VEHICLES
Venom
Notes: like the Falcon, but more passionate
Unit_Complete1: We take our warriors to the enemy
Unit_Complete2: Within, our impassioned hearts beat safely.
Unit_Complete3: We are morning's minion, daylight's dauphin.
Unit_Complete4: The laughing lord at our backs, and his prayers on our lips.
Unit_Complete5: Troupe transportation ready and waiting.
Unit_Complete6: We'll speed you to the venue.
Unit_Complete7: Venom transport has arrived.
Selection1: Bring counsel and speak wisdom
Selection2: War thoughts come to mind
Selection3: For there was ever deadly grace
Selection4: We dare
Selection5: The floating dance of cunning
Selection6: Sigh no more
Selection7: Bringing solace and the troupe
Move1: Transporting our troupes to dance with the enemy!
Move2: The swiftest way for the Rillietann [pronounced "rill-e-tann"]
Move3: Swift as the day is long
Move4: There sits the wind in our wings
Move5: Rider and ridden darting fast
Move6: Passage on a convoluted path
Move7: Smooth on a bow-bend!
Move8: For air, pride, and plume.
Attack1: We will strike swiftly!
Attack2: They are done to death
Attack3: Smash the crown of his head
Attack4: Cripple the sole of his foot
Attack5: Dance now, the shards of wraithbone
Attack6: Dance and swirl, the artistry of fire
Attack7: Delighted to.
Attack8: No regrets.
Charge1: Passionately!
Charge2: Crack them like a smile!
Charge3: Break their hearts!
Combat1: The Harlequins are not safe here!
Combat2: A lively playground.
Combat3: Unfriendly fire.
Death1: Down... and still further down, undone.
Death2: This play is over.
Death3: Unfortunate!
Death4: Too late the cry!
Skyweaver
Notes: Skyweavers are heavily armed jetbikes piloted by a two man crew that form the vanguard of a Harlequin force.
Unit_Complete1: Skyweavers, upon the field of battle.
Unit_Complete2: The Great Falcon and Skyborne Prince have arrived.
Unit_Complete3: Skyweavers, here to serve.
Unit_Complete4: The Skyweaver, enters stage right.
Unit_Complete5: Enter the Skyweaver.
Unit_Complete6: By the will of the Laughing God, the Skyweaver is here.
Unit_Complete7: The Skyweaver is here by Cegorach's will. [pronounced “Seh-gore-ash’s”]
Selection1: Yes Master?
Selection2: As the Skyweaver served Cegorach. We serve you. [pronounced “Seh-gore-ash”]
Selection3: We shall lead the charge.
Selection4: For Cegorach.
Selection5: We serve the Laughing God.
Selection6: We shall play our part.
Selection7: We grow restless here.
Selection8: What will be our role?
Selection9: We all have our parts to play.
Move1: We shall be there in moments.
Move2: We are already there.
Move3: Forward Sky borne Prince!
Move4: The Sky borne Prince shall lead us there.
Move5: We shall lead our kin.
Move6: Such is our part of the dance.
Move7: We shall be but a blur on the wind.
Move8: We know the movements of this dance.
Move9: With speed and grace.
Attack1: They shall not know what has hit them.
Attack2: Our weapons shall tear them to shreds.
Attack3: With cannon and blade.
Attack4: The serpent kills with a thousand bites.
Attack5: We shall unleash the Skyweaver's bite.
Attack6: The Sky borne Prince shall end them.
Attack7: None shall escape.
Attack8: We will let the shuriken dance their own.
Attack9: They shall not even have time to scream.
Charge1: We shall tear them asunder.
Charge2: Lead me Prince, so I may strike them down.
Charge3: We shall lace the skies with death.
Charge4: Ai! Ai! Ai! Ai! Ai!
Charge5: Our blades shall strike them down.
Jump_Teleport1: Quickly! Bound Skyward!
Jump_Teleport2: We surge!
Jump_Teleport3: Hear our engines roar!
Jump_Teleport4: Over and away!
Jump_Teleport5: Exit the Skyweaver, stage top.
Jump_Teleport6: We can strike at any time, from anywhere.
Jump_Teleport7: Sky borne Prince, let us show them a trick.
Jump_Teleport8: We shall sow confusion among their ranks.
Ability1: This dance shall see your demise.
Ability2: We shall weave death amongst them!
Ability3: They will die such beautiful deaths.
