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#21 Midget Tosser

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Posted 19 April 2010 - 03:57 PM

Good to know, I'm glad to see you actually take the time to finish this game off right. You could easily have dropped v4 and quit but you are perfecting it for all of us. Thanks.

#22 the_Farseer

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Posted 19 April 2010 - 08:23 PM

Good to know, I'm glad to see you actually take the time to finish this game off right. You could easily have dropped v4 and quit but you are perfecting it for all of us. Thanks.


True...but there are ulterior motives too. lol. You see, I enjoy providing a good experience to players but I'm also getting some good pieces of work for my portfolio and actually scored an internship off of my modding abilities (that could possible turn into a job after I graduate). So it works both ways :p
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#23 Midget Tosser

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Posted 20 April 2010 - 12:01 AM

Fair enough. It seems the Mandos in GC can have two Goran Bevin's in their fleets...I saw a x2 on his icon durring one of their constant little attacks on me.

#24 the_Farseer

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Posted 20 April 2010 - 12:06 AM

Fair enough. It seems the Mandos in GC can have two Goran Bevin's in their fleets...I saw a x2 on his icon durring one of their constant little attacks on me.


Really? What planet, how far in to GC mode game?
“The evil men do lives after them. The good is oft interred with their bones,”

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#25 Midget Tosser

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Posted 20 April 2010 - 08:00 PM

Fair enough. It seems the Mandos in GC can have two Goran Bevin's in their fleets...I saw a x2 on his icon durring one of their constant little attacks on me.


Really? What planet, how far in to GC mode game?


I've conquered close to half of the galaxy. It would have been either Sullust, Correlia, or Kashyyk as they get attack on a regular basis (possibly the Maw). But yes I just happened to be looking at the planet when the fleet arived and there was a lil x2 in the corner of his icon in their fleet. Also Coran Horn's Force Corrupt says that the converted units will fight for the Empire which is a little disheartening seeing as how he is in fact a Republic character :p I don't know if you can fix that text as I'm sure it is because it is a converted Imperial ability but it would be nice.

Edited by Midget Tosser, 20 April 2010 - 08:01 PM.


#26 the_Farseer

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Posted 20 April 2010 - 09:13 PM

Fair enough. It seems the Mandos in GC can have two Goran Bevin's in their fleets...I saw a x2 on his icon durring one of their constant little attacks on me.


Really? What planet, how far in to GC mode game?


I've conquered close to half of the galaxy. It would have been either Sullust, Correlia, or Kashyyk as they get attack on a regular basis (possibly the Maw). But yes I just happened to be looking at the planet when the fleet arived and there was a lil x2 in the corner of his icon in their fleet. Also Coran Horn's Force Corrupt says that the converted units will fight for the Empire which is a little disheartening seeing as how he is in fact a Republic character :p I don't know if you can fix that text as I'm sure it is because it is a converted Imperial ability but it would be nice.


Yeah, I just copy-pasted the Imp ability from Mara's old character...so same sounds and all but just a new particle effect.
“The evil men do lives after them. The good is oft interred with their bones,”

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#27 onikenshin

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Posted 20 April 2010 - 11:44 PM

the patch ddnt fix the kessel thing and whats the point of having a hero interceptor squadron that dies when u retreat.... then theres another thing but i forgot ill go play it again to see...
Apparently... more people die every year by donkeys, then in plane crashes. To avoid death by a donkey, avoid donkeys, to avoid death by plane crash, avoid plan crashes! simple.

M4 is a single/3 round burst gun, it did not serve its role as a compact assault rifle for close quarters, so they made much greatness that is now known as the m4a1 which is so great it has automatic fire, and with that greatness came spray n pray.

M16A4 single/burst very accurate, moderate power, in close quarters, fix a bayonet, cuz you aint gonna hit crap with it.

#28 vadereclipse

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Posted 21 April 2010 - 04:26 PM

just noticed that mando turbolaser turrets have red lasers but green muzzle flashes
also, the mandalorian indigenous on dxun are still hostile.

Edited by vadereclipse, 21 April 2010 - 04:37 PM.


#29 the_Farseer

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Posted 22 April 2010 - 12:48 AM

the patch ddnt fix the kessel thing and whats the point of having a hero interceptor squadron that dies when u retreat.... then theres another thing but i forgot ill go play it again to see...


Yes, I did fix the Kessel thing... Though perhaps, like the Lictor, I accidentally included an old file in the patch when I uploaded...it happens...it's a side-effect of trying to juggle hundreds of files in such a massive project. What hero squad are you talking about? You mean the 181st? That would be because TIE Interceptors aren't equipped with hyperdrives so they cannot retreat. They also would choose not to retreat in any case, fighting to the end is more their style...which is why I never bothered to fix this.

just noticed that mando turbolaser turrets have red lasers but green muzzle flashes
also, the mandalorian indigenous on dxun are still hostile.


