so far I've found that the tie avenger has no icon. Other than that it's great. Will continue to look. Also found that suprise... hehe didn't know you were a fan.
I removed the TIE Avenger from the mod...sure it isn't another TIE model?
And how could you
not be a fan of...where the surprise came from?
Are Luke and Corran supposed to have the "Lucky Shot" ability? If so, it doesn't work.
Also, it seems that bringing the Twins in from space (not as the first reinforcements, but after the maps loaded) still causes the game to crash.
The 'luck shot' is just coded into the X-wing transport...I didn't really mess with it at all. In fact, if you play vanilla FoC, the ability doesn't work there either. I'll try testing the twins again but I have never had any issues with their team.
I've played a few were it works. Very few actually have Luke as a working space unit, that I've seen at least.
I wonder if the bug might be caused by several types of bombers in a single fleet? I doubt it though, because other mods have multiple bomber types...
Nope, not the issue because the Rebs and Imps all have multiple bombing run types and it works fine. It's probably just some glitch in the matrix somewhere... I'll see what I can do.
.....
oh, and on felucia, i was able to call for goran beviin. it was bastion where i couldn't.
This is incredibly odd... There is no reason why it would work on one planet and not another...there's just no code that would control this. Are you certain that you weren't reaching the pop cap or something? I just can't think of a reason why it would be doing this.
Edited by the_Farseer, 14 April 2010 - 05:04 AM.
“The evil men do lives after them. The good is oft interred with their bones,”
~Julius Caesar