Ability4: All they shall see is the terror in their hearts.
Ability5: No more children of Cegorach shall fall this day.
Combat1: You cannot hurt what you cannot touch.
Combat2: I am the Great Falcon! You are nought before me!
Combat3: Behold the fell victim!
Combat4: Ha! Is that as fast as you can move?
Combat5: Your skills are pathetic.
Combat6: We have not danced like this in a lifetime!
Combat7: Hieeyyaahhhh! [like a battle cry]
Combat8: Yarrgghhhhhh! [another battle cry]
Combat9: Woooooooo! [even another battle cry]
Death1: We return to Cegorach's side.
Death2: Though we fall, the Skyweaver can never die.
Death3: It seems our part is over.
Death4: We have danced our last.
Death5: We will be scattered amongst the heavens.
Death6: Arrgghhhh!
Death7: Garrrgghhh!
Death8: *various other death sounds*
Starweaver
Notes: Starweavers are heavily armed transports piloted by a two man crew that form the vanguard of a Harlequin force. The Starweaver is named for the first and greatest son of the Cosmic Serpent. The Cosmic Serpent is a significant totem to the Harlequins, for he is said to have existed in both the material and psychic universes at the same time, and his strange and capricious young acted as occasional allies to Cegorach. Starweaver was the most noble and courageous of his serpentine brood, and swiftly made common cause with the Laughing God. The serpent freely gave his aid to Cegorach and, in tales such as the Humbling of Eldanesh or the Flight from the Grave of Stars, even suffered the Harlequins' deity to ride through danger upon his back. So do the Harlequins mount their Starweaver transports with reverence, for their actions echo those of Cegorach himself. The Starweaver is a small, fast moving transport used by the Harlequins. It swiftly delivers their troops where they are needed at which point the Harlequins leap gracefully from the platform and directly into the fray.
Unit_Complete1: Star Weaver, entering from the webway now.
Unit_Complete2: We come from the Black Library, and there we shall return.
Unit_Complete3: We have the speed to make a joke of these Mon-keigh [pronounced “mon-kay”].
Unit_Complete4: The Laughing God guides our way.
Unit_Complete5: Taking the Troupes forward to dance the Victory steps!
Unit_Complete6: Need something fast enough to make she who thirsts blink?
Unit_Complete7: Ready to transport the guardians of the black library!
Unit_Complete8: Starweaver has arrived.
Unit_Complete9: Starweaver here. Ready to bear our warriors into battle.
Unit_Complete10: The Cosmic Serpent's mightiest Son is here.
Unit_Complete11: So, this is where the Webway leads us.
Unit_Complete12: There is evil in the air. This must be the place.
Unit_Complete13: It seems the time for battle is upon us.
Unit_Complete14: We are here by the Laughing God's will.
Selection1: As Starweaver bore Cegorash. We shall bear our warriors into battle. [pronounced “Seh-gore-ash”]
Selection2: The Cosmic Serpent send his regards.
Selection3: Step aboard warriors, we shall take you where you need to go.
Selection4: Whatever Cegorach requires.
Selection5: I can feel the corruption in the air.
Selection6: We are the final hope for our people.
Selection7: We do whatever is needed of us.
Selection8: Send your warriors to us.
Selection9: We know our part to play.
Move1: We shall carry our warriors to the fore.
Move2: No weapon shall touch us.
Move3: Cegorash's children shall not be harmed on our watch.
Move4: They shall never see us coming.
Move5: They shall be blind to our approach.
Move6: If that is where his warriors are required.
Move7: We go where the Laughing God sends us.
Move8: If that is where the Troupe must be.
Move9: Enter the Starweaver, stage right.
Attack1: We shall strike them down.
Attack2: We shall pierce their evil hearts.
Attack3: Our weapons will fill the air with death.
Attack4: The enemies of the Laughing God will fall before us.
Attack5: None of them shall leave here alive.
Attack6: With pleasure.
Attack7: They will be gone in the blink of an eye.
Attack8: The curtain falls for them.
Attack9: What we begin, our Wards shall end.
Charge1: Now Children! Into the fray.
Charge2: Cut them down Children of Cegorach!
Charge3: May your blades strike true my Wards.
Charge4: This is your time Children. Do not fail him!
Charge5: It time for you to dance Children.
Jump_Teleport1: Nowhere is beyond our reach.
Jump_Teleport2: There is nowhere we cannot carry you.
