Abi Viewer)
Posted Image
Abi Viewer ReadMe in English: Attached File  readme_abi_en.txt   1.1KB   252 downloads

List of all XP.ABI animations:
Attached File  xp_abi_animations.txt   10.3KB   164 downloads




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