There is not so much stuff about this nowdays
Edited by Salvadorc17, 10 December 2017 - 08:24 PM.
Posted 12 November 2017 - 01:48 AM
There is not so much stuff about this nowdays
Edited by Salvadorc17, 10 December 2017 - 08:24 PM.
Posted 24 November 2017 - 02:50 PM
Posted 09 December 2017 - 08:46 PM
Did anybody do this? Why go somewhere else?
Posted 08 February 2018 - 04:46 PM
New vehicle for BEL - SdKfz 2
This is so cool! Fantastic work!
Years ago, I saw that vehicle in a museum and I thought: "Hey, it would be awesome if we had that in Commandos!" I'm not making that up. So I'm really excited to see that Kettenkrad in action!
Posted 09 February 2018 - 09:59 AM
Posted 10 February 2018 - 08:35 PM
Thanks! It was really interesting vehicle.
I now studying 3D modeling, and this is good practice.
Good work, this shoot or is only transport..
Posted 11 February 2018 - 09:49 AM
Posted 02 June 2019 - 01:27 PM
Posted 12 June 2019 - 04:06 AM
Really nice. Wish I had something like that when working on my stuff back in the days.
Check out my Commandos BCD Mission Pack
Posted 20 August 2019 - 04:58 PM
I finally managed to extract the graphics (background and masks) from the game Beyond the Law: The Third Wave
https://www.gamespot...w/1900-6094729/
A few years ago, I already tried to figure out the file format - but I failed. On a rainy weekend I gave it another try, and this time I succeeded.
That's one of the maps:
Posted 20 August 2019 - 10:04 PM
Tenacious H. Interesting, but why?
Posted 21 August 2019 - 08:12 PM
Tenacious H. Interesting, but why?
After all these years you're still asking why?
It's a combination of reasons.
First of all, it bothered me that I wasn't able to figure out how to extract the sprites in the first place.
Second of all, I like doing that kind of stuff - it's like solving a Sudoko to me.
Next reason: I had nothing better to do.
And finally (and that's also the reason why I posted it here) I was hoping that anyone would be interested in turning the tiles into a map for Commandos.
Posted 21 August 2019 - 10:46 PM
Yes that's more than enough reasons. So you also have the sprites for crates and fences and stuff? And info on their placements?
(Perhaps in the future forklift racing... or jousting.)
Posted 08 April 2020 - 08:28 PM
Some familiar tunes played in new ways I always considered Commandos soundtracks to be perfectly fitting to be arranged for a symphonic orchestra (I especailly would love to hear the Colditz theme that way), and this orchestra does deliver. The guitar-based reimaginations are also awesome
Posted 02 May 2021 - 09:05 AM
Some new Commandos-inspired game?
Edited by Lexx2k, 02 May 2021 - 09:05 AM.
Check out my Commandos BCD Mission Pack
Posted 26 May 2022 - 11:03 PM
The BCD missions in Destination Paris are still based on a very old conversion of the original maps.
Right now I'm working on a higher quality conversion. What do you think, should I proceed?
current map in DP:
upscaled and color corrected map:
example of 4x AI upscaled building:
Posted 29 May 2022 - 08:37 PM
I finally managed to extract the graphics (background and masks) from the game Beyond the Law: The Third Wave
https://www.gamespot...w/1900-6094729/
A few years ago, I already tried to figure out the file format - but I failed. On a rainy weekend I gave it another try, and this time I succeeded.
That's one of the maps:
Would be so good to get that kind of maps y64 ma2 and sec. I could create missions there. But I will be busy next months in a big project codename BEX
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