Jump_Teleport3: Fear not. The Starweaver shall get you there.
Jump_Teleport4: Tis but a step to the Starweaver.
Ability1: This is the Starweaver's most beautiful dance.
Ability2: It is time to end this dance.
Ability3: They shall pose no further threat to his designs.
Ability4: We shall be invisible to their eyes.
Ability5: May She Who Thirsts never claim you.
Combat1: (gleeful hollering)
Combat2: Is that the best you do?
Combat3: We shall cut your evil from this world.
Combat4: (mocking laughter) Such primitive ability.
Combat5: Such disappointing dance partners.
Combat6: You are unworthy to share our stage.
Combat7: Hieeyyaahhhh! [like a battle cry]
Combat8: Yarrgghhhhhh! [another battle cry]
Combat9: Woooooooo! [even another battle cry]
Death1: You shall have to go on without us Children.
Death2: We can bear you no longer. You must go on alone.
Death3: We shall continue our fight in the next life.
Death4: We shall return to Cegorach and fight by his side in the Heavens.
Death6: Arrgghhhh!
Death7: Garrrgghhh!
Death8: *various other death sounds*
Voidweaver
Notes: Built on the same design as the Starweaver. The Voidweaver forgoes its transport capacity to allow for a greater array of armaments. In this way the Voidweaver functions as a swift moving gunship, able to keep pace with the rest of the Troupe while lending heavy fire power to the battle.
Unit_Complete1: The Voidweaver has arrived.
Unit_Complete2: Voidweaver, ready for battle.
Unit_Complete3: Now we are here, the battle may commence.
Unit_Complete4: Voidweaver, here to hunt.
Unit_Complete5: The Voidweaver has arrived. We will support Cegorach's Children. [pronounced “Seh-gore-ash’s”]
Unit_Complete6: We are the Voidweaver.
Unit_Complete7: We are here and we hunger for the fight.
Selection1: Who provokes us?
Selection2: Show us where the fight is.
Selection3: We watch over his Children.
Selection4: Let us hunt.
Selection5: We have waited long enough.
Selection6: We are eager to join the battle.
Selection7: We tire of this. Show us the fight.
Selection8: Why do we tarry here?
Selection9: Hmph.
Move1: If that is where we are needed.
Move2: Yes, closer to the battle
Move3: Taking our weapons into range.
Move4: Closing on the prey.
Move5: Advancing on the enemy.
Move6: There is none swifter than us.
Move7: Let us lead the attack.
Move8: Where his Children go, we follow.
Move9: Show where we must be.
Attack1: We shall cut them down.
Attack2: There is no escape for them.
Attack3: Yes, now we are upon them.
Attack4: This is how they die.
Attack5: Those who threaten his Children will perish.
Attack6: Let us destroy them.
Attack7: This is how the hunt ends.
Attack8: There will be nowhere they can run.
Attack9: Yes, this is our calling.
Charge1: We shall chase them down.
Charge2: They cannot out run us.
Charge3: We will not be denied our kill.
Charge4: We will look them in the eye as they perish.
Charge5: (Grim laughter)
Jump_Teleport1: There is nowhere the enemy can hide.
Jump_Teleport2: We will fall upon them.
Jump_Teleport3: We cannot fall behind.
Jump_Teleport4: Watch us soar.
Ability1: There is no armour they can hide behind.
Ability2: No-one can surprise the Voidweaver.
Ability3: This is the killing blow.
Ability4: You may not slay us. We will not allow it.
Ability5: It is our sworn duty to watch over you.
Combat1: You cannot touch us primitive fools.
Combat2: You are naught but prey.
Combat3: You have slain your last.
Combat4: Your fate is to fall here, by my hand.
Combat5: None shall mourn your passing.
Combat6: I am done toying with you.
Combat7: Hieeyyaahhhh! [like a battle cry]
Combat8: Yarrgghhhhhh! [another battle cry]
Combat9: Woooooooo! [even another battle cry]
Death1: Our guns fall silent now.
Death2: So, this is how it ends.
Death3: We will assist Cegorach in eternity.
Death4: So it seems we have reached our destiny.
Death5: You have yet to see.. *pause* 'our final performance.'
Death6: So was this his plan?
Death7: At least our souls are safe.
Death8: Our part is played.
Death9: Cegorach awaits.
Death10: We fall, as our mighty empire once did.
