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#1 BlackOps

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Posted 30 June 2010 - 08:23 AM

the only problem :)


TU01 - how to add time ? (duration) help me comrades I- modding commandos: black ops the only problem Abi. file drawing and add the time(duration).

believe me mod is very good ınterfaz file is ok. .ani .an2 is ok. abi textures is ok. str. is ok .menus is ok. .BRIEFING is ok. .FX editing. macros is ok. sonidos editing. and others. will be different.



slowly and careful :p

#2 Haart

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Posted 30 June 2010 - 08:52 AM

the only problem :p

TU01 - how to add time ? (duration)



Add in .SUPRAINTERFAZ: section

.ELEMENTOS
(

[
.ELEM CONTADOR
.EVENTO_INICIALIZA EVENT1
.EVENTO_LANZA EVENT2
.EVENTO_FINALIZA EVENT3
.TIEMPO 180.0

]
)

EVENT1 - start Countdown
EVENT2 - event that will occur when coundown reaches 0
EVENT3 - Stop countdown
TIEMPO - time in seconds

#3 BlackOps

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Posted 01 July 2010 - 04:48 PM

what are the names of events ? (INTI, TIAG ??????? I'cant undarstand. :rolleyes:

#4 BlackOps

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Posted 02 July 2010 - 09:01 AM

I do not know the name of events ??? so not. and the only problem :rolleyes: ;) :)

#5 Haart

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Posted 02 July 2010 - 04:13 PM

I will give you small example tomorrow. I'm extremely busy at this moment/.

#6 herbert3000

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Posted 02 July 2010 - 05:06 PM

Countdown starts when the soldier CABO_01 died.
Mission end when countdown reaches 0.
Download modified files: Attached File  TU01.zip   19.91KB   75 downloads
Changes:
.REGLAS
			(
				[
					.NOMBRE START_TIMER
					.CUANDOEJECUTAR SOLOLAPRIMERAVEZ
					.CONDICIONES
					(
						(
							CondBichoMuerto
							[
								.BICHO CABO_01
							]
						)
					)
					.OPERACIONES
					(
						(
							OperLanzaEvento
							[
								.EVENTO INIT
							]
						)
					)
				]
				[
					.NOMBRE END_TIMER
					.CUANDOEJECUTAR SOLOLAPRIMERAVEZ
					.CONDICIONES
					(
						(
							CondEvento
							[
								 .EVENTO EXIT
							]
						)
					)
					.OPERACIONES
					(
						(
							OperCambiaFlagIntendencia
							[
								.NOMBREFLAG FL_CABO_01_MUERTO
								.SETALVALOR  1.0
							]
						)
					)
				]
.FLAGS
			(
				FL_OBES_CONSEGUIDOS FL_CABO_01_MUERTO
			)
.FINMISION
			[
				.BICHOSVIP
				(
					[
						.BICHO ARTIFICIERO
					]
					[
						.BICHO RATERO
					]
				)
				.OBJETIVOS_ESPECIALES
				[
					.FLAG_CONSEGUIDO FL_OBES_CONSEGUIDOS
					.FLAGS_ABORTADOS
					(
						FL_CABO_01_MUERTO DEAD
					)
				]
			]
.INTERFAZ
	[
		.SUPRAINTERFAZ
		[
			.ELEMENTOS
			(

				[
					.ELEM CONTADOR
					.EVENTO_INICIALIZA INIT
					.EVENTO_LANZA EXIT
					.TIEMPO_NIVEL_FACIL 20.0
					.TIEMPO_NIVEL_NORMAL 15.0
					.TIEMPO_NIVEL_DIFICIL 10.0
				]
			)
		]


#7 BlackOps

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Posted 02 July 2010 - 08:20 PM

very thanks.

Edited by BlackOps, 03 July 2010 - 10:20 AM.


#8 BlackOps

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Posted 03 July 2010 - 10:14 AM

[
.NOMBRE TIME_OVER
.CUANDOEJECUTAR SOLOLAPRIMERAVEZ
.TIPOANDOR AND
.CONDICIONES
(
(
CondEvento
[
.EVENTO OOPP
]
)
)
.OPERACIONES
(
(
OperCambiaFlagIntendencia
[
.NOMBREFLAG FL_TIME_OVER
.SETALVALOR 1.0
]
)
)
]


-------------------------------

add to flags : FL_TIME_OVER

-------------------------



.OBJETIVOS_ESPECIALES
[
.FLAGS_ABORTADOS
(
FL_TIME_OVER OVER
)
.FLAG_CONSEGUIDO FL_OBES_CONSEGUIDOS
]



-------------------------

.ELEM CONTADOR
.EVENTO_INICIALIZA MXSJ
.EVENTO_LANZA OOPP
.EVENTO_FINALIZA OOPO
.TIEMPO_NIVEL_FACIL 3600.0
.TIEMPO_NIVEL_NORMAL 2700.0
.TIEMPO_NIVEL_DIFICIL 1800.0

------------------------------

time not start. ????? :p


very complicated. Why not start normally ? I can not begin without killing him (CABO_01) Sorry :p :D but. give me few examples. If you have time. No hurry. :D

Edited by BlackOps, 03 July 2010 - 10:20 AM.