The turbolaser thing is no big deal...that's an error with the original game too, not a mod thing. I guess I'll have to go back and check the Mando's again... *sigh*. I got the other factions working...I don't understand why this ONE group refuses to obey my commands!

Edited by the_Farseer, 22 April 2010 - 12:50 AM.

“The evil men do lives after them. The good is oft interred with their bones,”

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#30 Vithar-133

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Posted 22 April 2010 - 01:54 AM

Because they are doing the Mandalorian thing and fighting you?

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#31 the_Farseer

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Posted 22 April 2010 - 04:31 AM

Because they are doing the Mandalorian thing and fighting you?


Lol...I guess. Boba always said that you cannot rule Mandalorians... Guess he was right.
“The evil men do lives after them. The good is oft interred with their bones,”

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#32 Vithar-133

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Posted 23 April 2010 - 02:17 PM

I was playing yesterday, game crashed on me with a Mando bombing run (I do have the latest patch; the Lictor is smoking. Which oddly looks cool when it turns...)

Also, was playing today as the Republic and I successfully defeated the space fleet over Nar Shadaa. Then I tried starting a ground battle. Keyword, tried. It caused a crash.

For the record, Byss didn't have a problem for me as the Republic.

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#33 the_Farseer

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Posted 23 April 2010 - 04:22 PM

I was playing yesterday, game crashed on me with a Mando bombing run (I do have the latest patch; the Lictor is smoking. Which oddly looks cool when it turns...)

Also, was playing today as the Republic and I successfully defeated the space fleet over Nar Shadaa. Then I tried starting a ground battle. Keyword, tried. It caused a crash.

For the record, Byss didn't have a problem for me as the Republic.


Don't know about the Nar Shadaa crash...I battle there all the time and have never had it crash. The Mando thing is probably because you had the Kandosii in orbit.
“The evil men do lives after them. The good is oft interred with their bones,”

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#34 Vithar-133

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Posted 23 April 2010 - 04:32 PM

Don't think I was far enough in to have the Kandosii.

I was just thinking...

Do you think that the Mando bombing run crash comes from the fact that they (I'm assuming) are basically replacing the Consortium. If so, then that might be because the Consortium only had one bomber?

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#35 the_Farseer

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Posted 23 April 2010 - 07:29 PM

Don't think I was far enough in to have the Kandosii.

I was just thinking...

Do you think that the Mando bombing run crash comes from the fact that they (I'm assuming) are basically replacing the Consortium. If so, then that might be because the Consortium only had one bomber?


Every faction only had one bomber initially (Y-wing, TIE Bomber, Skipray). This isn't the problem. I really don't know what's causing this issue because it all works fine in my game.
“The evil men do lives after them. The good is oft interred with their bones,”

~Julius Caesar

#36 Vithar-133

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Posted 23 April 2010 - 07:57 PM

I know that the B-Wing is consider a fighter bomber, so that gave the rebels two.

Hmm...Dunno what else then...

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#37 onikenshin

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Posted 23 April 2010 - 11:25 PM

but a fighter bomber isnt classed as bomber its classed as fighter bomber because its a fighter bomber not a bomber...
Apparently... more people die every year by donkeys, then in plane crashes. To avoid death by a donkey, avoid donkeys, to avoid death by plane crash, avoid plan crashes! simple.

M4 is a single/3 round burst gun, it did not serve its role as a compact assault rifle for close quarters, so they made much greatness that is now known as the m4a1 which is so great it has automatic fire, and with that greatness came spray n pray.

M16A4 single/burst very accurate, moderate power, in close quarters, fix a bayonet, cuz you aint gonna hit crap with it.

#38 SurfingDoc

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Posted 24 April 2010 - 01:32 AM

Hi there...

First off, amazing mod. It reminds me of Bailknight's mod for the vanilla EAW. Really superb quality

Two cosmetic things I've noted:

The Errant Venture... the destruction model is colored white like a regular Star Destroyer, not red

The sister ship of the Vengeance-class frigate (can't remember the name), when the destruction model falls down, it eventually stops and doesn't disappear. This would be a great effect if this happened with every destruction model, but by itself looks out of place.

One other non-cosmetic thing is that the T-16 takes up 2 population points, while the T-47 squad only takes up one. I don't know if that was intentional though.

So far, I haven't really had any crashes. I of course wish you would continue to work on the mod and add more things but I understand and wish you the best in your future...

Best regards

Edited by SurfingDoc, 24 April 2010 - 04:01 AM.


#39 vadereclipse

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Posted 24 April 2010 - 04:51 PM

just realised that on mandalore with a level 5 space station, you can't see the kyr-galaar. the build bar's full.
i would suggest moving it onto the second gui row.

#40 the_Farseer

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Posted 24 April 2010 - 11:50 PM

just realised that on mandalore with a level 5 space station, you can't see the kyr-galaar. the build bar's full.
i would suggest moving it onto the second gui row.


Ok. Easy fix. I guess I just didn't realize that the Mandos actually had enough units for this to happen.
“The evil men do lives after them. The good is oft interred with their bones,”

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