Death11: This end is fitting.
Death12: Arrgghhhh!
Death13: Garrrgghhh!
Death14: *various other death sounds*
Vampire Raider / Hunter
Notes: The largest Eldar aircraft yet documented by the Imperium and an orbital-capable drop ship. Like the Thunderhawk Gunship the Vampire Raider is used to ferry assault forces onto a planet, descending from orbit at many times the speed of sound to quickly drop off its cargo before ascending back into space just as quickly. The character is imagined as being calm, serious, brooding, dark and poetic. Like a brooding goth artist. Appreciating the darker things that many others don't. Seeing the beauty of a broken rose for example. A note about the harlequin lines: they all rhyme and are intended to have intonation on the rhyming words.
Written By: Neon / Fluents
Edited By: Thudmeizer
Unit_Complete1: We descend from the void above.
Unit_Complete2: Vampire descending from the night sky.
Unit_Complete3: Breaking through atmosphere like a mono-molecular blade.
Unit_Complete4: We dance between the stars, now we dance here.
Unit_Complete5: You called for a vampire?
Unit_Complete6: We arrive like the first frost on a pale winter morning.
Unit_Complete7: Aeldari air supremacy has arrived! [Vampire Hunter] [pronounced "El-dar-ei"]
Unit_Complete8: The skies shall belong to us again. [Vampire Hunter]
Unit_Complete9: None shall stand in our path now, Vampire Hunter ready. [Vampire Hunter]
Unit_Complete10: Air Superiority Fighter.. at your command. [Vampire Hunter]
Unit_Complete11: Vampire wordsmith, ready to transport at your command. [Vampire Raider]
Unit_Complete12: Assault transport, at your command. [Vampire Raider]
Unit_Complete13: Vampire Raider, ready to transport our warriors. [Vampire Raider]
Unit_Complete14: Ready to take our Warriors where they need to be. [Vampire Raider]
Unit_Complete15: Another tool for the servants of Cegorach at your command. [Harlequins] [pronounced "KEGG-orr-ack"]
Unit_Complete16: A great player has entered the scene. [Harlequins]
Unit_Complete17: The troupes shall perform. [Harlequins]
Unit_Complete18: Like an intruding trader of death, the brooding vampire takes every breath. [Harlequins]
Unit_Complete19: What are we, but a flying stage? Echoes of a plea, from a long lost age. [Harlequins]
Unit_Complete20: We give naught, they give all. With peril fraught, heeding call. [Harlequins]
Selection1: Airborne poetry.
Selection2: The planet is our stage, the star our spotlight.
Selection3: You have a quest for us?
Selection4: Need to move some chess pieces?
Selection5: Sky our canvas, contrail our paint, vampire our brush.
Selection6: The sky is an empty page, let us write our story.
Selection7: Don't let our size fool you, we are as nimble as a Nightwing.
Selection8: We rule these skies. [Vampire Hunter]
Selection9: VAMPIRE Hunter.. ready for orders! [Vampire Hunter] [emphasize "VAMPIRE"]
Selection10: Aeldari aircraft awaiting a target. [Vampire Hunter]
Selection11: Where are our warriors needed? [Vampire Raider]
Selection12: We are as deadly as our cargo. [Vampire Raider]
Selection13: Rapid deployment artisans at your humble service. [Vampire Raider]
Selection14: The stage is set, and we shall swoop down upon them! [Harlequins]
Selection15: This troupe is ready for direction. [Harlequins]
Selection16: At the troupe-master's call, ready to fall upon them. [Harlequins]
Selection11: At your beck and call, vampire risking it all. [Harlequins]
Selection18: Give us an order, give us a sign! And they shall cross the border, in hell to dine! [Harlequins]
Move1: We blur as we move.
Move2: They will never see us coming.
Move3: With no hesitation.
Move4: The faster we move, the less they see.
Move5: Engines howling like a banshee.
Move6: We move in grace, by your grace.
Move7: Aerial acrobatics.
Move8: It shall be reclaimed.
Move9: We stalk the night skies. [Vampire Hunter]
Move10: With utmost haste. [Vampire Hunter]
Move11: Where we go Aeldari supremacy follows. [Vampire Hunter]
Move12: As fast as the webway. [Vampire Raider]
Move13: Even fully loaded we are swift as retribution. [Vampire Raider]
Move14: We carry our dwindling kin. [Vampire Raider]
Move15: As the laughing God wills! [Harlequins]
Move16: We have naught to prove, just watch us move. [Harlequins]
Move17: Onward we shall go! No matter the foe: onward ho! [Harlequins]
Move18: We are here, we are there. We go everywhere from every elsewhere. [Harlequins]
Attack1: Add your voice to the choir of the dead.