#9 herbert3000

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Posted 03 July 2010 - 05:44 PM

The countdown starts immediately with this script:

.REGLAS
			(
				[
					.NOMBRE END_TIMER
					.CUANDOEJECUTAR SOLOLAPRIMERAVEZ
					.CONDICIONES
					(
						(
							CondEvento
							[
								 .EVENTO EXIT
							]
						)
					)
					.OPERACIONES
					(
						(
							OperCambiaFlagIntendencia
							[
								.NOMBREFLAG FL_CABO_01_MUERTO
								.SETALVALOR  1.0
							]
						)
					)
				]
				[
					.NOMBRE START_TIMER
					.CUANDOEJECUTAR SOLOLAPRIMERAVEZ
					.CONDICIONES
					(
						(
							CondBichoEnZona
							[
								.BICHO RATERO
								.ZONA ZONA_START
							]
						)
					)
					.OPERACIONES
					(
						(
							OperLanzaEvento
							[
								.EVENTO INIT
							]
						)
					)
				]
.ZONAS
			(
				[
					.NOMBRE ZONA_START
					.LISTA_MAPZON
					(
						[
							.ESC EXTERIOR
							.ZON ZONA_START
						]
					)
				]
			)
.ZONASFLOTANTES
		(
			[
				.NOMBRE ZONA_START
				.ESCENARIO EXTERIOR
				.LISTA_POLYS
				(
					(
						(
							-463,83 -297,26 0
						)
						(
							-369,06 -291,97 0
						)
						(
							-369,06 -291,97 0
						)
						(
							-467,55 -514,19 0
						)
					)
				)
				.TODO_EL_ESCENARIO 0
			]
		)

.FLAGS, .FINMISION, .INTERFAZ = same as above (in my first post)

What happens?
1) I've defined a new zone "ZONA_START" (see picture below)
2) If the thief is inside this zone, the event "INIT" starts -> the countdown starts (EVENTO_INICIALIZA)
3) If the countdown reaches 0 (EVENTO_LANZA), the event "EXIT" starts -> the flag FL_CABO_01_MUERTO is set to 1 (=true)
4) If FL_CABO_01_MUERTO is true, the mission is lost (FLAGS_ABORTADOS)
zona_start.png

#10 Haart

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Posted 04 July 2010 - 09:08 AM

You can use BRFI event to start the timer normally. This event occurs immediately after the mission briefing.

CODE
# TU01.BRI transfered to TXT by jinshengmao (jinshengmao@sina.com)
# begin
[
.EVENTO_AL_FINALIZAR BRFI
.LINEAS
(
...


So try this:

.ELEM CONTADOR
.EVENTO_INICIALIZA BRFI
.EVENTO_LANZA OOPP
.EVENTO_FINALIZA OOPO
.TIEMPO_NIVEL_FACIL 3600.0
.TIEMPO_NIVEL_NORMAL 2700.0
.TIEMPO_NIVEL_DIFICIL 1800.0

#11 BlackOps

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Posted 04 July 2010 - 01:32 PM

Ok thanks. I using.

Edited by BlackOps, 04 July 2010 - 01:39 PM.


#12 BlackOps

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Posted 05 July 2010 - 04:17 PM

:p good job mate ! These sufficient.

#13 BlackOps

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Posted 08 July 2010 - 10:01 AM

continues. pistol - three shoots to kill. and editing from which file ??? I edit to 4 rounds to kill. (sorry I english to very bad) :mellow:

Edited by BlackOps, 08 July 2010 - 10:02 AM.


#14 Haart

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Posted 09 July 2010 - 09:52 AM

continues. pistol - three shoots to kill. and editing from which file ??? I edit to 4 rounds to kill. (sorry I english to very bad) :p


You need to edit PARGLOBAL.DAT file.

Try to change these parameters:

( MULTIPLO_VIDA_ALEMANES_FACIL INT 1 )
( MULTIPLO_VIDA_ALEMANES_NORMAL INT 1 )
( MULTIPLO_VIDA_ALEMANES_DIFICIL INT 1 )


Unfortunately the enemy life parameter (1) have INT type. So you can use only Integer digits (2 = 6 rounds to kill, 3 = 9 rounds to kill, etc... ). As a counterforce you can change Pistol recharge time ( edit .PISTOLA_NUM_TICKS_RECARGANDO parameter).

Edited by Haart, 09 July 2010 - 09:54 AM.


