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#121 Salvadorc17

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Posted 12 November 2017 - 01:48 AM

There is not so much stuff about this nowdays


Edited by Salvadorc17, 10 December 2017 - 08:24 PM.


#122 Vegito

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Posted 24 November 2017 - 02:50 PM

Help me please upload the y64 files of commandos 2

#123 Jeroen

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Posted 09 December 2017 - 08:46 PM

Hey guys lets have a private spot for talking about game, join discord.

 

https://discord.gg/hn4P7c

 

Did anybody do this? Why go somewhere else?



#124 dialog

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Posted 07 February 2018 - 07:42 AM

New vehicle for BEL - SdKfz 2
https://en.wikipedia.org/wiki/SdKfz_2
 
moto1.png moto2.png

#125 herbert3000

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Posted 08 February 2018 - 04:46 PM

New vehicle for BEL - SdKfz 2

 

This is so cool! Fantastic work!  :thumbsupdrool:

 

Years ago, I saw that vehicle in a museum and I thought: "Hey, it would be awesome if we had that in Commandos!" I'm not making that up. So I'm really excited to see that Kettenkrad in action! :)



#126 dialog

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Posted 09 February 2018 - 09:59 AM

Thanks! It was really interesting vehicle.
I now studying 3D modeling, and this is good practice.

#127 Salvadorc17

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Posted 10 February 2018 - 08:35 PM

Thanks! It was really interesting vehicle.
I now studying 3D modeling, and this is good practice.

Good work, this shoot or is only transport..



#128 dialog

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Posted 11 February 2018 - 09:49 AM

It's only transport.

#129 dialog

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Posted 02 June 2019 - 01:27 PM

I never planned to work on it more. But sometimes i receive messages about Commandos VOL editor from different people. And it's too bad, that it was unfinished tool, however i used it to create all self maps, but probably nobody can use this except me.
So i did some changes in this programm and created video lessons. I hope, that now everyone will can use it to Commandos map creating, although i very doubt that it's needing for someone...
This programm with source code are available by old link:
 


#130 Lexx2k

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Posted 12 June 2019 - 04:06 AM

Really nice. Wish I had something like that when working on my stuff back in the days.



#131 dialog

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Posted 12 June 2019 - 07:07 PM

Yes, i'm about 15 years late.
But, i think, many people (including me) hope to see continuation of your BCD mod, and SINP also...

#132 Zakxaev68

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Posted 14 June 2019 - 01:14 PM

Never too late, @dialog. It may be a small tool, but an important one! Thanks for your continued contribution bringing new stuff like that. :p


comm-boot-camp-promo-revora-join-us-co.p


<<< CLICK ON THE IMAGE TO DO SO >>>


#133 herbert3000

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Posted 20 August 2019 - 04:58 PM

I finally managed to extract the graphics (background and masks) from the game Beyond the Law: The Third Wave

https://www.gamespot...w/1900-6094729/

A few years ago, I already tried to figure out the file format - but I failed. On a rainy weekend I gave it another try, and this time I succeeded.

That's one of the maps:

BGMap_Port-Level1.png



#134 Jeroen

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Posted 20 August 2019 - 10:04 PM

Tenacious H. Interesting, but why?



#135 herbert3000

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Posted 21 August 2019 - 08:12 PM

Tenacious H. Interesting, but why?

After all these years you're still asking why? :D

It's a combination of reasons.

First of all, it bothered me that I wasn't able to figure out how to extract the sprites in the first place.

Second of all, I like doing that kind of stuff - it's like solving a Sudoko to me.

Next reason: I had nothing better to do.

And finally (and that's also the reason why I posted it here) I was hoping that anyone would be interested in turning the tiles into a map for Commandos.



#136 Jeroen

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Posted 21 August 2019 - 10:46 PM

Yes that's more than enough reasons. So you also have the sprites for crates and fences and stuff? And info on their placements?

(Perhaps in the future forklift racing... or jousting.)



#137 AndrewT

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Posted 08 April 2020 - 08:28 PM

Some familiar tunes played in new ways :) I always considered Commandos soundtracks to be perfectly fitting to be arranged for a symphonic orchestra (I especailly would love to hear the Colditz theme that way), and this orchestra does deliver. The guitar-based reimaginations are also awesome

 

 

 



#138 Lexx2k

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Posted 02 May 2021 - 09:05 AM

Some new Commandos-inspired game?

 


Edited by Lexx2k, 02 May 2021 - 09:05 AM.


#139 herbert3000

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Posted 26 May 2022 - 11:03 PM

The BCD missions in Destination Paris are still based on a very old conversion of the original maps.

Right now I'm working on a higher quality conversion. What do you think, should I proceed?

 

current map in DP:

Screenshot%20(614).png

 

upscaled and color corrected map:

Screenshot%20%28613%29.png

 

example of 4x AI upscaled building:

upscaled.png

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  • Screenshot (614).png
  • Screenshot (613).png
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#140 extrano1955

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Posted 29 May 2022 - 08:37 PM

I finally managed to extract the graphics (background and masks) from the game Beyond the Law: The Third Wave

https://www.gamespot...w/1900-6094729/

A few years ago, I already tried to figure out the file format - but I failed. On a rainy weekend I gave it another try, and this time I succeeded.

That's one of the maps:

attachicon.gif BGMap_Port-Level1.png

Would be so good to get that kind of maps y64 ma2 and sec. I could create missions there. But I will be busy next months in a big project codename BEX






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