Attack2: There’s beauty in death, want to see it?
Attack3: Cutting the artery of their resistance.
Attack4: Severing the vein of their existence.
Attack5: Our performance will make them cry, cry tears of blood.
Attack6: They will see our weapons long before they hear us.
Attack7: Your blood will spill, tap-tap-tap as we dip our quill.
Attack8: Our fangs are sharp, our blood lust keen!
Attack9: With extreme precision!
Attack10: None shall be spared!
Attack11: An easy thing.
Attack12: With great pleasure.
Attack13: They shall feel the wrath of the sky! [Vampire Hunter]
Attack14: Readying scatter laser! [Vampire Hunter]
Attack15: The fools don't know what they're up against! [Vampire Hunter]
Attack16: The symphony of loss is about to begin. Please take your seats. [Vampire Raider]
Attack17: Clearing the way for our ground forces! [Vampire Raider]
Attack18: Our people shall not suffer them! [Vampire Raider]
Attack19: They shall be removed from play! [Harlequins]
Attack20: Antagonist identified. [Harlequins]
Attack21: Cegorach shall see their fall! [Harlequins]
Attack22: Audience waits with baited breath, upon final act, act of death. [Harlequins]
Attack23: Greatest performance they beheld, as we one by one had them felled. [Harlequins]
Attack24: All is bleak in the twilight light, but do not gently go into that darker night. [Harlequins]
Charge1: This dance shall be intimate indeed!
Charge2: Time for a full-contact performance!
Charge3: Sending them to their hell! Express delivery!
Charge4: Low altitude maneuvers!
Charge5: The wind resists more than you!
Charge6: Death comes from above!
Charge7: Dance with us, in the sky, take your time, to timely die. [Harlequins]
Charge8: In the dark we bring the light, lo and behold at such a sight! [Harlequins]
Charge9: The stage is ours! Get them off! Before us cowers, at them scoff! [Harlequins]
Jump_Teleport1: Wings of Khaine! [pronounced "Kain"]
Jump_Teleport2: Moving to a new theatre of war.
Jump_Teleport3: Turbulence is a mon'keigh problem. [pronounced "monk-hei"]
Jump_Teleport4: Like flying in the webway.
Jump_Teleport5: Distance is an illusion.
Jump_Teleport6: They will never expect this pirouette. [pronounced "pier-oh-ett"]
Jump_Teleport7: Nowhere is beyond our reach!
Landing1: Coming in hot like a blooded blade.
Landing2: We ferry our kin into harm's way, still alive for one more day.
Landing3: Putting down like a descending coffin.
Landing4: Swooping down like a falling star.
Landing5: Powering down systems.
Take_Off1: Hope we picked up as many as we left.
Take_Off2: Rising like a shooting star.
Take_Off3: Boots on the ground, wings in the air.
Take_Off4: Gravity has no hold on us.
Ability1: Black flowers will grow from your shattered remains, and they too will wilt away.
Ability2: We'll bleed them like a dried flower, pressed against the pages of time.
Ability3: We know pain and loss all too well, and now, so will you.
Ability4: Under our wings none can reach.
Ability5: Stand safe in the vampire's shadow.
Ability6: Keeping peril at bay, crossing death's river along the way.
Ability7: Their barbs hit like soft summer rain, more soothing than actual pain. [Distortion Field - Timed Ability. When active, it protects the unit from incoming ranged enemy damage for a short period.]
Ability8: Electromagnetic artwork. [Distortion Field]
Ability9: Art and reality is a false dichotomy. Let us demonstrate. [Distortion Field] [pronounced "die-koto-me"]
Ability10: They look, but they do not truly see. [Distortion Field]
Ability11: None shall harm our payload! [Distortion Field]
Ability12: Activating distortion field. Our technology remains superior. [Distortion Field]
Ability13: Enemy fire is being repelled. [Distortion Field]
Ability14: Distortion field holding! [Distortion Field]
Combat1: Look at all that crimson!
Combat2: Burgundy blood flows!
Combat3: Scarlet savagery unleashed!