#15 Guest_Polonsky -Blackops_*

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Posted 09 July 2010 - 12:29 PM

thanks. I know but 4 shoot to kill. not editing.
and

WILSON CHANGE SKIN TO ALI2 AND ESPIA MOMENTS CHANGE TO ADD. (SKIN : ALI2 (.GEOMETRIA ALI2) .)

Posted Image

AND Can not switch to xf.abi ??????

Posted Image

thanks.

#16 Guest_Polonsky -Blackops_*

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Posted 09 July 2010 - 12:31 PM

rifle does not appear to. ???

#17 Haart

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Posted 09 July 2010 - 12:59 PM

rifle does not appear to. ???


Try to edit Wilson.ani like this:
CODE

[
.SEC DESENFUNDAR_RIFLE_CORTO
.PORTICK
(

[
.TICK 10.0
.ENCIENDE
(
fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE CARGA
.POS 27.0
]
)
.SONIDOS
(

[
.FLI DESR
.MARCA CARGA
.LOGICO 0
]
)
]
[
.SEC ENFUNDAR_RIFLE_CORTO
.ENCIENDE
(
fusil
)
.PORTICK
(

[
.TICK 25.0
.APAGA
(
fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE RECARGA
.POS 4.0
]
[
.NOMBRE GUARDA
.POS 19.0
]
)
.SONIDOS
(

[
.FLI ENF2
.MARCA RECARGA
.LOGICO 0
]
[
.FLI ENF1
.MARCA GUARDA
.LOGICO 0
]
)
]
[
.SEC DISPARAR_RIFLE_CORTO
.PON_FINAL_TRAS_HERIDO 1.0
.ENCIENDE
(
fusil
)
.PORTICK
(

[
.TICK 1.0
.ENCIENDE
(
fogonazo_fusil
)
]
[
.TICK 3.0
.APAGA
(
fogonazo_fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE RECARGA
.POS 12.0
]
)
.SONIDOS
(

[
.FLI RRF2
.MARCA RECARGA
.LOGICO 0
]
)
]
[
.SEC DESENF_RIFLE_CORTO_EN_TIERRA
.PORTICK
(

[
.TICK 6.0
.ENCIENDE
(
fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE CARGA
.POS 25.0
]
)
.SONIDOS
(

[
.FLI DESR
.MARCA CARGA
.LOGICO 0
]
)
]
[
.SEC ENF_RIFLE_CORTO_EN_TIERRA
.ENCIENDE
(
fusil
)
.PORTICK
(

[
.TICK 24.0
.APAGA
(
fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE RECARGA
.POS 4.0
]
[
.NOMBRE GUARDA
.POS 19.0
]
)
.SONIDOS
(

[
.FLI ENF2
.MARCA RECARGA
.LOGICO 0
]
[
.FLI ENF1
.MARCA GUARDA
.LOGICO 0
]
)
]
[
.SEC DISP_RIFLE_CORTO_EN_TIERRA
.ENCIENDE
(
fusil
)
.PORTICK
(

[
.TICK 1.0
.ENCIENDE
(
fogonazo_fusil
)
]
[
.TICK 3.0
.APAGA
(
fogonazo_fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE RECARGA
.POS 12.0
]
)
.SONIDOS
(

[
.FLI RRF2
.MARCA RECARGA
.LOGICO 0
]
)
]
[
.SEC VENTANA_DESENF_RIFLE_CORTO
.PORTICK
(

[
.TICK 10.0
.ENCIENDE
(
fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE CARGA
.POS 27.0
]
)
.SONIDOS
(

[
.FLI DESR
.MARCA CARGA
.LOGICO 0
]
)
]
[
.SEC VENTANA_ENF_RIFLE_CORTO
.ENCIENDE
(
fusil
)
.PORTICK
(

[
.TICK 25.0
.APAGA
(
fusil
)
]
)
.MARCAS_TIEMPO
(

[
.NOMBRE RECARGA
.POS 4.0
]
[
.NOMBRE GUARDA
.POS 19.0
]
)
.SONIDOS
(

[
.FLI ENF2
.MARCA RECARGA
.LOGICO 0
]
[
.FLI ENF1
.MARCA GUARDA
.LOGICO 0
]
)
]


#18 BlackOps

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Posted 09 July 2010 - 01:32 PM

thanks. but rifle does not appear to. .geometria espia When this is done rifle appear. but edit to .geometria ali2 when this is done rifle does not appear.


geometria. no relevance. and abi files no relevance. and .ani files no relevance and token wılson e.g. no relevance.


?????


XF.ABI no relevance. do not act. rifle appear but do not act. :p:D:D:D


My God Help Me !

#19 Guest_Guest_Haart_*_*

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Posted 09 July 2010 - 02:04 PM

Can you upload somewhere your files. I'll check out them.

#20 BlackOps

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Posted 09 July 2010 - 02:13 PM

this problem. abi file drawings Relevant but
pistol - three shoots to kill. and editing from which file ??? I edit to 4 rounds to kill. I not editing :p




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