Combat4: Painting the ground vermilion and maroon!
Combat5: Look at the carmine lake grow!
Combat6: Strafing and evading!
Combat7: Our light bites hard!
Combat8: Your performance is severely lacking!
Combat9: They assault our craft!
Combat10: Under attack!
Combat11: The fools think we are defenseless?!
Combat12: [laughing]
Combat13: [more laughing]
Combat14: [even more laughing]
Combat15: [yell as if like a battle cry]
Combat16: [another yell as if like a battle cry]
Combat17: [yet another yell as if like a battle cry]
Damage1: Holo field being overwhelmed!
Damage2: The damaged rose is the most beautiful.
Damage3: Scars is the alphabet of playwrights.
Damage4: Stabilizers holding!
Damage5: We shall endure this hardship!
Damage6: Vampire, taking fire!
Damage7: [tank shock pain-induced grunt]
Damage8: [another tank shock pain-induced grunt]
Damage9: [yet another tank shock pain-induced grunt]
Death1: Vampire going down!!
Death2: They have.. bested us?!?
Death3: Power conduits... failing...
Death4: Losing altitude!
Death5: We danced the final dance. [Harlequins]
Death6: The last act is upon us. [Harlequins]
Death7: Our candle is snuffed by the harsh wind of fate. [Harlequins]
Death8: What if the air is poison.. and it just took a lifetime to kill... us? [Harlequins]
Death9: Arrgghhhh!
Death10: Geearrghh!
Death11: [various other death moans and screams]
Skathach Wraithknight
Notes: A much rarer form of wraith construct than the Wraithknight itself, Skathach Wraithknights were designed to walk the endless paths of the Aeldari's ethereal realm and to purge them of any who would dare trespass. Equipped with complex webway shunt generators and rare, specialised weapons, Skathach Wraithknights are few in number, but devastating in battle. Skathach Wraithknights are often armed with a pair of deathshroud cannon. Similar to the armament of the Deathspinner grav tank, the deathshroud cannon projects a dense field of monofilament wire which leaves only unrecognisable gore in its wake. The area affected can be adjusted for maximum coverage or increased lethality. During its Voice it should have an echo as it is a synced twin speaking. These pilots are rare and unusual warriors who were each born a twin.
[Note Supplement] These particular macabre breeds of Wraithknights are piloted by an Eldar torn by the separation from their twin. Grief-stricken, a pilot and his Skathach Wraithknight dwell in the Webway communing only with the eldar spirits of their war construct. Usually Skathach Wraithknights protect the Webway from intrusion and rarely emerging into the realspace - only to aid Eldar forces on the brink of defeat or to defend the threatened Webways portals. Sound bold and powerful but use a singular male voice.
Written By: Steinschmälzer
Edited By: Thudmeizer
Unit_Complete1: I was gone for millennia, now I am here.
Unit_Complete2: Skathach guardian of the webways. [pronounced "Scat-ack"]
Unit_Complete3: Who dares to call us... me.
Unit_Complete4: You summoned the questing Knight?
Unit_Complete5: My watch never ends, youngling.
Unit_Complete6: My twin's soul was taken from me! We must serve you still.
Unit_Complete7: You have disturbed the silence of my watch. I am thankful.
Unit_Complete8: The jesters call for a silent knight to aid them? HAH [Harlequins]
Unit_Complete9: The laughing god requires a Wraith knight for his erratic schemes? [Harlequins]
Unit_Complete10: A circus of doomed souls? Is that what we have become? [Harlequins]
Selection1: Yes, we do hear you.
Selection2: This is no war of mine.
Selection3: You seem far too young to guide our kin.
Selection4: Do address us with respect.
Selection5: I have not asked for this fate.. this duty.
Selection6: What became of my... our sibling, Farseer?
Selection7: Isolation and grief... It changed me.
Selection8: The souls in this construct do not commune with outsiders.
Selection9: I am not used to this many voices. Not of the living.
Selection10: Now the mime talks to us? Ironic. [Harlequins]
Selection11: Don't make us laugh. [Harlequins]
Selection12: You will address me with respect... Harlequin. [Harlequins]
Move1: Wandering the unknown and forgotten. It is my burden.
Move2: It's good to walk under the stars again.
Move3: You can never comprehend what I have lost.
Move4: We have walked this path before... Did I?
Move5: Everything is so small down here...
Move6: We feel different, down here.
Move7: This does serve a purpose.
Move8: We are all but dust, in the desert of time.
Move9: I do not remember any of this. Do you?
Move10: I dance for you. For now. [Harlequins]
Move11: It does not make sense to me. [Harlequins]
Move12: Another joke.. No? [Harlequins]
Attack1: A cruel task.
Attack2: I will show them our pain!
Attack3: Cut down like cattle.
Attack4: Darkness comes for them.
Attack5: They do not deserve a fair chance.
Attack6: Ignorance will be their doom.
Attack7: They are beneath us.
Attack8: All will bow in the end.
Attack9: They all die young and unknowing.
Attack10: Your voice is bothering even to the dead. [Harlequins]
Attack11: I will dance on their remains, if I must. [Harlequins]
Attack12: All will suffer this performance. [Harlequins]
Charge1: We walk on corpses.
Charge2: For our kin!
Charge3: For the Craftworlds to prosper.
Charge4: NOW my kin we STRIKE at them!
Charge5: KHAINE hear me! [Multi Voiced war scream] [pronounced "Cain"]
Charge6: I surely am the humoring twin. [Harlequins]
Charge7: DANCE Mon´keigh DANCE! [Harlequins]
Charge8: For the laughing god! [Harlequins]
Jump_Teleport1: Stepping through the veil again.
Jump_Teleport2: Beneath the shroud, all is silent.
Jump_Teleport3: A thousand paths lie open to my steps.
Jump_Teleport4: I break from reality, only to be brought back- once more.
Jump_Teleport5: I step between realities.
Jump_Teleport6: A change of perspective.
Ability1: For the fallen kin!
Ability2: Take this... primitives!
Ability3: Back to the warp, fiend!
Ability4: Gathering strength, from pain.
Ability5: I am the guardian of our secret ways!
Ability6: Regrowing... wraith bone.
Ability7: Power the shield my kindred spirits. [Scattershield - Timed Ability. When active, protects the unit from incoming enemy damage for a short period.]
Ability8: Open the shield of broken mirrors! [Scattershield]
Ability9: No thorn shall sting us! [Scattershield]
Ability10: The wraith knight stands in your way! [Scattershield]
Combat1: The signs of your defeat are here.
Combat2: We take back what is ours!
Combat3: The shroud will cover all, in time.
Combat4: You are nothing mortal!
Combat5: Die with dignity.
Combat6: My path is over, somehow it has not ended yet.
Combat7: The day is done, your life's worth is over.
Combat8: The Eldar spend their lives with dedication to a higher cause.
Combat9: [subtle laughing]
Combat10: [more subtle laughing]
Combat11: [even more subtle laughing]
Combat12: [reserved yell as if like a mild battle cry]
Combat13: [another reserved yell as if like a mild battle cry]
Combat14: [yet another reserved yell as if like a mild battle cry]
Damage1: Ouff the Armor of wraith bone is deteriorating.
Damage2: Our body is failing, Farseer.
Damage3: We fight to the end. There is nothing left to lose.
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: Hull collapsing.
Death2: The final end. Is it?
Death3: Save me from HER arrrrgh!
Death4: I join the echoes in the infinite circuit.
Death5: Even now the cruel gods are laughing. Cough. [Harlequins]
Death6: Ah the pain, what cruel end to my play. [Harlequins]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [various other death moans and screams]
Mocking Bird
Notes: magical, singy songy as the hum of energy is heard in the background, emanating from the powerful vehicle
Unit_Complete1: We fly with the laughing god
Unit_Complete2: The Mockingbird soars o'er this masque.
Unit_Complete3: Sonic cannons charged and ready.
Unit_Complete4: Mockingbird ready to join the dance.
Unit_Complete5: Sweet melody is at your beck and call.
Unit_Complete6: We are the music makers, the dreamers of dreams.
Unit_Complete7: Cegorach's winged chariot flies high. [pronounced "seh-gore-ash"]
Selection1: Sing of the eye of Isha...
Selection2: A close dance
Selection3: We venomous phantoms of light and colors...
Selection4: We arrowheads of the laughing god
Selection5: Light and colors dance and sing
Selection6: We, who having fought the shades of She Who Thirsts...
Selection7: Spectacular displays at your call
Move1: Take us closer to the enemy
Move2: Bright and fast
Move3: As did the cosmic serpent
Move4: Speedy within the webway and without
Move5: Over golden fields and plains of performance
Move6: The flash of brilliance
Move7: On laughing wings of light
Attack1: The Warriors of the Laughing God need our help!
Attack2: We turn them to shapes and airy nothingness
Attack3: Death comes to them like hot ice, cold fire
Attack4: The dance of lost Kurnous [pronounced "kur-noos"]
Attack5: Poetic justice
Attack6: We are the lethal gadfly
Attack7: Our melody resounds on flesh and bone!
Charge1: Coruscation and calamity!
Charge2: Strike discord in their ranks!
Charge3: Our chimes ring out destruction!
Combat1: The Great Enemy strikes against us!
Combat2: They bid us play our tune.
Combat3: To kill a Mockingbird's no easy task.
Death1: Our death knell sounds.
Death2: Pull up! Pull up!
Death3: Holo-field breached!
Death4: Catastrophe!
Wraith Lord
Notes: Ghostly whispered, very similar to the soul sounds of the vanilla wraith lords
Unit_Complete1: sojourn; rising.
Unit_Complete2: prepared; eager.
Unit_Complete3: horizons; longing.
Unit_Complete4: impasse; carnival.
Unit_Complete5: masque; calling.
Unit_Complete6: hour; appointed.
Unit_Complete7: theatre; obsession.
Selection1: Melancholy; disposition... (whisper)
Selection2: Condemned; joy... (whisper)
Selection3: Bettered; expectation... (whisper)
Selection4: living... (whisper)
Selection5: Endure; patiently... (whisper)
Selection6: forever... (whisper)
Selection7: casque... (whisper)
Move1: slow; dance (whisper)
Move2: prance; symmetry... (whisper)
Move3: roads; divergent... (whisper)
Move4: trodden; often... (whisper)
Move5: far; not... (whisper)
Move6: direction; purpose.
Move7: breath; soring.
Attack1: drama... (whisper)
Attack2: blows; fiery... (whisper)
Attack3: black; blue... (whisper)
Attack4: beast... (whisper)
Attack5: pelt; battle... (whisper)
Attack6: flesh; temporal.
Attack7: flowing; crimson.
Charge1: brightest; fire... (whisper)
Charge2: modest; war... (whisper)
Charge3: survive... (whisper)
Combat1: grasping; cruel.
Combat2: unease; tension.
Combat3: thunder; mountain.
Death1: Grow; live; die.
Death2: Unmade; unmoving.
Death3: Shattered; stillness.
Death4: Ending; finality.
Spirit Walker
Notes: Can you make it have a dry, whisper-like voice?
Unit_Complete1: My service to the Laughing God did not end with death.
Unit_Complete2: I am once more.
Unit_Complete3: The spirits cry out for vengeance.
Unit_Complete4: Eternal, I.
Unit_Complete5: A tide of countless performances has carried me here.
Unit_Complete6: I am a testament to the Dance Without End.
Unit_Complete7: Once more, once more, once more...
Selection1: The Great Harlequin saved me from the Great Enemy and i shall once again dance death to our enemies.
Selection2: The spirit is willing, the wraithbone ready.
Selection3: Would I the lungs to laugh.
Selection4: Through this pallid mask, I still see joy.
Selection5: Mine is a pale laugh, but 'tis laughter all the same.
Selection6: I... remember.
Selection7: I will dance.
Move1: I shall seek out the minions of the Great Enemy
Move2: Slow and steady as the drums of fate.
Move3: Still I dance; determined.
Move4: As it was in life.
Move5: I know this role well.
Move6: With all my soul.
Move7: Ever onward.
Attack1: I shall teach them the experience of death!
Attack2: Our enemies shall feel His wrath.
Attack3: He shall direct my hand.
Attack4: My brightlance laughs for me.
Attack5: Misfortune is theirs.
Attack6: *whispering laughter*
Attack7: Fee, fi, fo, fum.
Charge1: Only I shall remain.
Charge2: They shall perish.
Charge3: They cannot stand.
Ability1: They too shall feel the might of Cegorach. [pronounced "seh-gore-ash"]
Ability2: The blood shall flow.
Combat1: They attempt my destruction once again.
Combat2: This land shall be freed from our tormentors.
Combat3: Even in this form they cannot match my dance.
Death1: Hell is where i came from and hell is where i belong.
Death2: *long sigh*
Death3: They got me...at last... // Alt: At last, I bow down.
Death4: I am gone.